192 lines
7.4 KiB
JavaScript
192 lines
7.4 KiB
JavaScript
/*
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
SPDX-FileCopyrightText: 2015 Thomas Lübking <thomas.luebking@gmail.com>
|
|
|
|
SPDX-License-Identifier: GPL-2.0-or-later
|
|
*/
|
|
/*global effect, effects, animate, animationTime, Effect, QEasingCurve */
|
|
|
|
"use strict";
|
|
|
|
var badBadWindowsEffect = {
|
|
duration: animationTime(250),
|
|
loadConfig: function () {
|
|
badBadWindowsEffect.duration = animationTime(250);
|
|
},
|
|
offToCorners: function (showing) {
|
|
var stackingOrder = effects.stackingOrder;
|
|
var screenGeo = effects.virtualScreenGeometry;
|
|
var xOffset = screenGeo.width / 16;
|
|
var yOffset = screenGeo.height / 16;
|
|
if (showing) {
|
|
var closestWindows = [ undefined, undefined, undefined, undefined ];
|
|
var movedWindowsCount = 0;
|
|
for (var i = 0; i < stackingOrder.length; ++i) {
|
|
var w = stackingOrder[i];
|
|
|
|
// ignore windows above the desktop
|
|
// (when not showing, pretty much everything would be)
|
|
if (w.desktopWindow)
|
|
break;
|
|
|
|
// ignore invisible windows and such that do not have to be restored
|
|
if (!w.visible)
|
|
continue;
|
|
|
|
// we just fade out docks - moving panels into edges looks dull
|
|
if (w.dock) {
|
|
w.offToCornerId = set({
|
|
window: w,
|
|
duration: badBadWindowsEffect.duration,
|
|
animations: [{
|
|
type: Effect.Opacity,
|
|
to: 0.0
|
|
}]
|
|
});
|
|
continue;
|
|
}
|
|
|
|
// calculate the corner distances
|
|
var geo = w.geometry;
|
|
var dl = geo.x + geo.width - screenGeo.x;
|
|
var dr = screenGeo.x + screenGeo.width - geo.x;
|
|
var dt = geo.y + geo.height - screenGeo.y;
|
|
var db = screenGeo.y + screenGeo.height - geo.y;
|
|
w.apertureDistances = [ dl + dt, dr + dt, dr + db, dl + db ];
|
|
movedWindowsCount += 1;
|
|
|
|
// if this window is the closest one to any corner, set it as preferred there
|
|
var nearest = 0;
|
|
for (var j = 1; j < 4; ++j) {
|
|
if (w.apertureDistances[j] < w.apertureDistances[nearest] ||
|
|
(w.apertureDistances[j] == w.apertureDistances[nearest] && closestWindows[j] === undefined)) {
|
|
nearest = j;
|
|
}
|
|
}
|
|
if (closestWindows[nearest] === undefined ||
|
|
closestWindows[nearest].apertureDistances[nearest] > w.apertureDistances[nearest])
|
|
closestWindows[nearest] = w;
|
|
}
|
|
|
|
// second pass, select corners
|
|
|
|
// 1st off, move the nearest windows to their nearest corners
|
|
// this will ensure that if there's only on window in the lower right
|
|
// it won't be moved out to the upper left
|
|
var movedWindowsDec = [ 0, 0, 0, 0 ];
|
|
for (var i = 0; i < 4; ++i) {
|
|
if (closestWindows[i] === undefined)
|
|
continue;
|
|
closestWindows[i].apertureCorner = i;
|
|
delete closestWindows[i].apertureDistances;
|
|
movedWindowsDec[i] = 1;
|
|
}
|
|
|
|
// 2nd, distribute the remainders according to their preferences
|
|
// this doesn't exactly have heapsort performance ;-)
|
|
movedWindowsCount = Math.floor((movedWindowsCount + 3) / 4);
|
|
for (var i = 0; i < 4; ++i) {
|
|
for (var j = 0; j < movedWindowsCount - movedWindowsDec[i]; ++j) {
|
|
var bestWindow = undefined;
|
|
for (var k = 0; k < stackingOrder.length; ++k) {
|
|
if (stackingOrder[k].apertureDistances === undefined)
|
|
continue;
|
|
if (bestWindow === undefined ||
|
|
stackingOrder[k].apertureDistances[i] < bestWindow.apertureDistances[i])
|
|
bestWindow = stackingOrder[k];
|
|
}
|
|
if (bestWindow === undefined)
|
|
break;
|
|
bestWindow.apertureCorner = i;
|
|
delete bestWindow.apertureDistances;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// actually re/move windows from/to assigned corners
|
|
for (var i = 0; i < stackingOrder.length; ++i) {
|
|
var w = stackingOrder[i];
|
|
if (w.apertureCorner === undefined && w.offToCornerId === undefined)
|
|
continue;
|
|
|
|
// keep windows above the desktop visually
|
|
effects.setElevatedWindow(w, showing);
|
|
|
|
if (!showing && w.dock) {
|
|
cancel(w.offToCornerId);
|
|
delete w.offToCornerId;
|
|
delete w.apertureCorner; // should not exist, but better safe than sorry.
|
|
animate({
|
|
window: w,
|
|
duration: badBadWindowsEffect.duration,
|
|
animations: [{
|
|
type: Effect.Opacity,
|
|
from: 0.0
|
|
}]
|
|
});
|
|
continue;
|
|
}
|
|
|
|
var anchor, tx, ty;
|
|
var geo = w.geometry;
|
|
if (w.apertureCorner == 1 || w.apertureCorner == 2) {
|
|
tx = screenGeo.x + screenGeo.width - xOffset;
|
|
anchor = Effect.Left;
|
|
} else {
|
|
tx = xOffset;
|
|
anchor = Effect.Right;
|
|
}
|
|
if (w.apertureCorner > 1) {
|
|
ty = screenGeo.y + screenGeo.height - yOffset;
|
|
anchor |= Effect.Top;
|
|
} else {
|
|
ty = yOffset;
|
|
anchor |= Effect.Bottom;
|
|
}
|
|
|
|
if (showing) {
|
|
w.offToCornerId = set({
|
|
window: w,
|
|
duration: badBadWindowsEffect.duration,
|
|
curve: QEasingCurve.InOutCubic,
|
|
animations: [{
|
|
type: Effect.Position,
|
|
targetAnchor: anchor,
|
|
to: { value1: tx, value2: ty }
|
|
},{
|
|
type: Effect.Opacity,
|
|
to: 0.2
|
|
}]
|
|
});
|
|
} else {
|
|
cancel(w.offToCornerId);
|
|
delete w.offToCornerId;
|
|
delete w.apertureCorner;
|
|
if (w.visible) { // could meanwhile have been hidden
|
|
animate({
|
|
window: w,
|
|
duration: badBadWindowsEffect.duration,
|
|
curve: QEasingCurve.InOutCubic,
|
|
animations: [{
|
|
type: Effect.Position,
|
|
sourceAnchor: anchor,
|
|
from: { value1: tx, value2: ty }
|
|
},{
|
|
type: Effect.Opacity,
|
|
from: 0.2
|
|
}]
|
|
});
|
|
}
|
|
}
|
|
}
|
|
},
|
|
init: function () {
|
|
badBadWindowsEffect.loadConfig();
|
|
effects.showingDesktopChanged.connect(badBadWindowsEffect.offToCorners);
|
|
}
|
|
};
|
|
|
|
badBadWindowsEffect.init();
|