The ShaderBinder class can be used for the case that a block of code should be executed with a given Shader being bound. This is useful for all the cases where there is a if-block for OpenGL2 execution with a Shader being pushed in the first line to the ShaderManager and popped in the last line of the block. With the helper this can be simplified to: ShaderBinder binder(myCustomShader); or ShaderBinder binder(ShaderManager::GenericShader); The ctor of ShaderBinder pushes the given Shader to the stack and once the helper goes out of scope it will be popped again from the stack. In addition the helper can take care of OpenGL 1 compositing, that is it just does nothing. So it can also be used where there is a shared OpenGL1 and OpenGL2 code path where the Shader should only be pushed in OpenGL2. This basically removes all the checks for the compositing type before pushing/popping a Shader to the stack. REVIEW: 106521
1043 lines
40 KiB
C++
1043 lines
40 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008, 2009 Martin Gräßlin <kde@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "flipswitch.h"
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// KConfigSkeleton
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#include "flipswitchconfig.h"
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#include <kwinconfig.h>
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#include <QFont>
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#include <QKeyEvent>
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#include <QMatrix4x4>
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#include <kdebug.h>
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#include <KAction>
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#include <KActionCollection>
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#include <KLocale>
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#include <kwinglutils.h>
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#include <math.h>
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namespace KWin
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{
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KWIN_EFFECT(flipswitch, FlipSwitchEffect)
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KWIN_EFFECT_SUPPORTED(flipswitch, FlipSwitchEffect::supported())
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FlipSwitchEffect::FlipSwitchEffect()
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: m_currentAnimationShape(QTimeLine::EaseInOutCurve)
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, m_active(false)
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, m_start(false)
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, m_stop(false)
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, m_animation(false)
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, m_hasKeyboardGrab(false)
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, m_captionFrame(NULL)
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{
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reconfigure(ReconfigureAll);
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// Caption frame
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m_captionFont.setBold(true);
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m_captionFont.setPointSize(m_captionFont.pointSize() * 2);
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KActionCollection* actionCollection = new KActionCollection(this);
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KAction* a = (KAction*)actionCollection->addAction("FlipSwitchCurrent");
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a->setText(i18n("Toggle Flip Switch (Current desktop)"));
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a->setGlobalShortcut(KShortcut(), KAction::ActiveShortcut);
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m_shortcutCurrent = a->globalShortcut();
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connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleActiveCurrent()));
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connect(a, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChangedCurrent(QKeySequence)));
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KAction* b = (KAction*)actionCollection->addAction("FlipSwitchAll");
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b->setText(i18n("Toggle Flip Switch (All desktops)"));
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b->setGlobalShortcut(KShortcut(), KAction::ActiveShortcut);
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m_shortcutAll = b->globalShortcut();
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connect(b, SIGNAL(triggered(bool)), this, SLOT(toggleActiveAllDesktops()));
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connect(b, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChangedAll(QKeySequence)));
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(tabBoxAdded(int)), this, SLOT(slotTabBoxAdded(int)));
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connect(effects, SIGNAL(tabBoxClosed()), this, SLOT(slotTabBoxClosed()));
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connect(effects, SIGNAL(tabBoxUpdated()), this, SLOT(slotTabBoxUpdated()));
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connect(effects, SIGNAL(tabBoxKeyEvent(QKeyEvent*)), this, SLOT(slotTabBoxKeyEvent(QKeyEvent*)));
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}
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FlipSwitchEffect::~FlipSwitchEffect()
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{
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foreach (ElectricBorder border, m_borderActivate) {
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effects->unreserveElectricBorder(border);
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}
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foreach (ElectricBorder border, m_borderActivateAll) {
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effects->unreserveElectricBorder(border);
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}
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delete m_captionFrame;
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}
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bool FlipSwitchEffect::supported()
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{
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return effects->isOpenGLCompositing();
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}
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void FlipSwitchEffect::reconfigure(ReconfigureFlags)
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{
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FlipSwitchConfig::self()->readConfig();
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foreach (ElectricBorder border, m_borderActivate) {
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effects->unreserveElectricBorder(border);
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}
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foreach (ElectricBorder border, m_borderActivateAll) {
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effects->unreserveElectricBorder(border);
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}
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m_borderActivate.clear();
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m_borderActivateAll.clear();
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foreach (int i, FlipSwitchConfig::borderActivate()) {
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m_borderActivate.append(ElectricBorder(i));
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effects->reserveElectricBorder(ElectricBorder(i));
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}
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foreach (int i, FlipSwitchConfig::borderActivateAll()) {
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m_borderActivateAll.append(ElectricBorder(i));
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effects->reserveElectricBorder(ElectricBorder(i));
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}
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m_tabbox = FlipSwitchConfig::tabBox();
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m_tabboxAlternative = FlipSwitchConfig::tabBoxAlternative();
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const int duration = animationTime(FlipSwitchConfig::duration() != 0 ? FlipSwitchConfig::duration() : 200);
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m_timeLine.setDuration(duration);
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m_startStopTimeLine.setDuration(duration);
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m_angle = FlipSwitchConfig::angle();
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m_xPosition = FlipSwitchConfig::xPosition() / 100.0f;
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m_yPosition = FlipSwitchConfig::yPosition() / 100.0f;
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m_windowTitle = FlipSwitchConfig::windowTitle();
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}
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void FlipSwitchEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (m_active) {
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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if (m_start)
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m_startStopTimeLine.setCurrentTime(m_startStopTimeLine.currentTime() + time);
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if (m_stop && m_scheduledDirections.isEmpty())
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m_startStopTimeLine.setCurrentTime(m_startStopTimeLine.currentTime() - time);
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if (m_animation)
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m_timeLine.setCurrentTime(m_timeLine.currentTime() + time);
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}
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effects->prePaintScreen(data, time);
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}
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void FlipSwitchEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
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{
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effects->paintScreen(mask, region, data);
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if (m_active) {
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EffectWindowList tempList;
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if (m_mode == TabboxMode)
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tempList = effects->currentTabBoxWindowList();
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else {
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// we have to setup the list
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// using stacking order directly is not possible
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// as not each window in stacking order is shown
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// TODO: store list instead of calculating in each frame?
