kwin/kcmkwin/kwindecoration/declarative-plugin/previewitem.cpp
Vlad Zahorodnii 62a7db7028 Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.

This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, davidedmundson, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 17:48:21 +03:00

468 lines
16 KiB
C++

/*
* Copyright 2014 Martin Gräßlin <mgraesslin@kde.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "previewitem.h"
#include "previewbridge.h"
#include "previewsettings.h"
#include "previewclient.h"
#include <KDecoration2/Decoration>
#include <KDecoration2/DecorationSettings>
#include <KDecoration2/DecorationShadow>
#include <KDecoration2/DecoratedClient>
#include <QCoreApplication>
#include <QCursor>
#include <QPainter>
#include <QQmlContext>
#include <QQmlEngine>
#include <cmath>
#include <QDebug>
namespace KDecoration2
{
namespace Preview
{
PreviewItem::PreviewItem(QQuickItem *parent)
: QQuickPaintedItem(parent)
, m_decoration(nullptr)
, m_windowColor(QPalette().window().color())
{
setAcceptHoverEvents(true);
setFiltersChildMouseEvents(true);
setAcceptedMouseButtons(Qt::MouseButtons(~Qt::NoButton));
connect(this, &PreviewItem::widthChanged, this, &PreviewItem::syncSize);
connect(this, &PreviewItem::heightChanged, this, &PreviewItem::syncSize);
connect(this, &PreviewItem::bridgeChanged, this, &PreviewItem::createDecoration);
connect(this, &PreviewItem::settingsChanged, this, &PreviewItem::createDecoration);
}
PreviewItem::~PreviewItem()
{
m_decoration->deleteLater();
if (m_bridge){
m_bridge->unregisterPreviewItem(this);
}
}
void PreviewItem::componentComplete()
{
QQuickPaintedItem::componentComplete();
createDecoration();
if (m_decoration) {
m_decoration->setSettings(m_settings->settings());
m_decoration->init();
syncSize();
}
}
void PreviewItem::createDecoration()
{
if (m_bridge.isNull() || m_settings.isNull() || m_decoration) {
return;
}
Decoration *decoration = m_bridge->createDecoration(nullptr);
m_client = m_bridge->lastCreatedClient();
setDecoration(decoration);
}
Decoration *PreviewItem::decoration() const
{
return m_decoration;
}
void PreviewItem::setDecoration(Decoration *deco)
{
if (!deco || m_decoration == deco) {
return;
}
m_decoration = deco;
m_decoration->setProperty("visualParent", QVariant::fromValue(this));
connect(m_decoration, &Decoration::bordersChanged, this, &PreviewItem::syncSize);
connect(m_decoration, &Decoration::shadowChanged, this, &PreviewItem::syncSize);
connect(m_decoration, &Decoration::shadowChanged, this, &PreviewItem::shadowChanged);
emit decorationChanged(m_decoration);
}
QColor PreviewItem::windowColor() const
{
return m_windowColor;
}
void PreviewItem::setWindowColor(const QColor &color)
{
if (m_windowColor == color) {
return;
}
m_windowColor = color;
emit windowColorChanged(m_windowColor);
update();
}
void PreviewItem::paint(QPainter *painter)
{
if (!m_decoration) {
return;
}
int paddingLeft = 0;
int paddingTop = 0;
int paddingRight = 0;
int paddingBottom = 0;
paintShadow(painter, paddingLeft, paddingRight, paddingTop, paddingBottom);
m_decoration->paint(painter, QRect(0, 0, width(), height()));
if (m_drawBackground) {
painter->fillRect(m_decoration->borderLeft(), m_decoration->borderTop(),
width() - m_decoration->borderLeft() - m_decoration->borderRight() - paddingLeft - paddingRight,
height() - m_decoration->borderTop() - m_decoration->borderBottom() - paddingTop - paddingBottom,
m_windowColor);
}
}
void PreviewItem::paintShadow(QPainter *painter, int &paddingLeft, int &paddingRight, int &paddingTop, int &paddingBottom)
{
const auto &shadow = ((const Decoration*)(m_decoration))->shadow();
if (!shadow) {
return;
}
paddingLeft = shadow->paddingLeft();
paddingTop = shadow->paddingTop();
paddingRight = shadow->paddingRight();
paddingBottom = shadow->paddingBottom();
const QImage shadowPixmap = shadow->shadow();
if (shadowPixmap.isNull()) {
return;
}
const QRect outerRect(-paddingLeft, -paddingTop, width(), height());
const QRect shadowRect(shadowPixmap.rect());
const QSize topLeftSize(shadow->topLeftGeometry().size());
QRect topLeftTarget(
QPoint(outerRect.x(), outerRect.y()),
topLeftSize);
const QSize topRightSize(shadow->topRightGeometry().size());
QRect topRightTarget(
QPoint(outerRect.x() + outerRect.width() - topRightSize.width(),
outerRect.y()),
topRightSize);
const QSize bottomRightSize(shadow->bottomRightGeometry().size());
QRect bottomRightTarget(
QPoint(outerRect.x() + outerRect.width() - bottomRightSize.width(),
outerRect.y() + outerRect.height() - bottomRightSize.height()),
bottomRightSize);
const QSize bottomLeftSize(shadow->bottomLeftGeometry().size());
QRect bottomLeftTarget(
QPoint(outerRect.x(),
outerRect.y() + outerRect.height() - bottomLeftSize.height()),
bottomLeftSize);
// Re-distribute the corner tiles so no one of them is overlapping with others.
