kwin/platform.cpp
Martin Gräßlin f9f7b84cb4 Add interactive position selection to screenshot screen under cursor
Summary:
A second interactive selection mode gets added to select a position on
the screen. This is handled by the same input event filter as for the
window selection. Just that instead of returning a window, it returns a
QPoint.

This allows to pick a point on the screen which we need to screenshot
the screen under the mouse cursor and in future for color picking.

The screenshot effect provides two new dbus methods to (interactively)
select a screen or fullscreen. This allows spectacle to screenshot the
(full) screen with still having the user in control.

Reviewers: #kwin, #plasma_on_wayland, bgupta

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3475
2016-11-25 07:38:37 +01:00

389 lines
8.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "platform.h"
#include <config-kwin.h>
#include "abstract_egl_backend.h"
#include "composite.h"
#include "cursor.h"
#include "input.h"
#include "pointer_input.h"
#include "scene_opengl.h"
#include "screenedge.h"
#include "wayland_server.h"
namespace KWin
{
Platform::Platform(QObject *parent)
: QObject(parent)
, m_eglDisplay(EGL_NO_DISPLAY)
{
}
Platform::~Platform()
{
if (m_eglDisplay != EGL_NO_DISPLAY) {
eglTerminate(m_eglDisplay);
}
}
QImage Platform::softwareCursor() const
{
return input()->pointer()->cursorImage();
}
QPoint Platform::softwareCursorHotspot() const
{
return input()->pointer()->cursorHotSpot();
}
PlatformCursorImage Platform::cursorImage() const
{
return PlatformCursorImage(softwareCursor(), softwareCursorHotspot());
}
void Platform::hideCursor()
{
m_hideCursorCounter++;
if (m_hideCursorCounter == 1) {
doHideCursor();
}
}
void Platform::doHideCursor()
{
}
void Platform::showCursor()
{
m_hideCursorCounter--;
if (m_hideCursorCounter == 0) {
doShowCursor();
}
}
void Platform::doShowCursor()
{
}
Screens *Platform::createScreens(QObject *parent)
{
Q_UNUSED(parent)
return nullptr;
}
OpenGLBackend *Platform::createOpenGLBackend()
{
return nullptr;
}
QPainterBackend *Platform::createQPainterBackend()
{
return nullptr;
}
Edge *Platform::createScreenEdge(ScreenEdges *edges)
{
return new Edge(edges);
}
void Platform::createPlatformCursor(QObject *parent)
{
new InputRedirectionCursor(parent);
}
void Platform::configurationChangeRequested(KWayland::Server::OutputConfigurationInterface *config)
{
Q_UNUSED(config)
qCWarning(KWIN_CORE) << "This backend does not support configuration changes.";
}
void Platform::setSoftWareCursor(bool set)
{
if (m_softWareCursor == set) {
return;
}
m_softWareCursor = set;
if (m_softWareCursor) {
connect(Cursor::self(), &Cursor::posChanged, this, &Platform::triggerCursorRepaint);
connect(this, &Platform::cursorChanged, this, &Platform::triggerCursorRepaint);
} else {
disconnect(Cursor::self(), &Cursor::posChanged, this, &Platform::triggerCursorRepaint);
disconnect(this, &Platform::cursorChanged, this, &Platform::triggerCursorRepaint);
}
}
void Platform::triggerCursorRepaint()
{
if (!Compositor::self()) {
return;
}
Compositor::self()->addRepaint(m_cursor.lastRenderedGeometry);
Compositor::self()->addRepaint(QRect(Cursor::pos() - softwareCursorHotspot(), softwareCursor().size()));
}
void Platform::markCursorAsRendered()
{
if (m_softWareCursor) {
m_cursor.lastRenderedGeometry = QRect(Cursor::pos() - softwareCursorHotspot(), softwareCursor().size());
}
if (input()->pointer()) {
input()->pointer()->markCursorAsRendered();
}
}
void Platform::keyboardKeyPressed(quint32 key, quint32 time)
{
if (!input()) {
return;
}
input()->processKeyboardKey(key, InputRedirection::KeyboardKeyPressed, time);
}
void Platform::keyboardKeyReleased(quint32 key, quint32 time)
{
if (!input()) {
return;
}
input()->processKeyboardKey(key, InputRedirection::KeyboardKeyReleased, time);
}
