8005aa8b5a
Allows the KCM to know which platforms are supported (e.g. glx and egl or just egl).
323 lines
11 KiB
C++
323 lines
11 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
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Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_COMPOSITE_H
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#define KWIN_COMPOSITE_H
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// KWin
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#include <kwinglobals.h>
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// KDE
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#include <KSelectionOwner>
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// Qt
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#include <QObject>
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#include <QElapsedTimer>
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#include <QTimer>
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#include <QBasicTimer>
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#include <QRegion>
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namespace KWin {
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class Client;
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class Scene;
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class CompositorSelectionOwner : public KSelectionOwner
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{
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Q_OBJECT
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public:
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CompositorSelectionOwner(const char *selection);
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private:
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friend class Compositor;
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bool owning;
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private Q_SLOTS:
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void looseOwnership();
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};
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class Compositor : public QObject {
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Compositing")
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/**
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* @brief Whether the Compositor is active. That is a Scene is present and the Compositor is
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* not shutting down itself.
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**/
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Q_PROPERTY(bool active READ isActive)
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/**
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* @brief Whether compositing is possible. Mostly means whether the required X extensions
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* are available.
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**/
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Q_PROPERTY(bool compositingPossible READ isCompositingPossible)
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/**
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* @brief The reason why compositing is not possible. Empty String if compositing is possible.
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**/
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Q_PROPERTY(QString compositingNotPossibleReason READ compositingNotPossibleReason)
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/**
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* @brief Whether OpenGL has failed badly in the past (crash) and is considered as broken.
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**/
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Q_PROPERTY(bool openGLIsBroken READ isOpenGLBroken)
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/**
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* The type of the currently used Scene:
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* @li @c none No Compositing
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* @li @c xrender XRender
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* @li @c gl1 OpenGL 1
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* @li @c gl2 OpenGL 2
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* @li @c gles OpenGL ES 2
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**/
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Q_PROPERTY(QString compositingType READ compositingType)
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/**
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* @brief All currently supported OpenGLPlatformInterfaces.
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*
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* Possible values:
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* @li glx
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* @li egl
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*
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* Values depend on operation mode and compile time options.
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**/
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Q_PROPERTY(QStringList supportedOpenGLPlatformInterfaces READ supportedOpenGLPlatformInterfaces)
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public:
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enum SuspendReason { NoReasonSuspend = 0, UserSuspend = 1<<0, BlockRuleSuspend = 1<<1, ScriptSuspend = 1<<2, AllReasonSuspend = 0xff };
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Q_DECLARE_FLAGS(SuspendReasons, SuspendReason)
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~Compositor();
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// when adding repaints caused by a window, you probably want to use
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// either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint()
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void addRepaint(const QRect& r);
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void addRepaint(const QRegion& r);
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void addRepaint(int x, int y, int w, int h);
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/**
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* Whether the Compositor is active. That is a Scene is present and the Compositor is
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* not shutting down itself.
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**/
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bool isActive();
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int xrrRefreshRate() const {
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return m_xrrRefreshRate;
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}
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void setCompositeResetTimer(int msecs);
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bool hasScene() const {
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return m_scene != NULL;
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}
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/**
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* Checks whether @p w is the Scene's overlay window.
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**/
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bool checkForOverlayWindow(WId w) const;
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/**
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* @returns The Scene's Overlay X Window.
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**/
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WId overlayWindow() const;
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/**
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* @returns Whether the Scene's Overlay X Window is visible.
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**/
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bool isOverlayWindowVisible() const;
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/**
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* Set's the Scene's Overlay X Window visibility to @p visible.
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**/
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void setOverlayWindowVisibility(bool visible);
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/**
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* @brief Hook for the Scene to notify about a that the last frame got rendered.
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*
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* In case the Compositor was waiting for the frame being rendered, the next rendering process
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* is triggered.
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*/
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void lastFrameRendered();
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Scene *scene() {
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return m_scene;
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}
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/**
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* @brief Checks whether the Compositor has already been created by the Workspace.
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*
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* This method can be used to check whether self will return the Compositor instance or @c null.
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*
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* @return bool @c true if the Compositor has been created, @c false otherwise
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**/
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static bool isCreated() {
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return s_compositor != NULL;
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}
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/**
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* @brief Static check to test whether the Compositor is available and active.
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*
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* @return bool @c true if there is a Compositor and it is active, @c false otherwise
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**/
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static bool compositing() {
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return s_compositor != NULL && s_compositor->isActive();
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}
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// for delayed supportproperty management of effects
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void keepSupportProperty(xcb_atom_t atom);
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void removeSupportProperty(xcb_atom_t atom);
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// D-Bus: getters for Properties, see documentation on the property
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bool isCompositingPossible() const;
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QString compositingNotPossibleReason() const;
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bool isOpenGLBroken() const;
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QString compositingType() const;
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QStringList supportedOpenGLPlatformInterfaces() const;
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public Q_SLOTS:
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void addRepaintFull();
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/**
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* Called from the D-Bus interface. Does the same as slotToggleCompositing with the
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* addition to show a notification on how to revert the compositing state.
