kwin/effects/mousemark/mousemark.cpp
Martin Gräßlin 987fd41d24 Port KWin/Effects from KDebug to QDebug
Still using KDE4Support as it's used in other areas.
2013-09-02 11:03:29 +02:00

266 lines
9.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "mousemark.h"
// KConfigSkeleton
#include "mousemarkconfig.h"
#include <QAction>
#include <kwinconfig.h>
#include <kwinglutils.h>
#include <kactioncollection.h>
#include <KDE/KGlobalAccel>
#include <KDE/KLocalizedString>
#include <math.h>
#include <QDebug>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <xcb/render.h>
#endif
namespace KWin
{
#define NULL_POINT (QPoint( -1, -1 )) // null point is (0,0), which is valid :-/
KWIN_EFFECT(mousemark, MouseMarkEffect)
MouseMarkEffect::MouseMarkEffect()
{
KActionCollection* actionCollection = new KActionCollection(this);
QAction* a = actionCollection->addAction(QStringLiteral("ClearMouseMarks"));
a->setText(i18n("Clear All Mouse Marks"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::SHIFT + Qt::META + Qt::Key_F11);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::SHIFT + Qt::META + Qt::Key_F11);
connect(a, SIGNAL(triggered(bool)), this, SLOT(clear()));
a = actionCollection->addAction(QStringLiteral("ClearLastMouseMark"));
a->setText(i18n("Clear Last Mouse Mark"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::SHIFT + Qt::META + Qt::Key_F12);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::SHIFT + Qt::META + Qt::Key_F12);
connect(a, SIGNAL(triggered(bool)), this, SLOT(clearLast()));
connect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)),
this, SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)));
connect(effects, SIGNAL(screenLockingChanged(bool)), SLOT(screenLockingChanged(bool)));
reconfigure(ReconfigureAll);
arrow_start = NULL_POINT;
effects->startMousePolling(); // We require it to detect activation as well
}
MouseMarkEffect::~MouseMarkEffect()
{
effects->stopMousePolling();
}
static int width_2 = 1;
void MouseMarkEffect::reconfigure(ReconfigureFlags)
{
MouseMarkConfig::self()->readConfig();
width = MouseMarkConfig::lineWidth();
width_2 = width / 2;
color = MouseMarkConfig::color();
color.setAlphaF(1.0);
}
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
void MouseMarkEffect::addRect(const QPoint &p1, const QPoint &p2, xcb_rectangle_t *r, xcb_render_color_t *c)
{
r->x = qMin(p1.x(), p2.x()) - width_2;
r->y = qMin(p1.y(), p2.y()) - width_2;
r->width = qAbs(p1.x()-p2.x()) + 1 + width_2;
r->height = qAbs(p1.y()-p2.y()) + 1 + width_2;
// fast move -> large rect, <strike>tess...</strike> interpolate a line
if (r->width > 3*width/2 && r->height > 3*width/2) {
const int n = sqrt(r->width*r->width + r->height*r->height) / width;
xcb_rectangle_t *rects = new xcb_rectangle_t[n-1];
const int w = p1.x() < p2.x() ? r->width : -r->width;
const int h = p1.y() < p2.y() ? r->height : -r->height;
for (int i = 1; i < n; ++i) {
rects[i-1].x = p1.x() + i*w/n;
rects[i-1].y = p1.y() + i*h/n;
rects[i-1].width = rects[i-1].height = width;
}
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, effects->xrenderBufferPicture(), *c, n - 1, rects);
delete [] rects;
r->x = p1.x();
r->y = p1.y();
r->width = r->height = width;
}
}
#endif
void MouseMarkEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
effects->paintScreen(mask, region, data); // paint normal screen
if (marks.isEmpty() && drawing.isEmpty())
return;
if ( effects->isOpenGLCompositing()) {
#ifndef KWIN_HAVE_OPENGLES
glEnable(GL_LINE_SMOOTH);
#endif
glLineWidth(width);
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
vbo->setColor(color);
ShaderBinder binder(ShaderManager::ColorShader);
QVector<float> verts;
