kwin/plugins/platforms/fbdev/scene_qpainter_fb_backend.h
Roman Gilg 2e20cac5e2 [platforms/fbdev] Port to AbstractOutput
Summary:
To homogenize our backends and as another step to remove the Screens class
use the AbstractOutput class in the framebuffer backend.

Test Plan: Manually on VT enforcing the framebuffer backend.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D19199
2019-06-06 22:36:40 +02:00

62 lines
1.8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCENE_QPAINTER_FB_BACKEND_H
#define KWIN_SCENE_QPAINTER_FB_BACKEND_H
#include <platformsupport/scenes/qpainter/backend.h>
#include <QObject>
#include <QImage>
namespace KWin
{
class FramebufferBackend;
class FramebufferQPainterBackend : public QObject, public QPainterBackend
{
Q_OBJECT
public:
FramebufferQPainterBackend(FramebufferBackend *backend);
virtual ~FramebufferQPainterBackend();
QImage *buffer() override;
QImage *bufferForScreen(int screenId) override;
bool needsFullRepaint() const override;
bool usesOverlayWindow() const override;
void prepareRenderingFrame() override;
void present(int mask, const QRegion &damage) override;
bool perScreenRendering() const override;
private:
/**
* @brief mapped memory buffer on fb device
*/
QImage m_renderBuffer;
/**
* @brief buffer to draw into
*/
QImage m_backBuffer;
FramebufferBackend *m_backend;
bool m_needsFullRepaint;
};
}
#endif