2cf35aa21a
The effect should have had two animations: * on move resize * on active/inactive change But the timeline was adjusted in the prePaintWindow call and the timeline is effect global and not per window. Which means that for each window the same time is added. So instead of adding time t each frame t*n with n being the number of windows got added. So in most cases the animation ended in the first or second frame which means its not visible. Through git blame I was able to track down that this incorrect behavior was introduced in 2008. An animation broken for more than four years without anybody noticing is probably not required. Because of that it's dropped from the effect. As this includes quite some code and performance improvements it goes into the release branch. A better solution could be implemented, but that should be for 4.10. BUG: 306263 FIXED-IN: 4.9.2 REVIEW: 106335 |
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CMakeLists.txt | ||
translucency.cpp | ||
translucency.desktop | ||
translucency.h | ||
translucency_config.cpp | ||
translucency_config.desktop | ||
translucency_config.h | ||
translucency_config.ui |