dbcf43abfe
The following click behaviors are defined: * Switch desktop and activate window [default] * Switch desktop only The former emulates the previous default of activating clicked windows using the Present Windows effect. The latter introduces a new mode where the clicked window is not activated, allowing the user to select a virtual desktop without worrying about disrupting the last active window. The configuration toggle that controlled the use of the Present Windows effect has been subsumed into the first click behavior, i.e., if the effect is enabled, it will be implicitly triggered.
165 lines
5.1 KiB
C++
165 lines
5.1 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2007 Lubos Lunak <l.lunak@kde.org>
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SPDX-FileCopyrightText: 2008 Lucas Murray <lmurray@undefinedfire.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_DESKTOPGRID_H
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#define KWIN_DESKTOPGRID_H
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#include <kwineffects.h>
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#include <QObject>
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#include <QTimeLine>
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class QTimer;
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#include "kwineffectquickview.h"
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namespace KWin
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{
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class PresentWindowsEffectProxy;
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class DesktopGridEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int zoomDuration READ configuredZoomDuration)
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Q_PROPERTY(int border READ configuredBorder)
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Q_PROPERTY(Qt::Alignment desktopNameAlignment READ configuredDesktopNameAlignment)
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Q_PROPERTY(int layoutMode READ configuredLayoutMode)
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Q_PROPERTY(int customLayoutRows READ configuredCustomLayoutRows)
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Q_PROPERTY(bool usePresentWindows READ isUsePresentWindows)
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// TODO: electric borders
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public:
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DesktopGridEffect();
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~DesktopGridEffect() override;
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void reconfigure(ReconfigureFlags) override;
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void prePaintScreen(ScreenPrePaintData& data, int time) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data) override;
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void postPaintScreen() override;
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void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
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void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
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void windowInputMouseEvent(QEvent* e) override;
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void grabbedKeyboardEvent(QKeyEvent* e) override;
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bool borderActivated(ElectricBorder border) override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override {
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return 50;
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}
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enum { LayoutPager, LayoutAutomatic, LayoutCustom }; // Layout modes
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enum { SwitchDesktopAndActivateWindow, SwitchDesktopOnly }; // Click behavior
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// for properties
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int configuredZoomDuration() const {
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return zoomDuration;
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}
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int configuredBorder() const {
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return border;
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}
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Qt::Alignment configuredDesktopNameAlignment() const {
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return desktopNameAlignment;
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}
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int configuredLayoutMode() const {
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return layoutMode;
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}
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int configuredCustomLayoutRows() const {
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return customLayoutRows;
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}
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bool isUsePresentWindows() const {
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return clickBehavior == SwitchDesktopAndActivateWindow;
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}
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private Q_SLOTS:
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void toggle();
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// slots for global shortcut changed
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// needed to toggle the effect
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void globalShortcutChanged(QAction *action, const QKeySequence& seq);
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void slotAddDesktop();
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void slotRemoveDesktop();
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void slotWindowAdded(KWin::EffectWindow* w);
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void slotWindowClosed(KWin::EffectWindow *w);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotNumberDesktopsChanged(uint old);
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void slotWindowFrameGeometryChanged(KWin::EffectWindow *w, const QRect &old);
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private:
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QPointF scalePos(const QPoint& pos, int desktop, int screen = -1) const;
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QPoint unscalePos(const QPoint& pos, int* desktop = nullptr) const;
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int posToDesktop(const QPoint& pos) const;
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EffectWindow* windowAt(QPoint pos) const;
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void setCurrentDesktop(int desktop);
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void setHighlightedDesktop(int desktop);
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int desktopToRight(int desktop, bool wrap = true) const;
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int desktopToLeft(int desktop, bool wrap = true) const;
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int desktopUp(int desktop, bool wrap = true) const;
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int desktopDown(int desktop, bool wrap = true) const;
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void setActive(bool active);
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void setup();
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void setupGrid();
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void finish();
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bool isMotionManagerMovingWindows() const;
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bool isRelevantWithPresentWindows(EffectWindow *w) const;
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bool isUsingPresentWindows() const;
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QRectF moveGeometryToDesktop(int desktop) const;
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void desktopsAdded(int old);
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void desktopsRemoved(int old);
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QVector<int> desktopList(const EffectWindow *w) const;
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QList<ElectricBorder> borderActivate;
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int zoomDuration;
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int border;
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Qt::Alignment desktopNameAlignment;
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int layoutMode;
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int customLayoutRows;
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int clickBehavior;
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bool activated;
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QTimeLine timeline;
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int paintingDesktop;
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int highlightedDesktop;
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int sourceDesktop;
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int m_originalMovingDesktop;
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bool keyboardGrab;
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bool wasWindowMove, wasWindowCopy, wasDesktopMove, isValidMove;
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EffectWindow* windowMove;
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QPoint windowMoveDiff;
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QPoint dragStartPos;
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QTimer *windowMoveElevateTimer;
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// Soft highlighting
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QList<QTimeLine*> hoverTimeline;
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QList< EffectFrame* > desktopNames;
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QSize gridSize;
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Qt::Orientation orientation;
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QPoint activeCell;
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// Per screen variables
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QList<double> scale; // Because the border isn't a ratio each screen is different
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QList<double> unscaledBorder;
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QList<QSizeF> scaledSize;
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QList<QPointF> scaledOffset;
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// Shortcut - needed to toggle the effect
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QList<QKeySequence> shortcut;
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PresentWindowsEffectProxy* m_proxy;
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QList<WindowMotionManager> m_managers;
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QRect m_windowMoveGeometry;
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QPoint m_windowMoveStartPoint;
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QVector<EffectQuickScene*> m_desktopButtons;
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QAction *m_activateAction;
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};
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} // namespace
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#endif
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