5faa397849
for use in effects (and not only). Now a list of window quads (=window areas) is created at the beginning of the paint pass, prepaint calls can modify the split itself (i.e. divide it into more parts). The actual paint calls can then modify these quads (i.e. transform their geometry). This will allow better control of how the split is done and also allow painting e.g. only the decoration differently. Still work in progress, but it works. Also pass data to prepaint functions in a struct, as there is already quite a number of them. svn path=/trunk/KDE/kdebase/workspace/; revision=684893
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_DIALOGPARENT_H
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#define KWIN_DIALOGPARENT_H
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// Include with base class for effects.
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#include <kwineffects.h>
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namespace KWin
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{
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/**
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* An effect which changes saturation and brighness of windows which have
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* active modal dialogs.
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* This should make the dialog seem more important and emphasize that the
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* window is inactive until the dialog is closed.
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**/
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class DialogParentEffect
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: public Effect
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{
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public:
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( EffectWindow* w );
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virtual void windowClosed( EffectWindow* c );
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virtual void windowActivated( EffectWindow* c );
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protected:
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bool hasModalWindow( EffectWindow* t );
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private:
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// The progress of the fading.
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QHash<EffectWindow*, float> effectStrength;
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};
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} // namespace
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#endif
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