kwin/src/backends/wayland/egl_wayland_backend.cpp

381 lines
11 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2019 Roman Gilg <subdiff@gmail.com>
SPDX-FileCopyrightText: 2013 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#define WL_EGL_PLATFORM 1
#include "egl_wayland_backend.h"
#include "basiceglsurfacetexture_internal.h"
#include "basiceglsurfacetexture_wayland.h"
#include "wayland_backend.h"
#include "wayland_output.h"
#include "composite.h"
#include "logging.h"
#include "options.h"
#include "wayland_server.h"
#include "screens.h"
#include <unistd.h>
#include <fcntl.h>
// kwin libs
#include <kwinglplatform.h>
// KDE
#include <KWayland/Client/surface.h>
// Qt
#include <QFile>
#include <QOpenGLContext>
#include <cmath>
namespace KWin
{
namespace Wayland
{
EglWaylandOutput::EglWaylandOutput(WaylandOutput *output, QObject *parent)
: QObject(parent)
, m_waylandOutput(output)
{
}
bool EglWaylandOutput::init(EglWaylandBackend *backend)
{
auto surface = m_waylandOutput->surface();
const QSize nativeSize = m_waylandOutput->geometry().size() * m_waylandOutput->scale();
auto overlay = wl_egl_window_create(*surface, nativeSize.width(), nativeSize.height());
if (!overlay) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Creating Wayland Egl window failed";
return false;
}
m_overlay = overlay;
EGLSurface eglSurface = EGL_NO_SURFACE;
if (backend->havePlatformBase()) {
eglSurface = eglCreatePlatformWindowSurfaceEXT(backend->eglDisplay(), backend->config(), (void *) overlay, nullptr);
} else {
eglSurface = eglCreateWindowSurface(backend->eglDisplay(), backend->config(), overlay, nullptr);
}
if (eglSurface == EGL_NO_SURFACE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Create Window Surface failed";
return false;
}
m_eglSurface = eglSurface;
connect(m_waylandOutput, &WaylandOutput::sizeChanged, this, &EglWaylandOutput::updateSize);
connect(m_waylandOutput, &WaylandOutput::currentModeChanged, this, &EglWaylandOutput::updateSize);
connect(m_waylandOutput, &WaylandOutput::geometryChanged, this, &EglWaylandOutput::resetBufferAge);
return true;
}
void EglWaylandOutput::updateSize()
{
const QSize nativeSize = m_waylandOutput->geometry().size() * m_waylandOutput->scale();
wl_egl_window_resize(m_overlay, nativeSize.width(), nativeSize.height(), 0, 0);
resetBufferAge();
}
void EglWaylandOutput::resetBufferAge()
{
m_bufferAge = 0;
}
EglWaylandBackend::EglWaylandBackend(WaylandBackend *b)
: AbstractEglBackend()
, m_backend(b)
{
if (!m_backend) {
setFailed("Wayland Backend has not been created");
return;
}
qCDebug(KWIN_WAYLAND_BACKEND) << "Connected to Wayland display?" << (m_backend->display() ? "yes" : "no" );
if (!m_backend->display()) {
setFailed("Could not connect to Wayland compositor");
return;
}
// Egl is always direct rendering
setIsDirectRendering(true);
connect(m_backend, &WaylandBackend::outputAdded, this, &EglWaylandBackend::createEglWaylandOutput);
connect(m_backend, &WaylandBackend::outputRemoved, this,
[this] (AbstractOutput *output) {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[output] (const EglWaylandOutput *o) {
return o->m_waylandOutput == output;
}
);
if (it == m_outputs.end()) {
return;
}
cleanupOutput(*it);
m_outputs.erase(it);
}
);
}
EglWaylandBackend::~EglWaylandBackend()
{
cleanup();
}
void EglWaylandBackend::cleanupSurfaces()
{
for (auto o : qAsConst(m_outputs)) {
cleanupOutput(o);
}
m_outputs.clear();
}
bool EglWaylandBackend::createEglWaylandOutput(AbstractOutput *waylandOutput)
{
const auto &output = new EglWaylandOutput(static_cast<WaylandOutput *>(waylandOutput), this);
if (!output->init(this)) {
delete output;
return false;
}
m_outputs.insert(waylandOutput, output);
return true;
}
void EglWaylandBackend::cleanupOutput(EglWaylandOutput *output)
{
wl_egl_window_destroy(output->m_overlay);
}
bool EglWaylandBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = m_backend->sceneEglDisplay();
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (display == EGL_NO_DISPLAY) {
m_havePlatformBase = hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base"));
if (m_havePlatformBase) {
// Make sure that the wayland platform is supported
if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_wayland")))
return false;
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, m_backend->display(), nullptr);
} else {
display = eglGetDisplay(m_backend->display());
}
}
if (display == EGL_NO_DISPLAY)
return false;
setEglDisplay(display);
return initEglAPI();
}
void EglWaylandBackend::init()
{
if (!initializeEgl()) {
setFailed("Could not initialize egl");
return;
}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
initBufferAge();
initWayland();
}
bool EglWaylandBackend::initRenderingContext()
{
initBufferConfigs();