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foreach (EffectWindow * w, effects->stackingOrder()) {
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if (m_windows.contains(w))
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tempList.append(w);
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}
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}
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m_flipOrderedWindows.clear();
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int index = tempList.indexOf(m_selectedWindow);
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int tabIndex = index;
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if (m_mode == TabboxMode) {
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foreach (SwitchingDirection direction, m_scheduledDirections) { // krazy:exclude=foreach
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if (direction == DirectionBackward)
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index++;
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else
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index--;
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if (index < 0)
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index = tempList.count() + index;
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if (index >= tempList.count())
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index = index % tempList.count();
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}
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tabIndex = index;
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EffectWindow* w = NULL;
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) {
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index--;
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if (index < 0)
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index = tempList.count() + index;
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w = tempList.at(index);
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}
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for (int i = index - 1; i >= 0; i--)
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m_flipOrderedWindows.append(tempList.at(i));
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for (int i = effects->currentTabBoxWindowList().count() - 1; i >= index; i--)
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m_flipOrderedWindows.append(tempList.at(i));
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if (w) {
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m_flipOrderedWindows.removeAll(w);
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m_flipOrderedWindows.append(w);
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}
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} else {
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foreach (SwitchingDirection direction, m_scheduledDirections) { // krazy:exclude=foreach
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if (direction == DirectionForward)
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index++;
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else
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index--;
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if (index < 0)
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index = tempList.count() - 1;
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if (index >= tempList.count())
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index = 0;
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}
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tabIndex = index;
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EffectWindow* w = NULL;
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) {
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index++;
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if (index >= tempList.count())
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index = 0;
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}
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// sort from stacking order
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for (int i = index + 1; i < tempList.count(); i++)
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m_flipOrderedWindows.append(tempList.at(i));
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for (int i = 0; i <= index; i++)
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m_flipOrderedWindows.append(tempList.at(i));
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if (w) {
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m_flipOrderedWindows.removeAll(w);
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m_flipOrderedWindows.append(w);
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}
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}
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// multiscreen part taken from coverswitch.cpp
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// TODO: move to kwinglutils
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QMatrix4x4 origProjection;
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QMatrix4x4 origModelview;
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if (effects->numScreens() > 1) {
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// unfortunatelly we have to change the projection matrix in dual screen mode
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QRect fullRect = effects->clientArea(FullArea, effects->activeScreen(), effects->currentDesktop());
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float fovy = 60.0f;
