kwin/effects/sheet/sheet.cpp
Martin Gräßlin 76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00

205 lines
6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "sheet.h"
#include "sheetconfig.h"
#include <QTimeLine>
#include <QGraphicsRotation>
#include <QVector3D>
// Effect is based on fade effect by Philip Falkner
namespace KWin
{
static const int IsSheetWindow = 0x22A982D5;
SheetEffect::SheetEffect()
{
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
}
bool SheetEffect::supported()
{
return effects->isOpenGLCompositing();
}
void SheetEffect::reconfigure(ReconfigureFlags)
{
SheetConfig::self()->readConfig();
duration = animationTime(SheetConfig::animationTime() != 0 ? SheetConfig::animationTime() : 500);
}
void SheetEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (!windows.isEmpty()) {
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
screenTime = time;
}
effects->prePaintScreen(data, time);
}
void SheetEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
InfoMap::iterator info = windows.find(w);
if (info != windows.end()) {
data.setTransformed();
if (info->added)
info->timeLine->setCurrentTime(info->timeLine->currentTime() + screenTime);
else if (info->closed) {
info->timeLine->setCurrentTime(info->timeLine->currentTime() - screenTime);
if (info->deleted)
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
}
}
effects->prePaintWindow(w, data, time);
// if the window isn't to be painted, then let's make sure
// to track its progress
if (info != windows.end() && !w->isPaintingEnabled() && !effects->activeFullScreenEffect())
w->addRepaintFull();
}
void SheetEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
InfoMap::const_iterator info = windows.constFind(w);
if (info != windows.constEnd()) {
const double progress = info->timeLine->currentValue();
QGraphicsRotation rot;
data.setRotationAxis(Qt::XAxis);
data.setRotationAngle(60.0 * (1.0 - progress));
data *= QVector3D(1.0, progress, progress);
data.translate(0.0, - (w->y() - info->parentY) * (1.0 - progress));
}
effects->paintWindow(w, mask, region, data);
}
void SheetEffect::postPaintWindow(EffectWindow* w)
{
InfoMap::iterator info = windows.find(w);
if (info != windows.end()) {
if (info->added && info->timeLine->currentValue() == 1.0) {
windows.remove(w);
effects->addRepaintFull();
} else if (info->closed && info->timeLine->currentValue() == 0.0) {
info->closed = false;
if (info->deleted) {
windows.remove(w);
w->unrefWindow();
}
effects->addRepaintFull();
}
if (info->added || info->closed)
w->addRepaintFull();
}
effects->postPaintWindow(w);
}
void SheetEffect::slotWindowAdded(EffectWindow* w)
{
if (!isSheetWindow(w))
return;
w->setData(IsSheetWindow, true);
InfoMap::iterator it = windows.find(w);
WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
info->added = true;
info->closed = false;
info->deleted = false;
delete info->timeLine;
info->timeLine = new QTimeLine(duration);
const EffectWindowList stack = effects->stackingOrder();
// find parent
foreach (EffectWindow * window, stack) {
if (window->findModal() == w) {
info->parentY = window->y();
break;
}
}
w->addRepaintFull();
}
void SheetEffect::slotWindowClosed(EffectWindow* w)
{
if (!isSheetWindow(w))
return;
w->refWindow();
InfoMap::iterator it = windows.find(w);
WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
info->added = false;
info->closed = true;
info->deleted = true;
delete info->timeLine;
info->timeLine = new QTimeLine(duration);
info->timeLine->setCurrentTime(duration);
bool found = false;
// find parent
const EffectWindowList stack = effects->stackingOrder();
foreach (EffectWindow * window, stack) {
if (window->findModal() == w) {
info->parentY = window->y();
found = true;
break;
}
}
if (!found)
info->parentY = 0;
w->addRepaintFull();
}
void SheetEffect::slotWindowDeleted(EffectWindow* w)
{
windows.remove(w);
}
bool SheetEffect::isSheetWindow(EffectWindow* w)
{
return (w->isModal() || w->data(IsSheetWindow).toBool());
}
bool SheetEffect::isActive() const
{
return !windows.isEmpty();
}
SheetEffect::WindowInfo::WindowInfo()
: deleted(false)
, added(false)
, closed(false)
, timeLine(0)
, parentY(0)
{
}
SheetEffect::WindowInfo::~WindowInfo()
{
delete timeLine;
}
} // namespace