if (!createContext()) {
return false;
}
auto waylandOutputs = m_backend->waylandOutputs();
// we only allow to start with at least one output
if (waylandOutputs.isEmpty()) {
return false;
}
for (auto *out : waylandOutputs) {
if (!createEglWaylandOutput(out)) {
return false;
}
}
if (m_outputs.isEmpty()) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Create Window Surfaces failed";
return false;
}
auto *firstOutput = m_outputs.first();
// set our first surface as the one for the abstract backend, just to make it happy
setSurface(firstOutput->m_eglSurface);
return makeContextCurrent(firstOutput);
}
bool EglWaylandBackend::makeContextCurrent(EglWaylandOutput *output)
{
const EGLSurface eglSurface = output->m_eglSurface;
if (eglSurface == EGL_NO_SURFACE) {
return false;
}
if (eglMakeCurrent(eglDisplay(), eglSurface, eglSurface, context()) == EGL_FALSE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Make Context Current failed";
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_WAYLAND_BACKEND) << "Error occurred while creating context " << error;
return false;
}
const QSize size = output->m_waylandOutput->pixelSize();
glViewport(0, 0, size.width(), size.height());
return true;
}
bool EglWaylandBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "choose config failed";
return false;
}
if (count != 1) {
qCCritical(KWIN_WAYLAND_BACKEND) << "choose config did not return a config" << count;
return false;
}
setConfig(configs[0]);
return true;
}
static QVector<EGLint> regionToRects(const QRegion &region, AbstractWaylandOutput *output)
{
const int height = output->modeSize().height();
const QMatrix4x4 matrix = WaylandOutput::logicalToNativeMatrix(output->geometry(),
output->scale(),
output->transform());
QVector<EGLint> rects;
rects.reserve(region.rectCount() * 4);
for (const QRect &_rect : region) {
const QRect rect = matrix.mapRect(_rect);
rects << rect.left();
rects << height - (rect.y() + rect.height());
rects << rect.width();
rects << rect.height();
}
return rects;
}
void EglWaylandBackend::aboutToStartPainting(AbstractOutput *output, const QRegion &damagedRegion)
{
Q_ASSERT_X(output, "aboutToStartPainting", "not using per screen rendering");
Q_ASSERT(m_outputs.contains(output));
const auto &eglOutput = m_outputs[output];
if (eglOutput->m_bufferAge > 0 && !damagedRegion.isEmpty() && supportsPartialUpdate()) {
const QRegion region = damagedRegion & eglOutput->m_waylandOutput->geometry();
QVector<EGLint> rects = regionToRects(region, eglOutput->m_waylandOutput);
const bool correct = eglSetDamageRegionKHR(eglDisplay(), eglOutput->m_eglSurface,
rects.data(), rects.count()/4);
if (!correct) {
qCWarning(KWIN_WAYLAND_BACKEND) << "failed eglSetDamageRegionKHR" << eglGetError();
}
}
}
void EglWaylandBackend::presentOnSurface(EglWaylandOutput *output, const QRegion &damage)
{
WaylandOutput *waylandOutput = output->m_waylandOutput;
waylandOutput->surface()->setupFrameCallback();
waylandOutput->surface()->setScale(std::ceil(waylandOutput->scale()));
Q_EMIT waylandOutput->outputChange(damage);
if (supportsSwapBuffersWithDamage()) {
QVector<EGLint> rects = regionToRects(damage, waylandOutput);
if (!eglSwapBuffersWithDamageEXT(eglDisplay(), output->m_eglSurface,
rects.data(), rects.count() / 4)) {
qCCritical(KWIN_WAYLAND_BACKEND, "eglSwapBuffersWithDamage() failed: %x", eglGetError());
}
} else {
if (!eglSwapBuffers(eglDisplay(), output->m_eglSurface)) {
qCCritical(KWIN_WAYLAND_BACKEND, "eglSwapBuffers() failed: %x", eglGetError());
}
}
if (supportsBufferAge()) {
eglQuerySurface(eglDisplay(), output->m_eglSurface, EGL_BUFFER_AGE_EXT, &output->m_bufferAge);
}
}
SurfaceTexture *EglWaylandBackend::createSurfaceTextureInternal(SurfacePixmapInternal *pixmap)
{
return new BasicEGLSurfaceTextureInternal(this, pixmap);
}
SurfaceTexture *EglWaylandBackend::createSurfaceTextureWayland(SurfacePixmapWayland *pixmap)
{
return new BasicEGLSurfaceTextureWayland(this, pixmap);
}
QRegion EglWaylandBackend::beginFrame(AbstractOutput *output)
{
Q_ASSERT(m_outputs.contains(output));
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
const auto &eglOutput = m_outputs[output];
makeContextCurrent(eglOutput);
if (supportsBufferAge()) {
return eglOutput->m_damageJournal.accumulate(eglOutput->m_bufferAge, eglOutput->m_waylandOutput->geometry());
}
return QRegion();
}
void EglWaylandBackend::endFrame(AbstractOutput *output, const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_ASSERT(m_outputs.contains(output));
Q_UNUSED(renderedRegion);
const auto &eglOutput = m_outputs[output];
QRegion damage = damagedRegion.intersected(eglOutput->m_waylandOutput->geometry());
presentOnSurface(eglOutput, damage);
if (supportsBufferAge()) {
eglOutput->m_damageJournal.add(damage);
}
}
}
}