kwin/src/globalshortcuts.h
Xaver Hugl 4874066423 port many Qt shared pointers to standard smart pointers
There are a few benefits to using smart pointers from the standard library:
- std::unique_ptr has move semantics. With move semantics, transfer of ownership
can be properly expressed
- std::shared_ptr is more efficient than QSharedPointer
- more developers are used to them, making contributions for newcomers easier

We're also already using a mix of both; because Qt shared pointers provide
no benefits, porting to standard smart pointers improves consistency in
the code base. Because of that, this commit ports most of the uses of QSharedPointer
to std::shared_ptr, and some uses of QScopedPointer to std::unique_ptr
2022-06-04 16:57:29 +00:00

229 lines
7.5 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2013 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_GLOBALSHORTCUTS_H
#define KWIN_GLOBALSHORTCUTS_H
// KWin
#include <kwinglobals.h>
// Qt
#include <QKeySequence>
#include <memory>
class QAction;
class KGlobalAccelD;
class KGlobalAccelInterface;
namespace KWin
{
class GlobalShortcut;
class SwipeGesture;
class PinchGesture;
class GestureRecognizer;
enum class DeviceType {
Touchpad,
Touchscreen
};
/**
* @brief Manager for the global shortcut system inside KWin.
*
* This class is responsible for holding all the global shortcuts and to process a key press event.
* That is trigger a shortcut if there is a match.
*
* For internal shortcut handling (those which are delivered inside KWin) QActions are used and
* triggered if the shortcut matches. For external shortcut handling a DBus interface is used.
*/
class GlobalShortcutsManager : public QObject
{
Q_OBJECT
public:
explicit GlobalShortcutsManager(QObject *parent = nullptr);
~GlobalShortcutsManager() override;
void init();
/**
* @brief Registers an internal global pointer shortcut
*
* @param action The action to trigger if the shortcut is pressed
* @param modifiers The modifiers which need to be hold to trigger the action
* @param pointerButtons The pointer button which needs to be pressed
*/
void registerPointerShortcut(QAction *action, Qt::KeyboardModifiers modifiers, Qt::MouseButtons pointerButtons);
/**
* @brief Registers an internal global axis shortcut
*
* @param action The action to trigger if the shortcut is triggered
* @param modifiers The modifiers which need to be hold to trigger the action
* @param axis The pointer axis
*/
void registerAxisShortcut(QAction *action, Qt::KeyboardModifiers modifiers, PointerAxisDirection axis);
void registerTouchpadSwipe(QAction *action, SwipeDirection direction, uint fingerCount = 4);
void registerRealtimeTouchpadSwipe(QAction *onUp, std::function<void(qreal)> progressCallback, SwipeDirection direction, uint fingerCount = 4);
void registerTouchpadPinch(QAction *action, PinchDirection direction, uint fingerCount = 4);
void registerRealtimeTouchpadPinch(QAction *onUp, std::function<void(qreal)> progressCallback, PinchDirection direction, uint fingerCount = 4);
void registerTouchscreenSwipe(QAction *action, std::function<void(qreal)> progressCallback, SwipeDirection direction, uint fingerCount);
void forceRegisterTouchscreenSwipe(QAction *action, std::function<void(qreal)> progressCallback, SwipeDirection direction, uint fingerCount);
/**
* @brief Processes a key event to decide whether a shortcut needs to be triggered.
*
* If a shortcut triggered this method returns @c true to indicate to the caller that the event
* should not be further processed. If there is no shortcut which triggered for the key, then
* @c false is returned.
*
* @param modifiers The current hold modifiers
* @param keyQt The Qt::Key which got pressed
* @return @c true if a shortcut triggered, @c false otherwise
*/
bool processKey(Qt::KeyboardModifiers modifiers, int keyQt);
bool processKeyRelease(Qt::KeyboardModifiers modifiers, int keyQt);
bool processPointerPressed(Qt::KeyboardModifiers modifiers, Qt::MouseButtons pointerButtons);
/**
* @brief Processes a pointer axis event to decide whether a shortcut needs to be triggered.
