kwin/effects/shadow.cpp
Rivo Laks 1f167d8d15 Add EffectWindow::isDeleted() method.
Don't draw shadow for deleted windows.

svn path=/branches/work/kwin_composite/; revision=648149
2007-03-30 16:12:07 +00:00

94 lines
2.9 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "shadow.h"
#ifdef HAVE_OPENGL
#include <GL/gl.h>
#endif
namespace KWinInternal
{
ShadowEffect::ShadowEffect()
: shadowXOffset( 10 )
, shadowYOffset( 10 )
{
}
void ShadowEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time )
{
*mask |= Scene::PAINT_WINDOW_TRANSLUCENT;
*paint |= ( QRegion( w->geometry()) & *paint ).translated( shadowXOffset, shadowYOffset );
effects->prePaintWindow( w, mask, paint, clip, time );
}
void ShadowEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( !w->isDeleted() )
drawShadow( w, mask, region, data );
effects->paintWindow( w, mask, region, data );
}
void ShadowEffect::postPaintWindow( EffectWindow* w )
{
effects->postPaintWindow( w );
}
QRect ShadowEffect::transformWindowDamage( EffectWindow* w, const QRect& r )
{
QRect r2 = r | r.translated( shadowXOffset, shadowYOffset );
return effects->transformWindowDamage( w, r2 );
}
void ShadowEffect::drawShadow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if(( mask & Scene::PAINT_WINDOW_TRANSLUCENT ) == 0 )
return;
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glColor4f( 0, 0, 0, 0.2 * data.opacity ); // black
glPushMatrix();
if( mask & Scene::PAINT_WINDOW_TRANSFORMED )
glTranslatef( data.xTranslate, data.yTranslate, 0 );
glTranslatef( w->x() + shadowXOffset, w->y() + shadowYOffset, 0 );
if(( mask & Scene::PAINT_WINDOW_TRANSFORMED ) && ( data.xScale != 1 || data.yScale != 1 ))
glScalef( data.xScale, data.yScale, 1 );
glEnableClientState( GL_VERTEX_ARRAY );
int verts[ 4 * 2 ] =
{
0, 0,
0, w->height(),
w->width(), w->height(),
w->width(), 0
};
glVertexPointer( 2, GL_INT, 0, verts );
if( mask & ( Scene::PAINT_WINDOW_TRANSFORMED | Scene::PAINT_SCREEN_TRANSFORMED ))
glDrawArrays( GL_QUADS, 0, 4 );
else
{ // clip by region
glEnable( GL_SCISSOR_TEST );
int dh = displayHeight();
foreach( QRect r, region.rects())
{
// Scissor rect has to be given in OpenGL coords
glScissor(r.x(), dh - r.y() - r.height(), r.width(), r.height());
glDrawArrays( GL_QUADS, 0, 4 );
}
}
glDisableClientState( GL_VERTEX_ARRAY );
glPopMatrix();
glPopAttrib();
}
} // namespace