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float aspect = 1.0f;
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float zNear = 0.1f;
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float zFar = 100.0f;
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float ymax = zNear * tan(fovy * M_PI / 360.0f);
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float ymin = -ymax;
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float xmin = ymin * aspect;
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float xmax = ymax * aspect;
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float xTranslate = 0.0;
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float yTranslate = 0.0;
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float xminFactor = 1.0;
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float xmaxFactor = 1.0;
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float yminFactor = 1.0;
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float ymaxFactor = 1.0;
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if (m_screenArea.x() == 0 && m_screenArea.width() != fullRect.width()) {
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// horizontal layout: left screen
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xminFactor = (float)m_screenArea.width() / (float)fullRect.width();
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xmaxFactor = ((float)fullRect.width() - (float)m_screenArea.width() * 0.5f) / ((float)fullRect.width() * 0.5f);
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xTranslate = (float)fullRect.width() * 0.5f - (float)m_screenArea.width() * 0.5f;
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}
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if (m_screenArea.x() != 0 && m_screenArea.width() != fullRect.width()) {
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// horizontal layout: right screen
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xminFactor = ((float)fullRect.width() - (float)m_screenArea.width() * 0.5f) / ((float)fullRect.width() * 0.5f);
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xmaxFactor = (float)m_screenArea.width() / (float)fullRect.width();
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xTranslate = (float)fullRect.width() * 0.5f - (float)m_screenArea.width() * 0.5f;
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}
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if (m_screenArea.y() == 0 && m_screenArea.height() != fullRect.height()) {
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// vertical layout: top screen
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yminFactor = ((float)fullRect.height() - (float)m_screenArea.height() * 0.5f) / ((float)fullRect.height() * 0.5f);
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ymaxFactor = (float)m_screenArea.height() / (float)fullRect.height();
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yTranslate = (float)fullRect.height() * 0.5f - (float)m_screenArea.height() * 0.5f;
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}
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if (m_screenArea.y() != 0 && m_screenArea.height() != fullRect.height()) {
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// vertical layout: bottom screen
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yminFactor = (float)m_screenArea.height() / (float)fullRect.height();
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ymaxFactor = ((float)fullRect.height() - (float)m_screenArea.height() * 0.5f) / ((float)fullRect.height() * 0.5f);
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yTranslate = (float)fullRect.height() * 0.5f - (float)m_screenArea.height() * 0.5f;
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}
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QMatrix4x4 projection;
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projection.frustum(xmin * xminFactor, xmax * xmaxFactor, ymin * yminFactor, ymax * ymaxFactor, zNear, zFar);
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QMatrix4x4 modelview;
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modelview.translate(xTranslate, yTranslate, 0.0);
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if (effects->compositingType() == OpenGL2Compositing) {
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ShaderBinder binder(ShaderManager::GenericShader);
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GLShader *shader = binder.shader();
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origProjection = shader->getUniformMatrix4x4("projection");
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origModelview = shader->getUniformMatrix4x4("modelview");
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shader->setUniform("projection", projection);
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shader->setUniform("modelview", origModelview * modelview);
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} else {
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#ifndef KWIN_HAVE_OPENGLES
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glMatrixMode(GL_PROJECTION);
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pushMatrix();
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loadMatrix(projection);
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glMatrixMode(GL_MODELVIEW);
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pushMatrix(modelview);
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#endif
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}
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}
