kwin/plugins/platforms/x11/egl_x11_backend.cpp
Martin Gräßlin 2bff90976e Move backends/ to plugins/platforms/
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.

So new location is plugins/platforms/

Reviewers: #plasma, sebas

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00

118 lines
3.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "egl_x11_backend.h"
// kwin
#include "screens.h"
#include "x11windowed_backend.h"
// kwin libs
#include <kwinglplatform.h>
namespace KWin
{
EglX11Backend::EglX11Backend(X11WindowedBackend *backend)
: EglOnXBackend(backend->connection(), backend->display(), backend->rootWindow(), backend->screenNumer(), XCB_WINDOW_NONE)
, m_backend(backend)
{
}
EglX11Backend::~EglX11Backend() = default;
void EglX11Backend::cleanupSurfaces()
{
for (auto it = m_surfaces.begin(); it != m_surfaces.end(); ++it) {
eglDestroySurface(eglDisplay(), *it);
}
}
bool EglX11Backend::createSurfaces()
{
for (int i = 0; i < screens()->count(); ++i) {
EGLSurface s = createSurface(m_backend->windowForScreen(i));
if (s == EGL_NO_SURFACE) {
return false;
}
m_surfaces << s;
}
if (m_surfaces.isEmpty()) {
return false;
}
setSurface(m_surfaces.first());
return true;
}
void EglX11Backend::present()
{
for (int i = 0; i < screens()->count(); ++i) {
EGLSurface s = m_surfaces.at(i);
makeContextCurrent(s);
setupViewport(i);
presentSurface(s, screens()->geometry(i), screens()->geometry(i));
}
eglWaitGL();
xcb_flush(m_backend->connection());
}
QRegion EglX11Backend::prepareRenderingFrame()
{
startRenderTimer();
return QRegion();
}
void EglX11Backend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
Q_UNUSED(damagedRegion)
}
bool EglX11Backend::usesOverlayWindow() const
{
return false;
}
bool EglX11Backend::perScreenRendering() const
{
return true;
}
QRegion EglX11Backend::prepareRenderingForScreen(int screenId)
{
makeContextCurrent(m_surfaces.at(screenId));
setupViewport(screenId);
return screens()->geometry(screenId);
}
void EglX11Backend::setupViewport(int screenId)
{
// TODO: ensure the viewport is set correctly each time
const QSize &overall = screens()->size();
const QRect &v = screens()->geometry(screenId);
// TODO: are the values correct?
glViewport(-v.x(), v.height() - overall.height() - v.y(), overall.width(), overall.height());
}
void EglX11Backend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(damagedRegion)
const QRect &outputGeometry = screens()->geometry(screenId);
presentSurface(m_surfaces.at(screenId), renderedRegion, outputGeometry);
}
} // namespace