2c26215d7e
Summary: This patch implements using EGL_IMG_context_priority to request high-priority rendering contexts if the extension is available. EGL_IMG_context_priority is currently used in this fashion by e.g. Android's SurfaceFlinger (RenderEngine.cpp) and libweston (gl-renderer.c) and seems promising given this widespread acceptance. Reviewers: #kwin, graesslin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D11572 |
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abstract_egl_backend.cpp | ||
abstract_egl_backend.h | ||
backend.cpp | ||
backend.h | ||
CMakeLists.txt | ||
swap_profiler.cpp | ||
swap_profiler.h | ||
texture.cpp | ||
texture.h |