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int winMask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
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// fade in/out one window at the end of the stack during animation
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if (m_animation && !m_scheduledDirections.isEmpty()) {
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EffectWindow* w = m_flipOrderedWindows.last();
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if (ItemInfo *info = m_windows.value(w,0)) {
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WindowPaintData data(w);
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data.setRotationAxis(Qt::YAxis);
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data.setRotationAngle(m_angle * m_startStopTimeLine.currentValue());
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data.setOpacity(info->opacity);
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data.setBrightness(info->brightness);
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data.setSaturation(info->saturation);
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int distance = tempList.count() - 1;
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float zDistance = 500.0f;
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data.translate(- (w->x() - m_screenArea.x() + data.xTranslation()) * m_startStopTimeLine.currentValue());
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data.translate(m_screenArea.width() * m_xPosition * m_startStopTimeLine.currentValue(),
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(m_screenArea.y() + m_screenArea.height() * m_yPosition - (w->y() + w->height() + data.yTranslation())) * m_startStopTimeLine.currentValue());
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data.translate(- (m_screenArea.width() * 0.25f) * distance * m_startStopTimeLine.currentValue(),
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- (m_screenArea.height() * 0.10f) * distance * m_startStopTimeLine.currentValue(),
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- (zDistance * distance) * m_startStopTimeLine.currentValue());
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if (m_scheduledDirections.head() == DirectionForward)
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data.multiplyOpacity(0.8 * m_timeLine.currentValue());
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else
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data.multiplyOpacity(0.8 * (1.0 - m_timeLine.currentValue()));
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if (effects->numScreens() > 1) {
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adjustWindowMultiScreen(w, data);
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}
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effects->drawWindow(w, winMask, infiniteRegion(), data);
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}
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}
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foreach (EffectWindow *w, m_flipOrderedWindows) {
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ItemInfo *info = m_windows.value(w,0);
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if (!info)
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continue;
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WindowPaintData data(w);
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data.setRotationAxis(Qt::YAxis);
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data.setRotationAngle(m_angle * m_startStopTimeLine.currentValue());
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data.setOpacity(info->opacity);
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data.setBrightness(info->brightness);
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data.setSaturation(info->saturation);
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int windowIndex = tempList.indexOf(w);
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int distance;
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if (m_mode == TabboxMode) {
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if (windowIndex < tabIndex)
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distance = tempList.count() - (tabIndex - windowIndex);
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else if (windowIndex > tabIndex)
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distance = windowIndex - tabIndex;
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else
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distance = 0;
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} else {
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distance = m_flipOrderedWindows.count() - m_flipOrderedWindows.indexOf(w) - 1;
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) {
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distance--;
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}
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}
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) {
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if (w == m_flipOrderedWindows.last()) {
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distance = -1;
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data.multiplyOpacity(m_timeLine.currentValue());
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}
|
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}
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float zDistance = 500.0f;
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data.translate(- (w->x() - m_screenArea.x() + data.xTranslation()) * m_startStopTimeLine.currentValue());
