kwin/effects/dialogparent/dialogparent.cpp
Martin Gräßlin 2007a7eab8 Use namespaced parameters in signals
Required to get scripting bindings working.
2012-03-12 21:37:40 +01:00

103 lines
3.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2011 Thomas Lübking <thomas.luebking@web.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "dialogparent.h"
namespace KWin
{
KWIN_EFFECT(dialogparent, DialogParentEffect)
DialogParentEffect::DialogParentEffect()
{
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowActivated(KWin::EffectWindow*)), this, SLOT(slotWindowActivated(KWin::EffectWindow*)));
}
void DialogParentEffect::reconfigure(ReconfigureFlags)
{
// How long does it take for the effect to get it's full strength (in ms)
changeTime = animationTime(300);
}
void DialogParentEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
QMap<EffectWindow*, float>::iterator it = effectStrength.find(w);
if (it != effectStrength.end()) {
if (!w->findModal()) {
*it -= time/changeTime;
if (*it <= 0.0f)
effectStrength.erase(it);
}
else if (*it < 1.0f)
*it = qMin(1.0f, *it + time/changeTime);
}
effects->prePaintWindow(w, data, time);
}
void DialogParentEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
const float s = effectStrength.value(w, 0.0);
if (s > 0.0f) {
data.brightness *= (1.0f - 0.4*s); // [1.0; 0.6]
data.saturation *= (1.0f - 0.6*s); // [1.0; 0.4]
}
effects->paintWindow(w, mask, region, data);
}
void DialogParentEffect::postPaintWindow(EffectWindow* w)
{
const float s = effectStrength.value(w, 0.0);
if (s > 0.0f && s < 1.0f) // not done yet
w->addRepaintFull();
effects->postPaintWindow( w );
}
void DialogParentEffect::slotWindowActivated(EffectWindow* w)
{
if (w && w->isModal()) {
EffectWindowList mainwindows = w->mainWindows();
foreach (EffectWindow* parent, mainwindows) {
if (!effectStrength.contains(parent))
effectStrength[parent] = 0.0;
parent->addRepaintFull();
}
}
}
void DialogParentEffect::slotWindowClosed(EffectWindow* w)
{
if (w && w->isModal()) {
EffectWindowList mainwindows = w->mainWindows();
foreach(EffectWindow* parent, mainwindows)
parent->addRepaintFull(); // brighten up
}
effectStrength.remove(w);
}
bool DialogParentEffect::isActive() const
{
return !effectStrength.isEmpty();
}
} // namespace