kwin/plugins/scenes/xrender/scene_xrender.h
David Edmundson 40b0296d5c [libkwineffects] Introduce API to easily show a QtQuick scene in an effect
Summary:
EffectQuickView/Scene is a convenient class to render a QtQuick
scenegraph into an effect.

Current methods (such as present windows) involve creating an underlying
platform window which is expensive, causes a headache to filter out
again in the rest of the code, and only works as an overlay.

The new class exposes things more natively to an effect where we don't
mess with real windows, we can perform the painting anywhere in the view
and we don't have issues with hiding/closing.

QtQuick has both software and hardware accelerated modes, and kwin also
has 3 render backends. Every combination is supported.

* When used in OpenGL mode for both, we render into an FBO export the
texture ID then it's up to the effect to render that into a scene.

* When using software QtQuick rendering we blit into an image, upload
that into a KWinGLTexture which serves as an abstraction layer and
render that into the scene.

* When using GL for QtQuick and XRender/QPainter in kwin everything is
rendered into the internal FBO, blit and exported as an image.

* When using software rendering for both an image gets passed directly.

Mouse and keyboard events can be forwarded, only if the effect
intercepts them.

The class is meant to be generic enough that we can remove all the
QtQuick code from Aurorae.

The intention is also to replace EffectFrameImpl using this backend and
we can kill all of the EffectFrame code throughout the scenes.

The close button in present windows will also be ported to this,
simplifiying that code base.

Classes that handle the rendering and handling QML are intentionally
split so that in the future we can have a declarative effects API create
overlays from within the same context. Similar to how one can
instantiate windows from a typical QML scene.

Notes:
I don't like how I pass the kwin GL context from the backends into the
effect, but I need something that works with the library separation. It
also currently has wayland problem if I create a QOpenGLContext before
the QPA is set up with a scene - but I don't have anything better?

I know for the EffectFrame we need an API to push things through the
effects stack to handle blur/invert etc. Will deal with that when we
port the EffectFrame.

Test Plan: Used in an effect

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24215
2019-09-27 16:11:05 +01:00