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data.translate(m_screenArea.width() * m_xPosition * m_startStopTimeLine.currentValue(),
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(m_screenArea.y() + m_screenArea.height() * m_yPosition - (w->y() + w->height() + data.yTranslation())) * m_startStopTimeLine.currentValue());
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|
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data.translate(-(m_screenArea.width() * 0.25f) * distance * m_startStopTimeLine.currentValue(),
|
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-(m_screenArea.height() * 0.10f) * distance * m_startStopTimeLine.currentValue(),
|
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-(zDistance * distance) * m_startStopTimeLine.currentValue());
|
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if (m_animation && !m_scheduledDirections.isEmpty()) {
|
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if (m_scheduledDirections.head() == DirectionForward) {
|
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data.translate((m_screenArea.width() * 0.25f) * m_timeLine.currentValue(),
|
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(m_screenArea.height() * 0.10f) * m_timeLine.currentValue(),
|
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zDistance * m_timeLine.currentValue());
|
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if (distance == 0)
|
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data.multiplyOpacity((1.0 - m_timeLine.currentValue()));
|
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} else {
|
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data.translate(- (m_screenArea.width() * 0.25f) * m_timeLine.currentValue(),
|
|
- (m_screenArea.height() * 0.10f) * m_timeLine.currentValue(),
|
|
- zDistance * m_timeLine.currentValue());
|
|
}
|
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}
|
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data.multiplyOpacity((0.8 + 0.2 * (1.0 - m_startStopTimeLine.currentValue())));
|
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if (effects->numScreens() > 1) {
|
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adjustWindowMultiScreen(w, data);
|
|
}
|
|
|
|
effects->drawWindow(w, winMask, infiniteRegion(), data);
|
|
}
|
|
|
|
if (effects->numScreens() > 1) {
|
|
if (effects->compositingType() == OpenGL2Compositing) {
|
|
ShaderBinder binder(ShaderManager::GenericShader);
|
|
GLShader *shader = binder.shader();
|
|
shader->setUniform("projection", origProjection);
|
|
shader->setUniform("modelview", origModelview);
|
|
} else {
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
popMatrix();
|
|
// revert change of projection matrix
|
|
glMatrixMode(GL_PROJECTION);
|
|
popMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (m_windowTitle) {
|
|
// Render the caption frame
|
|
if (m_animation) {
|
|
m_captionFrame->setCrossFadeProgress(m_timeLine.currentValue());
|
|
}
|
|
m_captionFrame->render(region, m_startStopTimeLine.currentValue());
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}
|
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}
|
|
}
|
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|
|
void FlipSwitchEffect::postPaintScreen()
|
|
{
|
|
if (m_active) {
|
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if (m_start && m_startStopTimeLine.currentValue() == 1.0f) {
|
|
m_start = false;
|
|
if (!m_scheduledDirections.isEmpty()) {
|
|
m_animation = true;
|
|
m_timeLine.setCurrentTime(0);
|
|
if (m_scheduledDirections.count() == 1) {
|
|
m_currentAnimationShape = QTimeLine::EaseOutCurve;
|
|
m_timeLine.setCurveShape(m_currentAnimationShape);
|
|
} else {
|
|
m_currentAnimationShape = QTimeLine::LinearCurve;
|
|
m_timeLine.setCurveShape(m_currentAnimationShape);
|
|
}
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
if (m_stop && m_startStopTimeLine.currentValue() == 0.0f) {
|
|
m_stop = false;
|
|
m_active = false;
|
|
m_captionFrame->free();
|
|
effects->setActiveFullScreenEffect(0);
|
|
effects->addRepaintFull();
|
|
qDeleteAll(m_windows);
|
|
m_windows.clear();
|
|
}
|
|
if (m_animation && m_timeLine.currentValue() == 1.0f) {
|
|
m_timeLine.setCurrentTime(0);
|
|
m_scheduledDirections.dequeue();
|
|
if (m_scheduledDirections.isEmpty()) {
|
|
m_animation = false;
|
|
effects->addRepaintFull();
|
|
} else {
|
|
if (m_scheduledDirections.count() == 1) {
|
|
if (m_stop)
|
|
m_currentAnimationShape = QTimeLine::LinearCurve;
|
|
else
|
|
m_currentAnimationShape = QTimeLine::EaseOutCurve;
|
|
} else {
|
|
m_currentAnimationShape = QTimeLine::LinearCurve;
|
|
}
|
|
m_timeLine.setCurveShape(m_currentAnimationShape);
|
|
}
|
|
}
|
|
if (m_start || m_stop || m_animation)
|
|
effects->addRepaintFull();
|
|
}
|
|
effects->postPaintScreen();
|
|
}
|
|
|
|
void FlipSwitchEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
|
|
{
|
|
if (m_active) {
|
|
if (m_windows.contains(w)) {
|
|
data.setTransformed();
|
|
data.setTranslucent();
|
|
if (!w->isOnCurrentDesktop())
|
|
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
|
|
if (w->isMinimized())
|
|
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE);
|
|
if (!w->isCurrentTab())
|
|
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_TAB_GROUP);
|
|
} else {
|
|
if ((m_start || m_stop) && !w->isDesktop() && w->isOnCurrentDesktop())
|
|
data.setTranslucent();
|
|
else if (!w->isDesktop())
|
|
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
|
|
}
|
|
}
|
|
effects->prePaintWindow(w, data, time);
|
|
}
|
|
|
|
void FlipSwitchEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