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* @see resume
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* @see suspend
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* @deprecated Use suspend or resume instead
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**/
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Q_SCRIPTABLE void toggleCompositing();
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/**
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* @brief Suspends the Compositor if it is currently active.
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*
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* Note: it is possible that the Compositor is not able to suspend. Use @link isActive to check
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* whether the Compositor has been suspended.
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*
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* @return void
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* @see resume
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* @see isActive
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**/
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Q_SCRIPTABLE inline void suspend() { suspend(ScriptSuspend); }
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void suspend(Compositor::SuspendReason reason);
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/**
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* @brief Resumes the Compositor if it is currently suspended.
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*
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* Note: it is possible that the Compositor cannot be resumed, that is there might be Clients
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* blocking the usage of Compositing or the Scene might be broken. Use @link isActive to check
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* whether the Compositor has been resumed. Also check @link isCompositingPossible and
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* @link isOpenGLBroken.
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*
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* Note: The starting of the Compositor can require some time and is partially done threaded.
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* After this method returns the setup may not have been completed.
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*
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* @return void
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* @see suspend
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* @see isActive
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* @see isCompositingPossible
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* @see isOpenGLBroken
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**/
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Q_SCRIPTABLE inline void resume() { resume(ScriptSuspend); }
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void resume(Compositor::SuspendReason reason);
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/**
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* @brief Tries to suspend or resume the Compositor based on @p active.
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*
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* In case the Compositor is already in the asked for state this method is doing nothing. In
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* case it does not match it is tried to either resume or suspend the Compositor.
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*
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* Note: these operations may fail. There is no guarantee that after calling this method to
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* enable/disable the Compositor, it actually changes to the state. Use @link isActive to check
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* the actual state of the Compositor.
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*
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* Note: The starting of the Compositor can require some time and is partially done threaded.
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* After this method returns the setup may not have been completed.
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*
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* Note: This function only impacts whether compositing is suspended or resumed by scripts
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* or dbus calls. Compositing may be suspended for user will or a window rule - no matter how
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* often you call this function!
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*
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* @param active Whether the Compositor should be resumed (@c true) or suspended (@c false)
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* @return void
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* @see suspend
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* @see resume
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* @see isActive
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* @see isCompositingPossible
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* @see isOpenGLBroken
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**/
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// NOTICE this is atm. for script usage *ONLY* and needs to be extended like resume / suspend are
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// if intended to be used from within KWin code!
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Q_SCRIPTABLE void setCompositing(bool active);
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/**
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* Actual slot to perform the toggling compositing.
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* That is if the Compositor is suspended it will be resumed and if the Compositor is active
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* it will be suspended.
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* Invoked primarily by the keybinding.
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* TODO: make private slot
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**/
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void slotToggleCompositing();
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/**
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* Re-initializes the Compositor completely.
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* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
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**/
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void slotReinitialize();
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/**
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* Schedules a new repaint if no repaint is currently scheduled.
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**/
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void scheduleRepaint();
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void checkUnredirect();
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void checkUnredirect(bool force);
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void updateCompositeBlocking();
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void updateCompositeBlocking(KWin::Client* c);
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// For the D-Bus interface
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Q_SIGNALS:
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Q_SCRIPTABLE void compositingToggled(bool active);
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protected:
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void timerEvent(QTimerEvent *te);
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private Q_SLOTS:
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void setup();
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/**
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* Called from setupCompositing() when the CompositingPrefs are ready.
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**/
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void slotCompositingOptionsInitialized();
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void finish();
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/**
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* Restarts the Compositor if running.
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* That is the Compositor will be stopped and started again.
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**/
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void restart();
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void fallbackToXRenderCompositing();
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void performCompositing();
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void delayedCheckUnredirect();
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void slotConfigChanged();
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void releaseCompositorSelection();
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void deleteUnusedSupportProperties();
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private:
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void setCompositeTimer();
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bool windowRepaintsPending() const;
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/**
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* Whether the Compositor is currently suspended, 8 bits encoding the reason
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**/
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SuspendReasons m_suspended;
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QBasicTimer compositeTimer;
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CompositorSelectionOwner* cm_selection;
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QTimer m_releaseSelectionTimer;
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QList<xcb_atom_t> m_unusedSupportProperties;
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QTimer m_unusedSupportPropertyTimer;
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qint64 vBlankInterval, fpsInterval;
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int m_xrrRefreshRate;
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QElapsedTimer nextPaintReference;
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QRegion repaints_region;
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QTimer unredirectTimer;
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bool forceUnredirectCheck;
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QTimer compositeResetTimer; // for compressing composite resets
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bool m_finishing; // finish() sets this variable while shutting down
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bool m_starting; // start() sets this variable while starting
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qint64 m_timeSinceLastVBlank;
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Scene *m_scene;
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bool m_waitingForFrameRendered;
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KWIN_SINGLETON_VARIABLE(Compositor, s_compositor)
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};
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}
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# endif // KWIN_COMPOSITE_H
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