void Platform::keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group)
{
if (!input()) {
return;
}
input()->processKeyboardModifiers(modsDepressed, modsLatched, modsLocked, group);
}
void Platform::keymapChange(int fd, uint32_t size)
{
if (!input()) {
return;
}
input()->processKeymapChange(fd, size);
}
void Platform::pointerAxisHorizontal(qreal delta, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerAxis(InputRedirection::PointerAxisHorizontal, delta, time);
}
void Platform::pointerAxisVertical(qreal delta, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerAxis(InputRedirection::PointerAxisVertical, delta, time);
}
void Platform::pointerButtonPressed(quint32 button, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerButton(button, InputRedirection::PointerButtonPressed, time);
}
void Platform::pointerButtonReleased(quint32 button, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerButton(button, InputRedirection::PointerButtonReleased, time);
}
void Platform::pointerMotion(const QPointF &position, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerMotion(position, time);
}
void Platform::touchCancel()
{
if (!input()) {
return;
}
input()->cancelTouch();
}
void Platform::touchDown(qint32 id, const QPointF &pos, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchDown(id, pos, time);
}
void Platform::touchFrame()
{
if (!input()) {
return;
}
input()->touchFrame();
}
void Platform::touchMotion(qint32 id, const QPointF &pos, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchMotion(id, pos, time);
}
void Platform::touchUp(qint32 id, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchUp(id, time);
}
void Platform::repaint(const QRect &rect)
{
if (!Compositor::self()) {
return;
}
Compositor::self()->addRepaint(rect);
}
void Platform::setReady(bool ready)
{
if (m_ready == ready) {
return;
}
m_ready = ready;
emit readyChanged(m_ready);
}
void Platform::warpPointer(const QPointF &globalPos)
{
Q_UNUSED(globalPos)
}
bool Platform::supportsQpaContext() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return s->backend()->hasExtension(QByteArrayLiteral("EGL_KHR_surfaceless_context"));
}
}
return false;
}
EGLDisplay KWin::Platform::sceneEglDisplay() const
{
return m_eglDisplay;
}
void Platform::setSceneEglDisplay(EGLDisplay display)
{
m_eglDisplay = display;
}
EGLContext Platform::sceneEglContext() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return static_cast<AbstractEglBackend*>(s->backend())->context();
}
}
return EGL_NO_CONTEXT;
}
EGLSurface Platform::sceneEglSurface() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return static_cast<AbstractEglBackend*>(s->backend())->surface();
}
}
return EGL_NO_SURFACE;
}
EGLConfig Platform::sceneEglConfig() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return static_cast<AbstractEglBackend*>(s->backend())->config();
}
}
return nullptr;
}
QSize Platform::screenSize() const
{
return QSize();
}
QVector<QRect> Platform::screenGeometries() const
{
return QVector<QRect>({QRect(QPoint(0, 0), screenSize())});
}
bool Platform::requiresCompositing() const
{
return true;
}
bool Platform::compositingPossible() const
{
return true;
}
QString Platform::compositingNotPossibleReason() const
{
return QString();
}
bool Platform::openGLCompositingIsBroken() const
{
return false;
}
void Platform::createOpenGLSafePoint(OpenGLSafePoint safePoint)
{
Q_UNUSED(safePoint)
}
void Platform::startInteractiveWindowSelection(std::function<void(KWin::Toplevel*)> callback, const QByteArray &cursorName)
{
if (!input()) {
callback(nullptr);
return;
}
input()->startInteractiveWindowSelection(callback, cursorName);
}
void Platform::startInteractivePositionSelection(std::function<void(const QPoint &)> callback)
{
if (!input()) {
callback(QPoint(-1, -1));
return;
}
input()->startInteractivePositionSelection(callback);
}
}