8584104bf0
if both the GLES and EGL libs and headers are found. Fold all the includes and libraries into 1 varaible each and use those. in other words, you need to have both OpenGLES and EGL to do a successful build. |
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.. | ||
CMakeLists.txt | ||
kwinscreenedges.desktop | ||
main.cpp | ||
main.h | ||
main.ui | ||
Messages.sh | ||
monitor.cpp | ||
monitor.h |