|
|
{
|
|
if (m_active) {
|
|
ItemInfo *info = m_windows.value(w,0);
|
|
if (info) {
|
|
info->opacity = data.opacity();
|
|
info->brightness = data.brightness();
|
|
info->saturation = data.saturation();
|
|
}
|
|
|
|
// fade out all windows not in window list except the desktops
|
|
const bool isFader = (m_start || m_stop) && !info && !w->isDesktop();
|
|
if (isFader)
|
|
data.multiplyOpacity((1.0 - m_startStopTimeLine.currentValue()));
|
|
|
|
// if not a fader or the desktop, skip painting here to prevent flicker
|
|
if (!(isFader || w->isDesktop()))
|
|
return;
|
|
}
|
|
effects->paintWindow(w, mask, region, data);
|
|
}
|
|
|
|
//*************************************************************
|
|
// Tabbox handling
|
|
//*************************************************************
|
|
void FlipSwitchEffect::slotTabBoxAdded(int mode)
|
|
{
|
|
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
|
|
return;
|
|
// only for windows mode
|
|
if (((mode == TabBoxWindowsMode && m_tabbox) ||
|
|
(mode == TabBoxWindowsAlternativeMode && m_tabboxAlternative) ||
|
|
(mode == TabBoxCurrentAppWindowsMode && m_tabbox) ||
|
|
(mode == TabBoxCurrentAppWindowsAlternativeMode && m_tabboxAlternative))
|
|
&& (!m_active || (m_active && m_stop))
|
|
&& !effects->currentTabBoxWindowList().isEmpty()) {
|
|
setActive(true, TabboxMode);
|
|
if (m_active)
|
|
effects->refTabBox();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::slotTabBoxClosed()
|
|
{
|
|
if (m_active) {
|
|
setActive(false, TabboxMode);
|
|
effects->unrefTabBox();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::slotTabBoxUpdated()
|
|
{
|
|
if (m_active && !m_stop) {
|
|
if (!effects->currentTabBoxWindowList().isEmpty()) {
|
|
// determine the switch direction
|
|
if (m_selectedWindow != effects->currentTabBoxWindow()) {
|
|
if (m_selectedWindow != NULL) {
|
|
int old_index = effects->currentTabBoxWindowList().indexOf(m_selectedWindow);
|
|
int new_index = effects->currentTabBoxWindowList().indexOf(effects->currentTabBoxWindow());
|
|
SwitchingDirection new_direction;
|
|
int distance = new_index - old_index;
|
|
if (distance > 0)
|
|
new_direction = DirectionForward;
|
|
if (distance < 0)
|
|
new_direction = DirectionBackward;
|
|
if (effects->currentTabBoxWindowList().count() == 2) {
|
|
new_direction = DirectionForward;
|
|
distance = 1;
|
|
}
|
|
if (distance != 0) {
|
|
distance = abs(distance);
|
|
int tempDistance = effects->currentTabBoxWindowList().count() - distance;
|
|
if (tempDistance < abs(distance)) {
|
|
distance = tempDistance;
|
|
if (new_direction == DirectionForward)
|
|
new_direction = DirectionBackward;
|
|
else
|
|
new_direction = DirectionForward;
|
|
}
|
|
scheduleAnimation(new_direction, distance);
|
|
}
|
|
}
|
|
m_selectedWindow = effects->currentTabBoxWindow();
|
|
updateCaption();
|
|
}
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Window adding/removing handling
|
|
//*************************************************************
|
|
|
|
void FlipSwitchEffect::slotWindowAdded(EffectWindow* w)
|
|
{
|
|
if (m_active && isSelectableWindow(w)) {
|
|
m_windows[ w ] = new ItemInfo;
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::slotWindowClosed(EffectWindow* w)
|
|
{
|
|
if (m_selectedWindow == w)
|
|
m_selectedWindow = 0;
|
|
if (m_active) {
|
|
QHash< const EffectWindow*, ItemInfo* >::iterator it = m_windows.find(w);
|
|
if (it != m_windows.end()) {
|
|
delete *it;
|
|
m_windows.erase(it);
|
|
}
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Activation
|
|
//*************************************************************
|
|
|
|
void FlipSwitchEffect::setActive(bool activate, FlipSwitchMode mode)
|
|
{
|
|
if (activate) {
|
|
// effect already active, do some sanity checks
|
|
if (m_active) {
|
|
if (m_stop) {
|
|
if (mode != m_mode) {
|
|
// only the same mode may reactivate the effect
|
|
return;
|
|
}
|
|
} else {
|
|
// active, but not scheduled for closing -> abort
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_mode = mode;
|
|
foreach (EffectWindow * w, effects->stackingOrder()) {
|
|
if (isSelectableWindow(w) && !m_windows.contains(w))
|
|
m_windows[ w ] = new ItemInfo;
|
|
}
|
|
if (m_windows.isEmpty())
|
|
return;
|
|
|
|
effects->setActiveFullScreenEffect(this);
|
|
m_active = true;
|
|
m_start = true;
|
|
m_startStopTimeLine.setCurveShape(QTimeLine::EaseInOutCurve);
|
|
m_activeScreen = effects->activeScreen();
|
|
m_screenArea = effects->clientArea(ScreenArea, m_activeScreen, effects->currentDesktop());
|
|
|
|
if (m_stop) {
|
|
// effect is still closing from last usage
|
|
m_stop = false;
|
|
} else {
|
|
// things to do only when there is no closing animation
|
|
m_scheduledDirections.clear();
|
|
}
|
|
|
|
switch(m_mode) {
|
|
case TabboxMode:
|
|
m_selectedWindow = effects->currentTabBoxWindow();
|
|
m_input = effects->createFullScreenInputWindow(this, Qt::ArrowCursor);
|
|
break;
|
|
case CurrentDesktopMode:
|
|
m_selectedWindow = effects->activeWindow();
|
|
m_input = effects->createFullScreenInputWindow(this, Qt::BlankCursor);
|
|
m_hasKeyboardGrab = effects->grabKeyboard(this);
|
|
break;
|
|
case AllDesktopsMode:
|
|
m_selectedWindow = effects->activeWindow();
|
|
m_input = effects->createFullScreenInputWindow(this, Qt::BlankCursor);
|
|
m_hasKeyboardGrab = effects->grabKeyboard(this);
|
|
break;
|
|
}
|
|
|
|
// Setup caption frame geometry
|
|
QRect frameRect = QRect(m_screenArea.width() * 0.25f + m_screenArea.x(),
|
|
m_screenArea.height() * 0.1f + m_screenArea.y() - QFontMetrics(m_captionFont).height(),
|
|
m_screenArea.width() * 0.5f,
|
|
QFontMetrics(m_captionFont).height());
