kwin/effects/presentwindows.h
Rivo Laks a00b314b5a Temporarily-unminimize hack doesn't seem to be necessary anymore.
Use transparency for minimized windows in the fade-in and fade-out phases (when
  the effect is not fully active yet)

svn path=/branches/work/kwin_composite/; revision=626829
2007-01-24 17:43:36 +00:00

81 lines
2.4 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_PRESENTWINDOWS_H
#define KWIN_PRESENTWINDOWS_H
// Include with base class for effects.
#include <effects.h>
namespace KWinInternal
{
/**
* Expose-like effect which shows all windows on current desktop side-by-side,
* letting the user select active window.
**/
class PresentWindowsEffect
: public QObject, public Effect
{
Q_OBJECT
public:
PresentWindowsEffect(Workspace* ws);
virtual void prePaintScreen( int* mask, QRegion* region, int time );
virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintScreen();
virtual void windowClosed( EffectWindow* c );
virtual void windowActivated( EffectWindow* c );
virtual void windowInputMouseEvent( Window w, QEvent* e );
public slots:
void setActive(bool active);
void toggleActive() { setActive(!mActivated); }
protected:
// Updates window tranformations, i.e. destination pos and scale of the window
void rearrangeWindows();
void calculateWindowTransformationsDumb(ClientList clientlist);
void calculateWindowTransformationsKompose(ClientList clientlist);
// Helper methods for layout calculation
float clientAspectRatio(Client* c);
int clientWidthForHeight(Client* c, int h);
int clientHeightForWidth(Client* c, int w);
// Called once the effect is activated (and wasn't activated before)
void effectActivated();
// Called once the effect has terminated
void effectTerminated();
private:
// Whether the effect is currently activated by the user
bool mActivated;
// 0 = not active, 1 = fully active
float mActiveness;
Workspace* mWorkspace;
Window mInput;
struct WindowData
{
QRect area;
float scale;
};
QMap<Toplevel*, WindowData> mWindowData;
};
} // namespace
#endif