kwin/scene.cpp
Luboš Luňák 338adc9ad5 Throw away old code for effects and start anew.
svn path=/branches/work/kwin_composite/; revision=595965
2006-10-16 10:12:48 +00:00

112 lines
2.5 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "scene_basic.h"
#include "client.h"
#include <X11/extensions/shape.h>
namespace KWinInternal
{
//****************************************
// Scene
//****************************************
Scene* scene;
Scene::Scene( Workspace* ws )
: wspace( ws )
{
}
Scene::~Scene()
{
}
void Scene::windowGeometryShapeChanged( Toplevel* )
{
}
void Scene::windowOpacityChanged( Toplevel* )
{
}
void Scene::windowAdded( Toplevel* )
{
}
void Scene::windowDeleted( Toplevel* )
{
}
//****************************************
// Scene::Window
//****************************************
Scene::Window::Window( Toplevel * c )
: toplevel( c )
, shape_valid( false )
{
}
Scene::Window::~Window()
{
}
void Scene::Window::discardShape()
{
shape_valid = false;
}
QRegion Scene::Window::shape() const
{
if( !shape_valid )
{
Client* c = dynamic_cast< Client* >( toplevel );
if( toplevel->shape() || ( c != NULL && !c->mask().isEmpty()))
{
int count, order;
XRectangle* rects = XShapeGetRectangles( display(), toplevel->handle(),
ShapeBounding, &count, &order );
if(rects)
{
shape_region = QRegion();
for( int i = 0;
i < count;
++i )
shape_region += QRegion( rects[ i ].x, rects[ i ].y,
rects[ i ].width, rects[ i ].height );
XFree(rects);
}
else
shape_region = QRegion( 0, 0, width(), height());
}
else
shape_region = QRegion( 0, 0, width(), height());
shape_valid = true;
}
return shape_region;
}
bool Scene::Window::isVisible() const
{
// TODO mapping state?
return !toplevel->geometry()
.intersect( QRect( 0, 0, displayWidth(), displayHeight()))
.isEmpty();
}
bool Scene::Window::isOpaque() const
{
return toplevel->opacity() == 1.0 && !toplevel->hasAlpha();
}
} // namespace