|
|
if (!m_captionFrame) {
|
|
m_captionFrame = effects->effectFrame(EffectFrameStyled);
|
|
m_captionFrame->setFont(m_captionFont);
|
|
m_captionFrame->enableCrossFade(true);
|
|
}
|
|
m_captionFrame->setGeometry(frameRect);
|
|
m_captionFrame->setIconSize(QSize(frameRect.height(), frameRect.height()));
|
|
updateCaption();
|
|
effects->addRepaintFull();
|
|
} else {
|
|
// only deactivate if mode is current mode
|
|
if (mode != m_mode)
|
|
return;
|
|
if (m_start && m_scheduledDirections.isEmpty()) {
|
|
m_start = false;
|
|
}
|
|
m_stop = true;
|
|
if (m_animation) {
|
|
m_startStopTimeLine.setCurveShape(QTimeLine::EaseOutCurve);
|
|
if (m_scheduledDirections.count() == 1) {
|
|
if (m_currentAnimationShape == QTimeLine::EaseInOutCurve)
|
|
m_currentAnimationShape = QTimeLine::EaseInCurve;
|
|
else if (m_currentAnimationShape == QTimeLine::EaseOutCurve)
|
|
m_currentAnimationShape = QTimeLine::LinearCurve;
|
|
m_timeLine.setCurveShape(m_currentAnimationShape);
|
|
}
|
|
} else
|
|
m_startStopTimeLine.setCurveShape(QTimeLine::EaseInOutCurve);
|
|
effects->destroyInputWindow(m_input);
|
|
if (m_hasKeyboardGrab) {
|
|
effects->ungrabKeyboard();
|
|
m_hasKeyboardGrab = false;
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::toggleActiveAllDesktops()
|
|
{
|
|
if (m_active) {
|
|
if (m_stop) {
|
|
// reactivate if stopping
|
|
setActive(true, AllDesktopsMode);
|
|
} else {
|
|
// deactivate if not stopping
|
|
setActive(false, AllDesktopsMode);
|
|
}
|
|
} else {
|
|
setActive(true, AllDesktopsMode);
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::toggleActiveCurrent()
|
|
{
|
|
if (m_active) {
|
|
if (m_stop) {
|
|
// reactivate if stopping
|
|
setActive(true, CurrentDesktopMode);
|
|
} else {
|
|
// deactivate if not stopping
|
|
setActive(false, CurrentDesktopMode);
|
|
}
|
|
} else {
|
|
setActive(true, CurrentDesktopMode);
|
|
}
|
|
}
|
|
|
|
bool FlipSwitchEffect::borderActivated(ElectricBorder border)
|
|
{
|
|
if (!m_borderActivate.contains(border) && !m_borderActivateAll.contains(border))
|
|
return false;
|
|
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
|
|
return true;
|
|
if (m_borderActivate.contains(border))
|
|
toggleActiveCurrent();
|
|
else
|
|
toggleActiveAllDesktops();
|
|
return true;
|
|
}
|
|
|
|
//*************************************************************
|
|
// Helper function
|
|
//*************************************************************
|
|
|
|
bool FlipSwitchEffect::isSelectableWindow(EffectWindow* w) const
|
|
{
|
|
// desktop windows might be included
|
|
if ((w->isSpecialWindow() && !w->isDesktop()) || w->isUtility())
|
|
return false;
|
|
if (w->isDesktop())
|
|
return (m_mode == TabboxMode && effects->currentTabBoxWindowList().contains(w));
|
|
if (w->isDeleted())
|
|
return false;
|
|
if (!w->acceptsFocus())
|
|
return false;
|
|
switch(m_mode) {
|
|
case TabboxMode:
|
|
return effects->currentTabBoxWindowList().contains(w);
|
|
case CurrentDesktopMode:
|
|
return w->isOnCurrentDesktop();
|
|
case AllDesktopsMode:
|
|
//nothing special
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void FlipSwitchEffect::scheduleAnimation(const SwitchingDirection& direction, int distance)
|
|
{
|
|
if (m_start) {
|
|
// start is still active so change the shape to have a nice transition
|
|
m_startStopTimeLine.setCurveShape(QTimeLine::EaseInCurve);
|
|
}
|
|
if (!m_animation && !m_start) {
|
|
m_animation = true;
|
|
m_scheduledDirections.enqueue(direction);
|
|
distance--;
|
|
// reset shape just to make sure
|
|
m_currentAnimationShape = QTimeLine::EaseInOutCurve;
|
|
m_timeLine.setCurveShape(m_currentAnimationShape);
|
|
}
|
|
for (int i = 0; i < distance; i++) {
|
|
if (m_scheduledDirections.count() > 1 && m_scheduledDirections.last() != direction)
|
|
m_scheduledDirections.pop_back();
|
|
else
|
|
m_scheduledDirections.enqueue(direction);
|
|
if (m_scheduledDirections.count() == m_windows.count() + 1) {
|
|
SwitchingDirection temp = m_scheduledDirections.dequeue();
|
|
m_scheduledDirections.clear();
|
|
m_scheduledDirections.enqueue(temp);
|
|
}
|
|
}
|
|
if (m_scheduledDirections.count() > 1) {
|
|
QTimeLine::CurveShape newShape = QTimeLine::EaseInOutCurve;
|
|
switch(m_currentAnimationShape) {
|
|
case QTimeLine::EaseInOutCurve:
|
|
newShape = QTimeLine::EaseInCurve;
|
|
break;
|
|
case QTimeLine::EaseOutCurve:
|
|
newShape = QTimeLine::LinearCurve;
|
|
break;
|
|
default:
|
|
newShape = m_currentAnimationShape;
|
|
}
|
|
if (newShape != m_currentAnimationShape) {
|
|
m_currentAnimationShape = newShape;
|
|
m_timeLine.setCurveShape(m_currentAnimationShape);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::adjustWindowMultiScreen(const KWin::EffectWindow* w, WindowPaintData& data)
|
|
{
|
|
if (effects->numScreens() <= 1)
|
|
return;
|
|
QRect clientRect = effects->clientArea(FullScreenArea, w->screen(), effects->currentDesktop());
|
|
QRect rect = effects->clientArea(ScreenArea, m_activeScreen, effects->currentDesktop());
|
|
QRect fullRect = effects->clientArea(FullArea, m_activeScreen, effects->currentDesktop());
|
|
if (w->screen() == m_activeScreen) {
|
|
if (clientRect.width() != fullRect.width() && clientRect.x() != fullRect.x()) {
|
|
data.translate(- clientRect.x());
|
|
}
|
|
if (clientRect.height() != fullRect.height() && clientRect.y() != fullRect.y()) {
|
|
data.translate(0.0, - clientRect.y());
|
|
}
|
|
} else {
|
|
if (clientRect.width() != fullRect.width() && clientRect.x() < rect.x()) {
|
|
data.translate(- (m_screenArea.x() - clientRect.x()));
|
|
}
|
|
if (clientRect.height() != fullRect.height() && clientRect.y() < m_screenArea.y()) {
|
|
