kwin/platform.cpp
Martin Gräßlin ea52ef9e57 Add a PlatformCursorImage to Platform and EffectsHandler
Summary:
There are several effects (screenshot, zoom) which need access to the
cursor image and cursor hotspot. So far these effects used X11
unconditionally to get the cursor which obviously does not work on
Wayland.

This change adds a new class PlatformCursorImage to kwinglobals which
wraps what a cursor is (image and hotspot) and adds a new virtual method
to Platform to provide such a PlatformCursorImage. By default it's the
cursor image the Platform tracks. On X11/standalone platform this new
virtual method is overriden and provides a PlatformCursorImage from X11
using the code previously used in screenshot effect.

Screenshot effect and zoom are adjusted to use the new API instead of
X11.

Test Plan:
Zoom effect tested on Wayland, now gets the proper cursor icon.
X11 functionality not yet tested.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3093
2016-10-20 07:51:49 +02:00

342 lines
7.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "platform.h"
#include <config-kwin.h>
#include "abstract_egl_backend.h"
#include "composite.h"
#include "cursor.h"
#include "input.h"
#include "pointer_input.h"
#include "scene_opengl.h"
#include "screenedge.h"
#include "wayland_server.h"
namespace KWin
{
Platform::Platform(QObject *parent)
: QObject(parent)
, m_eglDisplay(EGL_NO_DISPLAY)
{
}
Platform::~Platform()
{
if (m_eglDisplay != EGL_NO_DISPLAY) {
eglTerminate(m_eglDisplay);
}
}
QImage Platform::softwareCursor() const
{
return input()->pointer()->cursorImage();
}
QPoint Platform::softwareCursorHotspot() const
{
return input()->pointer()->cursorHotSpot();
}
PlatformCursorImage Platform::cursorImage() const
{
return PlatformCursorImage(softwareCursor(), softwareCursorHotspot());
}
Screens *Platform::createScreens(QObject *parent)
{
Q_UNUSED(parent)
return nullptr;
}
OpenGLBackend *Platform::createOpenGLBackend()
{
return nullptr;
}
QPainterBackend *Platform::createQPainterBackend()
{
return nullptr;
}
Edge *Platform::createScreenEdge(ScreenEdges *edges)
{
return new Edge(edges);
}
void Platform::createPlatformCursor(QObject *parent)
{
new InputRedirectionCursor(parent);
}
void Platform::configurationChangeRequested(KWayland::Server::OutputConfigurationInterface *config)
{
Q_UNUSED(config)
qCWarning(KWIN_CORE) << "This backend does not support configuration changes.";
}
void Platform::setSoftWareCursor(bool set)
{
if (m_softWareCursor == set) {
return;
}
m_softWareCursor = set;
if (m_softWareCursor) {
connect(Cursor::self(), &Cursor::posChanged, this, &Platform::triggerCursorRepaint);
connect(this, &Platform::cursorChanged, this, &Platform::triggerCursorRepaint);
} else {
disconnect(Cursor::self(), &Cursor::posChanged, this, &Platform::triggerCursorRepaint);
disconnect(this, &Platform::cursorChanged, this, &Platform::triggerCursorRepaint);
}
}
void Platform::triggerCursorRepaint()
{
if (!Compositor::self()) {
return;
}
Compositor::self()->addRepaint(m_cursor.lastRenderedGeometry);
Compositor::self()->addRepaint(QRect(Cursor::pos() - softwareCursorHotspot(), softwareCursor().size()));
}
void Platform::markCursorAsRendered()
{
if (m_softWareCursor) {
m_cursor.lastRenderedGeometry = QRect(Cursor::pos() - softwareCursorHotspot(), softwareCursor().size());
}
if (input()->pointer()) {
input()->pointer()->markCursorAsRendered();
}
}
void Platform::keyboardKeyPressed(quint32 key, quint32 time)
{
if (!input()) {
return;
}
input()->processKeyboardKey(key, InputRedirection::KeyboardKeyPressed, time);
}
void Platform::keyboardKeyReleased(quint32 key, quint32 time)
{
if (!input()) {
return;
}
input()->processKeyboardKey(key, InputRedirection::KeyboardKeyReleased, time);
}
void Platform::keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group)
{
if (!input()) {
return;
}
input()->processKeyboardModifiers(modsDepressed, modsLatched, modsLocked, group);
}
void Platform::keymapChange(int fd, uint32_t size)
{
if (!input()) {
return;
}
input()->processKeymapChange(fd, size);
}
void Platform::pointerAxisHorizontal(qreal delta, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerAxis(InputRedirection::PointerAxisHorizontal, delta, time);
}
void Platform::pointerAxisVertical(qreal delta, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerAxis(InputRedirection::PointerAxisVertical, delta, time);
}
void Platform::pointerButtonPressed(quint32 button, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerButton(button, InputRedirection::PointerButtonPressed, time);
}
void Platform::pointerButtonReleased(quint32 button, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerButton(button, InputRedirection::PointerButtonReleased, time);
}
void Platform::pointerMotion(const QPointF &position, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerMotion(position, time);
}
void Platform::touchCancel()
{
if (!input()) {
return;
}
input()->cancelTouch();
}
void Platform::touchDown(qint32 id, const QPointF &pos, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchDown(id, pos, time);
}
void Platform::touchFrame()
{
if (!input()) {
return;
}
input()->touchFrame();
}
void Platform::touchMotion(qint32 id, const QPointF &pos, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchMotion(id, pos, time);
}
void Platform::touchUp(qint32 id, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchUp(id, time);
}
void Platform::repaint(const QRect &rect)
{
if (!Compositor::self()) {
return;
}
Compositor::self()->addRepaint(rect);
}
void Platform::setReady(bool ready)
{
if (m_ready == ready) {
return;
}
m_ready = ready;
emit readyChanged(m_ready);
}
void Platform::warpPointer(const QPointF &globalPos)
{
Q_UNUSED(globalPos)
}
bool Platform::supportsQpaContext() const
{
return hasGLExtension(QByteArrayLiteral("EGL_KHR_surfaceless_context"));
}
EGLDisplay KWin::Platform::sceneEglDisplay() const
{
return m_eglDisplay;
}
void Platform::setSceneEglDisplay(EGLDisplay display)
{
m_eglDisplay = display;
}
EGLContext Platform::sceneEglContext() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return static_cast<AbstractEglBackend*>(s->backend())->context();
}
}
return EGL_NO_CONTEXT;
}
EGLSurface Platform::sceneEglSurface() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return static_cast<AbstractEglBackend*>(s->backend())->surface();
}
}
return EGL_NO_SURFACE;
}
EGLConfig Platform::sceneEglConfig() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return static_cast<AbstractEglBackend*>(s->backend())->config();
}
}
return nullptr;
}
QSize Platform::screenSize() const
{
return QSize();
}
QVector<QRect> Platform::screenGeometries() const
{
return QVector<QRect>({QRect(QPoint(0, 0), screenSize())});
}
bool Platform::requiresCompositing() const
{
return true;
}
bool Platform::compositingPossible() const
{
return true;
}
QString Platform::compositingNotPossibleReason() const
{
return QString();
}
bool Platform::openGLCompositingIsBroken() const
{
return false;
}
void Platform::createOpenGLSafePoint(OpenGLSafePoint safePoint)
{
Q_UNUSED(safePoint)
}
}