kwin/effects/resize/resize.h
Martin Gräßlin 32c903b05b Rework signals for move/resize windows
First a signal is emitted when the user starts a move/resize operation.
During the move/resize operation each geometry change emits an update signal.
Last but not least a finish signal is emitted.

This eliminates the specific method for geometry updates in drawbound resize
mode.
2011-03-13 12:41:30 +01:00

59 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_RESIZE_H
#define KWIN_RESIZE_H
#include <kwineffects.h>
namespace KWin
{
class ResizeEffect
: public Effect
{
Q_OBJECT
public:
ResizeEffect();
~ResizeEffect();
virtual inline bool provides(Effect::Feature ef) {
return ef == Effect::Resize;
}
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void reconfigure(ReconfigureFlags);
public Q_SLOTS:
void slotWindowStartUserMovedResized(EffectWindow *w);
void slotWindowStepUserMovedResized(EffectWindow *w, const QRect &geometry);
void slotWindowFinishUserMovedResized(EffectWindow *w);
private:
enum Feature { TextureScale = 1 << 0, Outline = 1 << 1 };
bool m_active;
int m_features;
EffectWindow* m_resizeWindow;
QRect m_currentGeometry, m_originalGeometry;
};
}
#endif