kwin/scripting/scriptedeffect.h
Martin Gräßlin 142aab2e24 Introduce an EffectsHandler::animationsSupported -> bool
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.

This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.

As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.

The information whether animations are supported comes from the Scene.
It's implemented in the following way:
 * XRender: animations are always supported
 * QPainter: animations are never supported
 * OpenGL: animations are supported, except for software emulation

In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2386
2016-08-15 17:38:33 +02:00

128 lines
4.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCRIPTEDEFFECT_H
#define KWIN_SCRIPTEDEFFECT_H
#include <kwinanimationeffect.h>
class KConfigLoader;
class KPluginMetaData;
class QScriptEngine;
class QScriptValue;
namespace KWin
{
class KWIN_EXPORT ScriptedEffect : public KWin::AnimationEffect
{
Q_OBJECT
Q_ENUMS(DataRole)
Q_ENUMS(Qt::Axis)
Q_ENUMS(Anchor)
Q_ENUMS(MetaType)
Q_ENUMS(EasingCurve)
public:
// copied from kwineffects.h
enum DataRole {
// Grab roles are used to force all other animations to ignore the window.
// The value of the data is set to the Effect's `this` value.
WindowAddedGrabRole = 1,
WindowClosedGrabRole,
WindowMinimizedGrabRole,
WindowUnminimizedGrabRole,
WindowForceBlurRole, ///< For fullscreen effects to enforce blurring of windows,
WindowBlurBehindRole, ///< For single windows to blur behind
WindowForceBackgroundContrastRole, ///< For fullscreen effects to enforce the background contrast,
WindowBackgroundContrastRole, ///< For single windows to enable Background contrast
LanczosCacheRole
};
enum EasingCurve {
GaussianCurve = 128
};
const QString &scriptFile() const {
return m_scriptFile;
}
virtual void reconfigure(ReconfigureFlags flags);
int requestedEffectChainPosition() const override {
return m_chainPosition;
}
QString activeConfig() const;
void setActiveConfig(const QString &name);
static ScriptedEffect *create(const QString &effectName, const QString &pathToScript, int chainPosition);
static ScriptedEffect *create(const KPluginMetaData &effect);
static bool supported();
virtual ~ScriptedEffect();
/**
* Whether another effect has grabbed the @p w with the given @p grabRole.
* @param w The window to check
* @param grabRole The grab role to check
* @returns @c true if another window has grabbed the effect, @c false otherwise
**/
Q_SCRIPTABLE bool isGrabbed(KWin::EffectWindow *w, DataRole grabRole);
/**
* Reads the value from the configuration data for the given key.
* @param key The key to search for
* @param defaultValue The value to return if the key is not found
* @returns The config value if present
**/
Q_SCRIPTABLE QVariant readConfig(const QString &key, const QVariant defaultValue = QVariant());
void registerShortcut(QAction *a, QScriptValue callback);
const QHash<QAction*, QScriptValue> &shortcutCallbacks() const {
return m_shortcutCallbacks;
}
QHash<int, QList<QScriptValue > > &screenEdgeCallbacks() {
return m_screenEdgeCallbacks;
}
public Q_SLOTS:
quint64 animate(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, QEasingCurve::Type curve = QEasingCurve::Linear, int delay = 0);
quint64 set(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, QEasingCurve::Type curve = QEasingCurve::Linear, int delay = 0);
bool retarget(quint64 animationId, KWin::FPx2 newTarget, int newRemainingTime = -1);
bool cancel(quint64 animationId) { return AnimationEffect::cancel(animationId); }
virtual bool borderActivated(ElectricBorder border);
Q_SIGNALS:
/**
* Signal emitted whenever the effect's config changed.
**/
void configChanged();
void animationEnded(KWin::EffectWindow *w, quint64 animationId);
protected:
void animationEnded(KWin::EffectWindow *w, Attribute a, uint meta);
private Q_SLOTS:
void signalHandlerException(const QScriptValue &value);
void globalShortcutTriggered();
private:
ScriptedEffect();
bool init(const QString &effectName, const QString &pathToScript);
QScriptEngine *m_engine;
QString m_effectName;
QString m_scriptFile;
QHash<QAction*, QScriptValue> m_shortcutCallbacks;
QHash<int, QList<QScriptValue> > m_screenEdgeCallbacks;
KConfigLoader *m_config;
int m_chainPosition;
};
}
#endif // KWIN_SCRIPTEDEFFECT_H