data.translate(0.0, - (m_screenArea.y() - clientRect.y()));
|
|
}
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::selectNextOrPreviousWindow(bool forward)
|
|
{
|
|
if (!m_active || !m_selectedWindow) {
|
|
return;
|
|
}
|
|
const int index = effects->currentTabBoxWindowList().indexOf(m_selectedWindow);
|
|
int newIndex = index;
|
|
if (forward) {
|
|
++newIndex;
|
|
} else {
|
|
--newIndex;
|
|
}
|
|
if (newIndex == effects->currentTabBoxWindowList().size()) {
|
|
newIndex = 0;
|
|
} else if (newIndex < 0) {
|
|
newIndex = effects->currentTabBoxWindowList().size() -1;
|
|
}
|
|
if (index == newIndex) {
|
|
return;
|
|
}
|
|
effects->setTabBoxWindow(effects->currentTabBoxWindowList().at(newIndex));
|
|
}
|
|
|
|
|
|
//*************************************************************
|
|
// Keyboard handling
|
|
//*************************************************************
|
|
void FlipSwitchEffect::globalShortcutChangedAll(QKeySequence shortcut)
|
|
{
|
|
m_shortcutAll = KShortcut(shortcut);
|
|
}
|
|
|
|
void FlipSwitchEffect::globalShortcutChangedCurrent(QKeySequence shortcut)
|
|
{
|
|
m_shortcutCurrent = KShortcut(shortcut);
|
|
}
|
|
|
|
void FlipSwitchEffect::grabbedKeyboardEvent(QKeyEvent* e)
|
|
{
|
|
if (e->type() == QEvent::KeyPress) {
|
|
// check for global shortcuts
|
|
// HACK: keyboard grab disables the global shortcuts so we have to check for global shortcut (bug 156155)
|
|
if (m_mode == CurrentDesktopMode && m_shortcutCurrent.contains(e->key() + e->modifiers())) {
|
|
toggleActiveCurrent();
|
|
return;
|
|
}
|
|
if (m_mode == AllDesktopsMode && m_shortcutAll.contains(e->key() + e->modifiers())) {
|
|
toggleActiveAllDesktops();
|
|
return;
|
|
}
|
|
|
|
switch(e->key()) {
|
|
case Qt::Key_Escape:
|
|
setActive(false, m_mode);
|
|
return;
|
|
case Qt::Key_Tab: {
|
|
// find next window
|
|
if (m_windows.isEmpty())
|
|
return; // sanity check
|
|
bool found = false;
|
|
for (int i = effects->stackingOrder().indexOf(m_selectedWindow) - 1; i >= 0; i--) {
|
|
if (isSelectableWindow(effects->stackingOrder().at(i))) {
|
|
m_selectedWindow = effects->stackingOrder().at(i);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
for (int i = effects->stackingOrder().count() - 1; i > effects->stackingOrder().indexOf(m_selectedWindow); i--) {
|
|
if (isSelectableWindow(effects->stackingOrder().at(i))) {
|
|
m_selectedWindow = effects->stackingOrder().at(i);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (found) {
|
|
updateCaption();
|
|
scheduleAnimation(DirectionForward);
|
|
}
|
|
break;
|
|
}
|
|
case Qt::Key_Backtab: {
|
|
// find previous window
|
|
if (m_windows.isEmpty())
|
|
return; // sanity check
|
|
bool found = false;
|
|
for (int i = effects->stackingOrder().indexOf(m_selectedWindow) + 1; i < effects->stackingOrder().count(); i++) {
|
|
if (isSelectableWindow(effects->stackingOrder().at(i))) {
|
|
m_selectedWindow = effects->stackingOrder().at(i);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
for (int i = 0; i < effects->stackingOrder().indexOf(m_selectedWindow); i++) {
|
|
if (isSelectableWindow(effects->stackingOrder().at(i))) {
|
|
m_selectedWindow = effects->stackingOrder().at(i);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (found) {
|
|
updateCaption();
|
|
scheduleAnimation(DirectionBackward);
|
|
}
|
|
break;
|
|
}
|
|
case Qt::Key_Return:
|
|
case Qt::Key_Enter:
|
|
case Qt::Key_Space:
|
|
if (m_selectedWindow)
|
|
effects->activateWindow(m_selectedWindow);
|
|
setActive(false, m_mode);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::slotTabBoxKeyEvent(QKeyEvent *event)
|
|
{
|
|
if (event->type() == QEvent::KeyPress) {
|
|
switch (event->key()) {
|
|
case Qt::Key_Up:
|
|
case Qt::Key_Left:
|
|
selectPreviousWindow();
|
|
break;
|
|
case Qt::Key_Down:
|
|
case Qt::Key_Right:
|
|
selectNextWindow();
|
|
break;
|
|
default:
|
|
// nothing
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool FlipSwitchEffect::isActive() const
|
|
{
|
|
return m_active;
|
|
}
|
|
|
|
void FlipSwitchEffect::updateCaption()
|
|
{
|
|
if (!m_selectedWindow) {
|
|
return;
|
|
}
|
|
if (m_selectedWindow->isDesktop()) {
|
|
m_captionFrame->setText(i18nc("Special entry in alt+tab list for minimizing all windows",
|
|
"Show Desktop"));
|
|
static QPixmap pix = KIcon("user-desktop").pixmap(m_captionFrame->iconSize());
|
|
m_captionFrame->setIcon(pix);
|
|
} else {
|
|
m_captionFrame->setText(m_selectedWindow->caption());
|
|
m_captionFrame->setIcon(m_selectedWindow->icon());
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Mouse handling
|
|
//*************************************************************
|
|
|
|
void FlipSwitchEffect::windowInputMouseEvent(Window w, QEvent* e)
|
|
{
|
|
assert(w == m_input);
|
|
Q_UNUSED(w);
|
|
if (e->type() != QEvent::MouseButtonPress)
|
|
return;
|
|
// we don't want click events during animations
|
|
if (m_animation)
|
|
return;
|
|
QMouseEvent* event = static_cast< QMouseEvent* >(e);
|
|
|
|
switch (event->button()) {
|
|
case Qt::XButton1: // wheel up
|
|
selectPreviousWindow();
|
|
break;
|
|
case Qt::XButton2: // wheel down
|
|
selectNextWindow();
|
|
break;
|
|
case Qt::LeftButton:
|
|
case Qt::RightButton:
|
|
case Qt::MidButton:
|
|
default:
|
|
// TODO: Change window on mouse button click
|
|
break;
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Item Info
|
|
//*************************************************************
|
|
FlipSwitchEffect::ItemInfo::ItemInfo()
|
|
: deleted(false)
|
|
, opacity(0.0)
|
|
, brightness(0.0)
|
|
, saturation(0.0)
|
|
{
|
|
}
|
|
|
|
FlipSwitchEffect::ItemInfo::~ItemInfo()
|
|
{
|
|
}
|
|
|
|
} // namespace
|
|
|
|
#include "flipswitch.moc"
|