kwin/libkwineffects
Martin Gräßlin 4b11b7b6b8 [kwineffects] Add a generateCustomShader to ShaderManager
This method allows to generate a shader with ShaderTraits but one
part (e.g. vertex and/or fragment) to be replaced by custom shader
code.

Thus it can be used as a replacement for the load*(ShaderType) variants
and allows more effects to transition to shaders using traits.
2016-01-25 14:11:54 +01:00
..
autotests
anidata.cpp
anidata_p.h
CMakeLists.txt
kwinanimationeffect.cpp
kwinanimationeffect.h
kwinconfig.h.cmake
kwineffects.cpp
kwineffects.h
kwinglcolorcorrection.cpp
kwinglcolorcorrection.h
kwinglcolorcorrection_p.h
kwinglobals.h
kwinglplatform.cpp
kwinglplatform.h
kwingltexture.cpp
kwingltexture.h
kwingltexture_p.h
kwinglutils.cpp [kwineffects] Add a generateCustomShader to ShaderManager 2016-01-25 14:11:54 +01:00
kwinglutils.h [kwineffects] Add a generateCustomShader to ShaderManager 2016-01-25 14:11:54 +01:00
kwinglutils_funcs.cpp
kwinglutils_funcs.h
kwinxrenderutils.cpp
kwinxrenderutils.h
logging.cpp
logging_p.h
Mainpage.dox
Messages.sh