32c903b05b
First a signal is emitted when the user starts a move/resize operation. During the move/resize operation each geometry change emits an update signal. Last but not least a finish signal is emitted. This eliminates the specific method for geometry updates in drawbound resize mode.
174 lines
6.6 KiB
C++
174 lines
6.6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Thomas Lübking <thomas.luebking@web.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "windowgeometry.h"
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#include <QStringBuilder>
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#include <kwinconfig.h>
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#include <kconfiggroup.h>
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#include <kwindowsystem.h>
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#include <KActionCollection>
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#include <kaction.h>
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#include <KDE/KLocale>
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using namespace KWin;
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KWIN_EFFECT(windowgeometry, WindowGeometry)
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WindowGeometry::WindowGeometry()
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{
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iAmActivated = true;
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iAmActive = false;
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myResizeWindow = 0L;
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myResizeString = i18nc("Window geometry display, %1 and %2 are the new size,"
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" %3 and %4 are pixel increments - avoid reformatting or suffixes like 'px'",
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"Width: %1 (%3)\nHeight: %2 (%4)");
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myCoordString[0] = i18nc("Window geometry display, %1 and %2 are the cartesian x and y coordinates"
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" - avoid reformatting or suffixes like 'px'",
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"X: %1\nY: %2");
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myCoordString[1] = i18nc("Window geometry display, %1 and %2 are the cartesian x and y coordinates,"
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" %3 and %4 are the resp. increments - avoid reformatting or suffixes like 'px'",
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"X: %1 (%3)\nY: %2 (%4)");
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reconfigure(ReconfigureAll);
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QFont fnt; fnt.setBold(true); fnt.setPointSize(12);
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for (int i = 0; i < 3; ++i) {
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myMeasure[i] = effects->effectFrame(EffectFrameUnstyled, false);
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myMeasure[i]->setFont(fnt);
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}
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myMeasure[0]->setAlignment(Qt::AlignLeft | Qt::AlignTop);
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myMeasure[1]->setAlignment(Qt::AlignCenter);
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myMeasure[2]->setAlignment(Qt::AlignRight | Qt::AlignBottom);
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KActionCollection* actionCollection = new KActionCollection(this);
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KAction* a = static_cast< KAction* >(actionCollection->addAction("WindowGeometry"));
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a->setText(i18n("Toggle window geometry display (effect only)"));
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a->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::SHIFT + Qt::Key_F11));
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connect(a, SIGNAL(triggered(bool)), this, SLOT(toggle()));
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connect(effects, SIGNAL(windowStartUserMovedResized(EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(EffectWindow*)));
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connect(effects, SIGNAL(windowFinishUserMovedResized(EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(EffectWindow*)));
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connect(effects, SIGNAL(windowStepUserMovedResized(EffectWindow*,QRect)), this, SLOT(slotWindowStepUserMovedResized(EffectWindow*,QRect)));
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}
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WindowGeometry::~WindowGeometry()
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{
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for (int i = 0; i < 3; ++i)
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delete myMeasure[i];
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}
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void WindowGeometry::reconfigure(ReconfigureFlags)
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{
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KConfigGroup conf = effects->effectConfig("WindowGeometry");
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iHandleMoves = conf.readEntry("Move", true);
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iHandleResizes = conf.readEntry("Resize", true);
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}
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void WindowGeometry::paintScreen(int mask, QRegion region, ScreenPaintData &data)
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{
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effects->paintScreen(mask, region, data);
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if (iAmActivated && iAmActive) {
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for (int i = 0; i < 3; ++i)
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myMeasure[i]->render(infiniteRegion(), 1.0, .66);
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}
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}
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void WindowGeometry::toggle()
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{
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iAmActivated = !iAmActivated;
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}
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void WindowGeometry::slotWindowStartUserMovedResized(EffectWindow *w)
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{
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if (!iAmActivated)
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return;
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if (w->isUserResize() && !iHandleResizes)
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return;
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if (w->isUserMove() && !iHandleMoves)
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return;
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iAmActive = true;
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myResizeWindow = w;
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myOriginalGeometry = w->geometry();
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myCurrentGeometry = w->geometry();
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effects->addRepaint(myCurrentGeometry.adjusted(-20, -20, 20, 20));
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}
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void WindowGeometry::slotWindowFinishUserMovedResized(EffectWindow *w)
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{
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if (iAmActive && w == myResizeWindow) {
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iAmActive = false;
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myResizeWindow = 0L;
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effects->addRepaint(myCurrentGeometry.adjusted(-20, -20, 20, 20));
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}
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}
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static inline QString number(int n)
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{
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if (n >= 0)
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return '+' + QString::number(n);
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return QString::number(n); // "-" is auto-applied
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}
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void WindowGeometry::slotWindowStepUserMovedResized(EffectWindow *w, const QRect &geometry)
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{
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if (iAmActivated && iAmActive && w == myResizeWindow) {
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myCurrentGeometry = geometry;
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const QRect &r = geometry;
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const QRect &r2 = myOriginalGeometry;
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// sufficient for moves, resizes calculated otherwise
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int dx = r.x() - r2.x();
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int dy = r.y() - r2.y();
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// upper left ----------------------
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if (w->isUserResize())
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myMeasure[0]->setText(myCoordString[1].arg(r.x()).arg(r.y()).arg(number(dx)).arg(number(dy)));
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else
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myMeasure[0]->setText(myCoordString[0].arg(r.x()).arg(r.y()));
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myMeasure[0]->setPosition(geometry.topLeft());
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// center ----------------------
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if (w->isUserResize()) {
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// calc width for center element, otherwise the current dx/dx remains right
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dx = r.width() - r2.width();
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dy = r.height() - r2.height();
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// TODO: i hate this. anyone got a nice idea to invoke the stringbuilder or otherwise avoid
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// dogslow QString::arg() system here?
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myMeasure[1]->setText(myResizeString.arg(r.width()).arg(r.height()).arg(number(dx)).arg(number(dy)));
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// calc width for bottomright element, superfluous otherwise
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dx = r.right() - r2.right();
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dy = r.bottom() - r2.bottom();
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} else
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myMeasure[1]->setText(myCoordString[0].arg(number(dx)).arg(number(dy)));
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myMeasure[1]->setPosition(geometry.center());
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// lower right ----------------------
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if (w->isUserResize())
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myMeasure[2]->setText(myCoordString[1].arg(r.right()).arg(r.bottom()).arg(number(dx)).arg(number(dy)));
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else
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myMeasure[2]->setText(myCoordString[0].arg(r.right()).arg(r.bottom()));
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myMeasure[2]->setPosition(geometry.bottomRight());
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effects->addRepaint(geometry.adjusted(-20, -20, 20, 20));
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}
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}
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