7ad25b663e
The current API call to animate a window does not feel very JavaScripty. Therefore a new method "animate" is added to the global scope, which takes a JavaScript object of the following structure: { window: EffectWindow, /* the window to animate, required */ duration: int, /* duration in msec, required */ curve: QEasingCurve.Type, /* global easing curve, optional */ type: Effect.Attribute, /* for first animation, optional */ from: FPx2, /* for first animation, optional */ to: FPx2, /* for first animation, optional */ delay: int, /* for first animation, optional */ animations: [ /* additional animations, optional */ { curve: QEasingCurve.Type, /* overrides global */ type: Effect.Attribute, from: FPx2, to: FPx2, delay: int } ] } At least one animation needs to be specified either on the root level or in the array of animations. Curve is the only property on root level which is used in the animations, if not provided. REVIEW: 107079
71 lines
2.6 KiB
JavaScript
71 lines
2.6 KiB
JavaScript
/********************************************************************
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This file is part of the KDE project.
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Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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/*global effect, effects, animate, animationTime, Effect*/
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var maximizeEffect = {
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duration: animationTime(250),
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loadConfig: function () {
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"use strict";
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maximizeEffect.duration = animationTime(250);
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},
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maximizeChanged: function (window) {
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"use strict";
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if (!window.oldGeometry) {
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return;
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}
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var oldGeometry, newGeometry;
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oldGeometry = window.oldGeometry;
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newGeometry = window.geometry;
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animate({
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window: window,
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duration: maximizeEffect.duration,
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animations: [{
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type: Effect.Scale,
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to: {
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value1: 1.0,
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value2: 1.0
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},
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from: {
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value1: oldGeometry.width / newGeometry.width,
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value2: oldGeometry.height / newGeometry.height
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}
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}, {
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type: Effect.Translation,
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to: {
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value1: 0,
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value2: 0
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},
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from: {
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value1: oldGeometry.x - newGeometry.x - (newGeometry.width / 2 - oldGeometry.width / 2),
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value2: oldGeometry.y - newGeometry.y - (newGeometry.height / 2 - oldGeometry.height / 2)
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}
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}]
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});
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},
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geometryChange: function (window, oldGeometry) {
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"use strict";
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window.oldGeometry = oldGeometry;
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},
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init: function () {
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"use strict";
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effect.configChanged.connect(maximizeEffect.loadConfig);
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effects.windowGeometryShapeChanged.connect(maximizeEffect.geometryChange);
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effects.windowMaximizedStateChanged.connect(maximizeEffect.maximizeChanged);
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}
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};
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maximizeEffect.init();
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