// By doing this, we assume that shadow's corner tiles are symmetric
// and it is OK to not draw top/right/bottom/left tile between corners.
// For example, let's say top-left and top-right tiles are overlapping.
// In that case, the right side of the top-left tile will be shifted to left,
// the left side of the top-right tile will shifted to right, and the top
// tile won't be rendered.
bool drawTop = true;
if (topLeftTarget.x() + topLeftTarget.width() >= topRightTarget.x()) {
const float halfOverlap = qAbs(topLeftTarget.x() + topLeftTarget.width() - topRightTarget.x()) / 2.0f;
topLeftTarget.setRight(topLeftTarget.right() - std::floor(halfOverlap));
topRightTarget.setLeft(topRightTarget.left() + std::ceil(halfOverlap));
drawTop = false;
}
bool drawRight = true;
if (topRightTarget.y() + topRightTarget.height() >= bottomRightTarget.y()) {
const float halfOverlap = qAbs(topRightTarget.y() + topRightTarget.height() - bottomRightTarget.y()) / 2.0f;
topRightTarget.setBottom(topRightTarget.bottom() - std::floor(halfOverlap));
bottomRightTarget.setTop(bottomRightTarget.top() + std::ceil(halfOverlap));
drawRight = false;
}
bool drawBottom = true;
if (bottomLeftTarget.x() + bottomLeftTarget.width() >= bottomRightTarget.x()) {
const float halfOverlap = qAbs(bottomLeftTarget.x() + bottomLeftTarget.width() - bottomRightTarget.x()) / 2.0f;
bottomLeftTarget.setRight(bottomLeftTarget.right() - std::floor(halfOverlap));
bottomRightTarget.setLeft(bottomRightTarget.left() + std::ceil(halfOverlap));
drawBottom = false;
}
bool drawLeft = true;
if (topLeftTarget.y() + topLeftTarget.height() >= bottomLeftTarget.y()) {
const float halfOverlap = qAbs(topLeftTarget.y() + topLeftTarget.height() - bottomLeftTarget.y()) / 2.0f;
topLeftTarget.setBottom(topLeftTarget.bottom() - std::floor(halfOverlap));
bottomLeftTarget.setTop(bottomLeftTarget.top() + std::ceil(halfOverlap));
drawLeft = false;
}
painter->translate(paddingLeft, paddingTop);
painter->drawImage(topLeftTarget, shadowPixmap,
QRect(QPoint(0, 0), topLeftTarget.size()));
painter->drawImage(topRightTarget, shadowPixmap,
QRect(QPoint(shadowRect.width() - topRightTarget.width(), 0),
topRightTarget.size()));
painter->drawImage(bottomRightTarget, shadowPixmap,
QRect(QPoint(shadowRect.width() - bottomRightTarget.width(),
shadowRect.height() - bottomRightTarget.height()),
bottomRightTarget.size()));
painter->drawImage(bottomLeftTarget, shadowPixmap,
QRect(QPoint(0, shadowRect.height() - bottomLeftTarget.height()),
bottomLeftTarget.size()));
if (drawTop) {
QRect topTarget(topLeftTarget.x() + topLeftTarget.width(),
topLeftTarget.y(),
topRightTarget.x() - topLeftTarget.x() - topLeftTarget.width(),
topRightTarget.height());
QRect topSource(shadow->topGeometry());
topSource.setHeight(topTarget.height());
topSource.moveTop(shadowRect.top());
painter->drawImage(topTarget, shadowPixmap, topSource);
}
if (drawRight) {
QRect rightTarget(topRightTarget.x(),
topRightTarget.y() + topRightTarget.height(),
topRightTarget.width(),
bottomRightTarget.y() - topRightTarget.y() - topRightTarget.height());
QRect rightSource(shadow->rightGeometry());
rightSource.setWidth(rightTarget.width());
rightSource.moveRight(shadowRect.right());
painter->drawImage(rightTarget, shadowPixmap, rightSource);
}
if (drawBottom) {
QRect bottomTarget(bottomLeftTarget.x() + bottomLeftTarget.width(),
bottomLeftTarget.y(),
bottomRightTarget.x() - bottomLeftTarget.x() - bottomLeftTarget.width(),
bottomRightTarget.height());
QRect bottomSource(shadow->bottomGeometry());
bottomSource.setHeight(bottomTarget.height());
bottomSource.moveBottom(shadowRect.bottom());
painter->drawImage(bottomTarget, shadowPixmap, bottomSource);
}
if (drawLeft) {
QRect leftTarget(topLeftTarget.x(),
