2eded91897
ModelViewMatrix used to paint windows (which is aware about multi-monitor configuration) was overriden by reflectionMatrix when painting reflections, leading to wrong placement of reflections. Now we just multiply old matrix and reflection matrix. BUG: 378688 Differential Revision: https://phabricator.kde.org/D10465 |
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shaders | ||
CMakeLists.txt | ||
coverswitch.cpp | ||
coverswitch.h | ||
coverswitch.kcfg | ||
coverswitch_config.cpp | ||
coverswitch_config.desktop | ||
coverswitch_config.h | ||
coverswitch_config.ui | ||
coverswitchconfig.kcfgc |