992753c24a
GLRenderTarget doesn't provide a generic abstraction for framebuffer objects, so let's call GLRenderTarget what it is - a framebuffer. Renaming the GLRenderTarget class allows us to use the term "render target" which abstracts fbos or shm images without creating confusion.
33 lines
610 B
C++
33 lines
610 B
C++
/*
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SPDX-FileCopyrightText: 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
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SPDX-License-Identifier: LGPL-2.0-or-later
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*/
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#include "dmabuftexture.h"
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#include "kwineglimagetexture.h"
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#include "kwinglutils.h"
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namespace KWin
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{
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DmaBufTexture::DmaBufTexture(KWin::GLTexture *texture)
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: m_texture(texture)
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, m_framebuffer(new KWin::GLFramebuffer(texture))
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{
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}
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DmaBufTexture::~DmaBufTexture() = default;
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KWin::GLTexture *DmaBufTexture::texture() const
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{
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return m_texture.data();
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}
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KWin::GLFramebuffer *DmaBufTexture::framebuffer() const
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{
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return m_framebuffer.data();
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}
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} // namespace KWin
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