topLeftTarget.y() + topLeftTarget.height(),
topLeftTarget.width(),
bottomLeftTarget.y() - topLeftTarget.y() - topLeftTarget.height());
QRect leftSource(shadow->leftGeometry());
leftSource.setWidth(leftTarget.width());
leftSource.moveLeft(shadowRect.left());
painter->drawImage(leftTarget, shadowPixmap, leftSource);
}
}
void PreviewItem::mouseDoubleClickEvent(QMouseEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QMouseEvent e(event->type(),
event->localPos() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->button(),
event->buttons(),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::mousePressEvent(QMouseEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QMouseEvent e(event->type(),
event->localPos() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->button(),
event->buttons(),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::mouseReleaseEvent(QMouseEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QMouseEvent e(event->type(),
event->localPos() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->button(),
event->buttons(),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::mouseMoveEvent(QMouseEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QMouseEvent e(event->type(),
event->localPos() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->button(),
event->buttons(),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::hoverEnterEvent(QHoverEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QHoverEvent e(event->type(),
event->posF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->oldPosF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::hoverLeaveEvent(QHoverEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QHoverEvent e(event->type(),
event->posF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->oldPosF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
void PreviewItem::hoverMoveEvent(QHoverEvent *event)
{
const auto &shadow = m_decoration->shadow();
if (shadow) {
QHoverEvent e(event->type(),
event->posF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->oldPosF() - QPointF(shadow->paddingLeft(), shadow->paddingTop()),
event->modifiers());
QCoreApplication::instance()->sendEvent(decoration(), &e);
} else {
QCoreApplication::instance()->sendEvent(decoration(), event);
}
}
bool PreviewItem::isDrawingBackground() const
{
return m_drawBackground;
}
void PreviewItem::setDrawingBackground(bool set)
{
if (m_drawBackground == set) {
return;
}
m_drawBackground = set;
emit drawingBackgroundChanged(set);
}
PreviewBridge *PreviewItem::bridge() const
{
return m_bridge.data();
}
void PreviewItem::setBridge(PreviewBridge *bridge)
{
if (m_bridge == bridge) {
return;
}
if (m_bridge) {
m_bridge->unregisterPreviewItem(this);
}
m_bridge = bridge;
if (m_bridge) {
m_bridge->registerPreviewItem(this);
}
emit bridgeChanged();
}
Settings *PreviewItem::settings() const
{
return m_settings.data();
}
void PreviewItem::setSettings(Settings *settings)
{
if (m_settings == settings) {
return;
}
m_settings = settings;
emit settingsChanged();
}
PreviewClient *PreviewItem::client()
{
return m_client.data();
}
void PreviewItem::syncSize()
{
if (!m_client) {
return;
}
int widthOffset = 0;
int heightOffset = 0;
auto shadow = m_decoration->shadow();
if (shadow) {
widthOffset = shadow->paddingLeft() + shadow->paddingRight();
heightOffset = shadow->paddingTop() + shadow->paddingBottom();
}
m_client->setWidth(width() - m_decoration->borderLeft() - m_decoration->borderRight() - widthOffset);
m_client->setHeight(height() - m_decoration->borderTop() - m_decoration->borderBottom() - heightOffset);
}
DecorationShadow *PreviewItem::shadow() const
{
if (!m_decoration) {
return nullptr;
}
const auto &s = m_decoration->shadow();
if (!s) {
return nullptr;
}
return s.data();
}
}
}