kwin/effects/wobblywindows/wobblywindows.h
Martin Gräßlin 32c903b05b Rework signals for move/resize windows
First a signal is emitted when the user starts a move/resize operation.
During the move/resize operation each geometry change emits an update signal.
Last but not least a finish signal is emitted.

This eliminates the specific method for geometry updates in drawbound resize
mode.
2011-03-13 12:41:30 +01:00

145 lines
4 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Cédric Borgese <cedric.borgese@gmail.com>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_WOBBLYWINDOWS_H
#define KWIN_WOBBLYWINDOWS_H
// Include with base class for effects.
#include <kwineffects.h>
namespace KWin
{
struct ParameterSet;
/**
* Effect which wobble windows
**/
class WobblyWindowsEffect : public Effect
{
Q_OBJECT
public:
WobblyWindowsEffect();
virtual ~WobblyWindowsEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintScreen();
// Wobbly model parameters
void setStiffness(qreal stiffness);
void setDrag(qreal drag);
void setVelocityThreshold(qreal velocityThreshold);
void setMoveFactor(qreal factor);
struct Pair {
qreal x;
qreal y;
};
enum WindowStatus {
Free,
Moving,
Openning,
Closing
};
static bool supported();
public Q_SLOTS:
void slotWindowAdded(EffectWindow *w);
void slotWindowClosed(EffectWindow *w);
void slotWindowStartUserMovedResized(EffectWindow *w);
void slotWindowStepUserMovedResized(EffectWindow *w, const QRect &geometry);
void slotWindowFinishUserMovedResized(EffectWindow *w);
void slotWindowMaximizeStateChanged(EffectWindow *w, bool horizontal, bool vertical);
private:
void startMovedResized(EffectWindow* w);
void stepMovedResized(EffectWindow* w);
bool updateWindowWobblyDatas(EffectWindow* w, qreal time);
struct WindowWobblyInfos {
Pair* origin;
Pair* position;
Pair* velocity;
Pair* acceleration;
Pair* buffer;
// if true, the physics system moves this point based only on it "normal" destination
// given by the window position, ignoring neighbour points.
bool* constraint;
unsigned int width;
unsigned int height;
unsigned int count;
Pair* bezierSurface;
unsigned int bezierWidth;
unsigned int bezierHeight;
unsigned int bezierCount;
WindowStatus status;
// for closing
QRectF closeRect;
// for resizing. Only sides that have moved will wobble
bool can_wobble_top, can_wobble_left, can_wobble_right, can_wobble_bottom;
QRect resize_original_rect;
};
QHash< const EffectWindow*, WindowWobblyInfos > windows;
QRegion m_updateRegion;
qreal m_stiffness;
qreal m_drag;
qreal m_move_factor;
// the default tesselation for windows
// use qreal instead of int as I really often need
// these values as real to do divisions.
qreal m_xTesselation;
qreal m_yTesselation;
qreal m_minVelocity;
qreal m_maxVelocity;
qreal m_stopVelocity;
qreal m_minAcceleration;
qreal m_maxAcceleration;
qreal m_stopAcceleration;
bool m_moveEffectEnabled;
bool m_openEffectEnabled;
bool m_closeEffectEnabled;
bool m_moveWobble; // Expands m_moveEffectEnabled
bool m_resizeWobble;
void initWobblyInfo(WindowWobblyInfos& wwi, QRect geometry) const;
void freeWobblyInfo(WindowWobblyInfos& wwi) const;
void wobblyOpenInit(WindowWobblyInfos& wwi) const;
void wobblyCloseInit(WindowWobblyInfos& wwi, EffectWindow* w) const;
WobblyWindowsEffect::Pair computeBezierPoint(const WindowWobblyInfos& wwi, Pair point) const;
static void heightRingLinearMean(Pair** data_pointer, WindowWobblyInfos& wwi);
void setParameterSet(const ParameterSet& pset);
};
} // namespace KWin
#endif // WOBBLYWINDOWS_H