kwin/effects/wobblywindows/wobblywindows_config.cpp
2011-01-31 20:07:03 +01:00

186 lines
5.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Cédric Borgese <cedric.borgese@gmail.com>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "wobblywindows_config.h"
#include <kwineffects.h>
#include <klocale.h>
#include <kdebug.h>
#include <kaction.h>
#include <kconfiggroup.h>
namespace KWin
{
KWIN_EFFECT_CONFIG_FACTORY
//-----------------------------------------------------------------------------
// WARNING: This is (kinda) copied from wobblywindows.cpp
struct ParameterSet {
int stiffness;
int drag;
int move_factor;
};
ParameterSet set_0 = {
15,
80,
10
};
ParameterSet set_1 = {
10,
85,
10
};
ParameterSet set_2 = {
6,
90,
10
};
ParameterSet set_3 = {
3,
92,
20
};
ParameterSet set_4 = {
1,
97,
25
};
ParameterSet pset[5] = { set_0, set_1, set_2, set_3, set_4 };
//-----------------------------------------------------------------------------
WobblyWindowsEffectConfig::WobblyWindowsEffectConfig(QWidget* parent, const QVariantList& args) :
KCModule(EffectFactory::componentData(), parent, args)
{
m_ui.setupUi(this);
connect(m_ui.wobblinessSlider, SIGNAL(valueChanged(int)), this, SLOT(changed()));
connect(m_ui.wobblinessSlider, SIGNAL(valueChanged(int)), this, SLOT(wobblinessChanged()));
connect(m_ui.moveBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui.resizeBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui.advancedBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui.advancedBox, SIGNAL(stateChanged(int)), this, SLOT(advancedChanged()));
connect(m_ui.stiffnessSpin, SIGNAL(valueChanged(int)), this, SLOT(changed()));
connect(m_ui.dragSpin, SIGNAL(valueChanged(int)), this, SLOT(changed()));
connect(m_ui.moveFactorSpin, SIGNAL(valueChanged(int)), this, SLOT(changed()));
load();
}
WobblyWindowsEffectConfig::~WobblyWindowsEffectConfig()
{
}
void WobblyWindowsEffectConfig::load()
{
KCModule::load();
KConfigGroup conf = EffectsHandler::effectConfig("Wobbly");
bool change = true;
unsigned int wobblynessLevel = 0;
QString settingsMode = conf.readEntry("Settings", "Auto");
if (settingsMode != "Custom") {
wobblynessLevel = conf.readEntry("WobblynessLevel", 0);
change = false;
}
if (wobblynessLevel > 4) {
wobblynessLevel = 4;
change = true;
}
m_ui.wobblinessSlider->setSliderPosition(wobblynessLevel);
m_ui.moveBox->setChecked(conf.readEntry("MoveWobble", true));
m_ui.resizeBox->setChecked(conf.readEntry("ResizeWobble", true));
m_ui.advancedBox->setChecked(conf.readEntry("AdvancedMode", false));
m_ui.stiffnessSlider->setValue(conf.readEntry("Stiffness", pset[0].stiffness));
m_ui.dragSlider->setValue(conf.readEntry("Drag", pset[0].drag));
m_ui.moveFactorSlider->setValue(conf.readEntry("MoveFactor", pset[0].move_factor));
advancedChanged();
emit changed(change);
}
void WobblyWindowsEffectConfig::save()
{
KConfigGroup conf = EffectsHandler::effectConfig("Wobbly");
conf.writeEntry("Settings", "Auto");
conf.writeEntry("WobblynessLevel", m_ui.wobblinessSlider->value());
conf.writeEntry("MoveWobble", m_ui.moveBox->isChecked());
conf.writeEntry("ResizeWobble", m_ui.resizeBox->isChecked());
conf.writeEntry("AdvancedMode", m_ui.advancedBox->isChecked());
conf.writeEntry("Stiffness", m_ui.stiffnessSpin->value());
conf.writeEntry("Drag", m_ui.dragSpin->value());
conf.writeEntry("MoveFactor", m_ui.moveFactorSpin->value());
emit changed(false);
EffectsHandler::sendReloadMessage("wobblywindows");
}
void WobblyWindowsEffectConfig::defaults()
{
m_ui.wobblinessSlider->setSliderPosition(0);
m_ui.moveBox->setChecked(true);
m_ui.resizeBox->setChecked(true);
m_ui.advancedBox->setChecked(false);
m_ui.stiffnessSlider->setValue(pset[0].stiffness);
m_ui.dragSlider->setValue(pset[0].drag);
m_ui.moveFactorSlider->setValue(pset[0].move_factor);
emit changed(true);
}
void WobblyWindowsEffectConfig::advancedChanged()
{
if (m_ui.advancedBox->isChecked())
m_ui.advancedGroup->setEnabled(true);
else
m_ui.advancedGroup->setEnabled(false);
}
void WobblyWindowsEffectConfig::wobblinessChanged()
{
ParameterSet preset = pset[m_ui.wobblinessSlider->value()];
m_ui.stiffnessSlider->setValue(preset.stiffness);
m_ui.dragSlider->setValue(preset.drag);
m_ui.moveFactorSlider->setValue(preset.move_factor);
}
} // namespace
#include "wobblywindows_config.moc"