*
* If a shortcut triggered this method returns @c true to indicate to the caller that the event
* should not be further processed. If there is no shortcut which triggered for the key, then
* @c false is returned.
*
* @param modifiers The current hold modifiers
* @param axis The axis direction which has triggered this event
* @return @c true if a shortcut triggered, @c false otherwise
*/
bool processAxis(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis);
void processSwipeStart(DeviceType device, uint fingerCount);
void processSwipeUpdate(DeviceType device, const QSizeF &delta);
void processSwipeCancel(DeviceType device);
void processSwipeEnd(DeviceType device);
void processPinchStart(uint fingerCount);
void processPinchUpdate(qreal scale, qreal angleDelta, const QSizeF &delta);
void processPinchCancel();
void processPinchEnd();
void setKGlobalAccelInterface(KGlobalAccelInterface *interface)
{
m_kglobalAccelInterface = interface;
}
private:
void objectDeleted(QObject *object);
bool addIfNotExists(GlobalShortcut sc, DeviceType device = DeviceType::Touchpad);
QVector<GlobalShortcut> m_shortcuts;
KGlobalAccelD *m_kglobalAccel = nullptr;
KGlobalAccelInterface *m_kglobalAccelInterface = nullptr;
QScopedPointer<GestureRecognizer> m_touchpadGestureRecognizer;
QScopedPointer<GestureRecognizer> m_touchscreenGestureRecognizer;
};
struct KeyboardShortcut
{
QKeySequence sequence;
bool operator==(const KeyboardShortcut &rhs) const
{
return sequence == rhs.sequence;
}
};
struct PointerButtonShortcut
{
Qt::KeyboardModifiers pointerModifiers;
Qt::MouseButtons pointerButtons;
bool operator==(const PointerButtonShortcut &rhs) const
{
return pointerModifiers == rhs.pointerModifiers && pointerButtons == rhs.pointerButtons;
}
};
struct PointerAxisShortcut
{
Qt::KeyboardModifiers axisModifiers;
PointerAxisDirection axisDirection;
bool operator==(const PointerAxisShortcut &rhs) const
{
return axisModifiers == rhs.axisModifiers && axisDirection == rhs.axisDirection;
}
};
struct SwipeShortcut
{
DeviceType device;
SwipeDirection direction;
uint fingerCount;
bool operator==(const SwipeShortcut &rhs) const
{
return direction == rhs.direction && fingerCount == rhs.fingerCount && device == rhs.device;
}
};
struct RealtimeFeedbackSwipeShortcut
{
DeviceType device;
SwipeDirection direction;
std::function<void(qreal)> progressCallback;
uint fingerCount;
template<typename T>
bool operator==(const T &rhs) const
{
return direction == rhs.direction && fingerCount == rhs.fingerCount && device == rhs.device;
}
};
struct PinchShortcut
{
PinchDirection direction;
uint fingerCount;
bool operator==(const PinchShortcut &rhs) const
{
return direction == rhs.direction && fingerCount == rhs.fingerCount;
}
};
struct RealtimeFeedbackPinchShortcut
{
PinchDirection direction;
std::function<void(qreal)> scaleCallback;
uint fingerCount;
template<typename T>
bool operator==(const T &rhs) const
{
return direction == rhs.direction && fingerCount == rhs.fingerCount;
}
};
using Shortcut = std::variant<KeyboardShortcut, PointerButtonShortcut, PointerAxisShortcut, SwipeShortcut, RealtimeFeedbackSwipeShortcut, PinchShortcut, RealtimeFeedbackPinchShortcut>;
class GlobalShortcut
{
public:
GlobalShortcut(Shortcut &&shortcut, QAction *action);
~GlobalShortcut();
void invoke() const;
QAction *action() const;
const Shortcut &shortcut() const;
SwipeGesture *swipeGesture() const;
PinchGesture *pinchGesture() const;
private:
std::shared_ptr<SwipeGesture> m_swipeGesture;
std::shared_ptr<PinchGesture> m_pinchGesture;
Shortcut m_shortcut = {};
QAction *m_action = nullptr;
};
} // namespace
#endif