foreach (const Mark & mark, marks) {
verts.clear();
verts.reserve(mark.size() * 2);
foreach (const QPoint & p, mark) {
verts << p.x() << p.y();
}
vbo->setData(verts.size() / 2, 2, verts.data(), NULL);
vbo->render(GL_LINE_STRIP);
}
if (!drawing.isEmpty()) {
verts.clear();
verts.reserve(drawing.size() * 2);
foreach (const QPoint & p, drawing) {
verts << p.x() << p.y();
}
vbo->setData(verts.size() / 2, 2, verts.data(), NULL);
vbo->render(GL_LINE_STRIP);
}
glLineWidth(1.0);
#ifndef KWIN_HAVE_OPENGLES
glDisable(GL_LINE_SMOOTH);
#endif
}
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if ( effects->compositingType() == XRenderCompositing) {
xcb_render_color_t c = preMultiply(color);
for (int i = 0; i < marks.count(); ++i) {
const int n = marks[i].count() - 1;
if (n > 0) {
xcb_rectangle_t *rects = new xcb_rectangle_t[n];
for (int j = 0; j < marks[i].count()-1; ++j) {
addRect(marks[i][j], marks[i][j+1], &rects[j], &c);
}
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, effects->xrenderBufferPicture(), c, n, rects);
delete [] rects;
}
}
const int n = drawing.count() - 1;
if (n > 0) {
xcb_rectangle_t *rects = new xcb_rectangle_t[n];
for (int i = 0; i < n; ++i)
addRect(drawing[i], drawing[i+1], &rects[i], &c);
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, effects->xrenderBufferPicture(), c, n, rects);
delete [] rects;
}
}
#endif
}
void MouseMarkEffect::slotMouseChanged(const QPoint& pos, const QPoint&,
Qt::MouseButtons, Qt::MouseButtons,
Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers)
{
if (modifiers == (Qt::META | Qt::SHIFT | Qt::CTRL)) { // start/finish arrow
if (arrow_start != NULL_POINT) {
marks.append(createArrow(arrow_start, pos));
arrow_start = NULL_POINT;
effects->addRepaintFull();
return;
} else
arrow_start = pos;
}
if (arrow_start != NULL_POINT)
return;
// TODO the shortcuts now trigger this right before they're activated
if (modifiers == (Qt::META | Qt::SHIFT)) { // activated
if (drawing.isEmpty())
drawing.append(pos);
if (drawing.last() == pos)
return;
QPoint pos2 = drawing.last();
drawing.append(pos);
QRect repaint = QRect(qMin(pos.x(), pos2.x()), qMin(pos.y(), pos2.y()),
qMax(pos.x(), pos2.x()), qMax(pos.y(), pos2.y()));
repaint.adjust(-width, -width, width, width);
effects->addRepaint(repaint);
} else if (!drawing.isEmpty()) {
marks.append(drawing);
drawing.clear();
}
}
void MouseMarkEffect::clear()
{
drawing.clear();
marks.clear();
effects->addRepaintFull();
}
void MouseMarkEffect::clearLast()
{
if (arrow_start != NULL_POINT) {
arrow_start = NULL_POINT;
} else if (!drawing.isEmpty()) {
drawing.clear();
effects->addRepaintFull();
} else if (!marks.isEmpty()) {
marks.pop_back();
effects->addRepaintFull();
}
}
MouseMarkEffect::Mark MouseMarkEffect::createArrow(QPoint arrow_start, QPoint arrow_end)
{
Mark ret;
double angle = atan2((double)(arrow_end.y() - arrow_start.y()), (double)(arrow_end.x() - arrow_start.x()));
ret += arrow_start + QPoint(50 * cos(angle + M_PI / 6),
50 * sin(angle + M_PI / 6)); // right one
ret += arrow_start;
ret += arrow_end;
ret += arrow_start; // it's connected lines, so go back with the middle one
ret += arrow_start + QPoint(50 * cos(angle - M_PI / 6),
50 * sin(angle - M_PI / 6)); // left one
return ret;
}
void MouseMarkEffect::screenLockingChanged(bool locked)
{
if (!marks.isEmpty() || !drawing.isEmpty()) {
effects->addRepaintFull();
}
// disable mouse polling while screen is locked.
if (locked) {
effects->stopMousePolling();
} else {
effects->startMousePolling();
}
}
bool MouseMarkEffect::isActive() const
{
return (!marks.isEmpty() || !drawing.isEmpty()) && !effects->isScreenLocked();
}
} // namespace
#include "mousemark.moc"