359 lines
10 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCENE_XRENDER_H
#define KWIN_SCENE_XRENDER_H
#include "scene.h"
#include "shadow.h"
#include "decorations/decorationrenderer.h"
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
namespace KWin
{
namespace Xcb
{
class Shm;
}
/**
* @brief Backend for the SceneXRender to hold the compositing buffer and take care of buffer
* swapping.
*
* This class is intended as a small abstraction to support multiple compositing backends in the
* SceneXRender.
*/
class XRenderBackend
{
public:
virtual ~XRenderBackend();
virtual void present(int mask, const QRegion &damage) = 0;
/**
* @brief Returns the OverlayWindow used by the backend.
*
* A backend does not have to use an OverlayWindow, this is mostly for the X world.
* In case the backend does not use an OverlayWindow it is allowed to return @c null.
* It's the task of the caller to check whether it is @c null.
*
* @return :OverlayWindow*
*/
virtual OverlayWindow *overlayWindow();
virtual bool usesOverlayWindow() const = 0;
/**
* @brief Shows the Overlay Window
*
* Default implementation does nothing.
*/
virtual void showOverlay();
/**
* @brief React on screen geometry changes.
*
* Default implementation does nothing. Override if specific functionality is required.
*
* @param size The new screen size
*/
virtual void screenGeometryChanged(const QSize &size);
/**
* @brief The compositing buffer hold by this backend.
*
* The Scene composites the new frame into this buffer.
*
* @return xcb_render_picture_t
*/
xcb_render_picture_t buffer() const {
return m_buffer;
}
/**
* @brief Whether the creation of the Backend failed.
*
* The SceneXRender should test whether the Backend got constructed correctly. If this method
* returns @c true, the SceneXRender should not try to start the rendering.
*
* @return bool @c true if the creation of the Backend failed, @c false otherwise.
*/
bool isFailed() const {
return m_failed;
}
protected:
XRenderBackend();
/**
* @brief A subclass needs to call this method once it created the compositing back buffer.
*
* @param buffer The buffer to use for compositing
* @return void
*/
void setBuffer(xcb_render_picture_t buffer);
/**
* @brief Sets the backend initialization to failed.
*
* This method should be called by the concrete subclass in case the initialization failed.
* The given @p reason is logged as a warning.
*
* @param reason The reason why the initialization failed.
*/
void setFailed(const QString &reason);
private:
// Create the compositing buffer. The root window is not double-buffered,
// so it is done manually using this buffer,
xcb_render_picture_t m_buffer;
bool m_failed;
};
/**
* @brief XRenderBackend using an X11 Overlay Window as compositing target.
*/
class X11XRenderBackend : public XRenderBackend
{
public:
X11XRenderBackend();
~X11XRenderBackend() override;
void present(int mask, const QRegion &damage) override;
OverlayWindow* overlayWindow() override;
void showOverlay() override;
void screenGeometryChanged(const QSize &size) override;
bool usesOverlayWindow() const override;
private:
void init(bool createOverlay);
void createBuffer();
QScopedPointer<OverlayWindow> m_overlayWindow;
xcb_render_picture_t m_front;
xcb_render_pictformat_t m_format;
};
class SceneXrender
: public Scene
{
Q_OBJECT
public:
class EffectFrame;
~SceneXrender() override;
bool initFailed() const override;
CompositingType compositingType() const override {
return XRenderCompositing;
}
qint64 paint(QRegion damage, ToplevelList windows) override;
Scene::EffectFrame *createEffectFrame(EffectFrameImpl *frame) override;
Shadow *createShadow(Toplevel *toplevel) override;
void screenGeometryChanged(const QSize &size) override;
xcb_render_picture_t xrenderBufferPicture() const override;
OverlayWindow *overlayWindow() const override {
return m_backend->overlayWindow();
}
bool usesOverlayWindow() const override {
return m_backend->usesOverlayWindow();
}
Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *client) override;
bool animationsSupported() const override {
return true;
}
static SceneXrender *createScene(QObject *parent);
protected:
Scene::Window *createWindow(Toplevel *toplevel) override;
void paintBackground(QRegion region) override;
void paintGenericScreen(int mask, ScreenPaintData data) override;
void paintDesktop(int desktop, int mask, const QRegion &region, ScreenPaintData &data) override;
void paintCursor() override;
void paintEffectQuickView(EffectQuickView *w) override;
private:
explicit SceneXrender(XRenderBackend *backend, QObject *parent = nullptr);
static ScreenPaintData screen_paint;
class Window;
QScopedPointer<XRenderBackend> m_backend;
};
class SceneXrender::Window
: public Scene::Window
{
public:
Window(Toplevel* c, SceneXrender *scene);
~Window() override;
void performPaint(int mask, QRegion region, WindowPaintData data) override;
QRegion transformedShape() const;
void setTransformedShape(const QRegion& shape);
static void cleanup();
protected:
WindowPixmap* createWindowPixmap() override;
private:
QRect mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const;
QPoint mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const;
void prepareTempPixmap();
void setPictureFilter(xcb_render_picture_t pic, ImageFilterType filter);
SceneXrender *m_scene;
xcb_render_pictformat_t format;
QRegion transformed_shape;
static QRect temp_visibleRect;
static XRenderPicture *s_tempPicture;
static XRenderPicture *s_fadeAlphaPicture;
};
class XRenderWindowPixmap : public WindowPixmap
{
public:
explicit XRenderWindowPixmap(Scene::Window *window, xcb_render_pictformat_t format);
~XRenderWindowPixmap() override;
xcb_render_picture_t picture() const;
void create() override;
private:
xcb_render_picture_t m_picture;
xcb_render_pictformat_t m_format;
};
class SceneXrender::EffectFrame
: public Scene::EffectFrame
{
public:
EffectFrame(EffectFrameImpl* frame);
~EffectFrame() override;
void free() override;
void freeIconFrame() override;
void freeTextFrame() override;
void freeSelection() override;
void crossFadeIcon() override;
void crossFadeText() override;
void render(QRegion region, double opacity, double frameOpacity) override;
static void cleanup();
private:
void updatePicture();
void updateTextPicture();
void renderUnstyled(xcb_render_picture_t pict, const QRect &rect, qreal opacity);
XRenderPicture* m_picture;
XRenderPicture* m_textPicture;
XRenderPicture* m_iconPicture;
XRenderPicture* m_selectionPicture;
static XRenderPicture* s_effectFrameCircle;
};
inline
xcb_render_picture_t SceneXrender::xrenderBufferPicture() const
{
return m_backend->buffer();
}
inline
QRegion SceneXrender::Window::transformedShape() const
{
return transformed_shape;
}
inline
void SceneXrender::Window::setTransformedShape(const QRegion& shape)
{
transformed_shape = shape;
}
inline
xcb_render_picture_t XRenderWindowPixmap::picture() const
{
return m_picture;
}
/**
* @short XRender implementation of Shadow.
*
* This class extends Shadow by the elements required for XRender rendering.
* @author Jacopo De Simoi <wilderkde@gmail.org>
*/
class SceneXRenderShadow
: public Shadow
{
public:
explicit SceneXRenderShadow(Toplevel *toplevel);
using Shadow::ShadowElements;
using Shadow::ShadowElementTop;
using Shadow::ShadowElementTopRight;
using Shadow::ShadowElementRight;
using Shadow::ShadowElementBottomRight;
using Shadow::ShadowElementBottom;
using Shadow::ShadowElementBottomLeft;
using Shadow::ShadowElementLeft;
using Shadow::ShadowElementTopLeft;
using Shadow::ShadowElementsCount;
using Shadow::shadowPixmap;
~SceneXRenderShadow() override;
void layoutShadowRects(QRect& top, QRect& topRight,
QRect& right, QRect& bottomRight,
QRect& bottom, QRect& bottomLeft,
QRect& Left, QRect& topLeft);
xcb_render_picture_t picture(ShadowElements element) const;
protected:
void buildQuads() override;
bool prepareBackend() override;
private:
XRenderPicture* m_pictures[ShadowElementsCount];
};
class SceneXRenderDecorationRenderer : public Decoration::Renderer
{
Q_OBJECT
public:
enum class DecorationPart : int {
Left,
Top,
Right,
Bottom,
Count
};
explicit SceneXRenderDecorationRenderer(Decoration::DecoratedClientImpl *client);
~SceneXRenderDecorationRenderer() override;
void render() override;
void reparent(Deleted *deleted) override;
xcb_render_picture_t picture(DecorationPart part) const;
private:
void resizePixmaps();
QSize m_sizes[int(DecorationPart::Count)];
xcb_pixmap_t m_pixmaps[int(DecorationPart::Count)];
xcb_gcontext_t m_gc;
XRenderPicture* m_pictures[int(DecorationPart::Count)];
};
class KWIN_EXPORT XRenderFactory : public SceneFactory
{
Q_OBJECT
Q_INTERFACES(KWin::SceneFactory)
Q_PLUGIN_METADATA(IID "org.kde.kwin.Scene" FILE "xrender.json")
public:
explicit XRenderFactory(QObject *parent = nullptr);
~XRenderFactory() override;
Scene *create(QObject *parent = nullptr) const override;
};
} // namespace
#endif
#endif