kwin/effects/mouseclick/mouseclick.cpp
Filip Wieladek 378a4f8fe4 Mouse Click animation effect
An effect which visualy animates when a mouse button is pressed or
released.

REVIEW: 105780
BUG: 309006
FIXED-IN: 4.10
2012-10-26 09:47:22 +02:00

315 lines
9.8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Filip Wieladek <wattos@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "mouseclick.h"
#include <kwinconfig.h>
#include <kwinglutils.h>
#include <KDE/KAction>
#include <KDE/KActionCollection>
#include <KDE/KConfigGroup>
#include <math.h>
namespace KWin
{
KWIN_EFFECT(mouseclick, MouseClickEffect)
KWIN_EFFECT_SUPPORTED(mouseclick, MouseClickEffect::supported())
MouseClickEffect::MouseClickEffect()
{
m_enabled = false;
KActionCollection* actionCollection = new KActionCollection(this);
KAction* a = static_cast<KAction*>(actionCollection->addAction("ToggleMouseClick"));
a->setText(i18n("Toggle Effect"));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_Asterisk));
connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleEnabled()));
connect(effects, SIGNAL(mouseChanged(QPoint, QPoint, Qt::MouseButtons, Qt::MouseButtons, Qt::KeyboardModifiers, Qt::KeyboardModifiers)),
this, SLOT(slotMouseChanged(QPoint, QPoint, Qt::MouseButtons, Qt::MouseButtons, Qt::KeyboardModifiers, Qt::KeyboardModifiers)));
reconfigure(ReconfigureAll);
m_buttons[0] = new MouseButton(i18n("Left"), Qt::LeftButton);
m_buttons[1] = new MouseButton(i18n("Right"), Qt::RightButton);
m_buttons[2] = new MouseButton(i18n("Middle"), Qt::MiddleButton);
}
MouseClickEffect::~MouseClickEffect()
{
effects->stopMousePolling();
foreach (const MouseEvent* click, m_clicks) {
delete click;
}
m_clicks.clear();
for (int i = 0; i < BUTTON_COUNT; ++i) {
delete m_buttons[i];
}
}
bool MouseClickEffect::supported()
{
return effects->isOpenGLCompositing();
}
void MouseClickEffect::reconfigure(ReconfigureFlags)
{
KConfigGroup conf = EffectsHandler::effectConfig("MouseClick");
m_colors[0] = conf.readEntry("Color1", QColor(Qt::red));
m_colors[1] = conf.readEntry("Color2", QColor(Qt::green));
m_colors[2] = conf.readEntry("Color3", QColor(Qt::blue));
m_lineWidth = conf.readEntry("LineWidth", 1.f);
m_ringLife = conf.readEntry("RingLife", 300);
m_ringMaxSize = conf.readEntry("RingSize", 20);
m_ringCount = conf.readEntry("RingCount", 2);
m_showText = conf.readEntry("ShowText", true);
m_font = conf.readEntry("Font", QFont());
}
void MouseClickEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
foreach (MouseEvent* click, m_clicks) {
click->m_time += time;
}
for (int i = 0; i < BUTTON_COUNT; ++i) {
if (m_buttons[i]->m_isPressed) {
m_buttons[i]->m_time += time;
}
}
while (m_clicks.size() > 0) {
MouseEvent* first = m_clicks[0];
if (first->m_time <= m_ringLife) {
break;
}
m_clicks.pop_front();
delete first;
}
effects->prePaintScreen(data, time);
}
void MouseClickEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
effects->paintScreen(mask, region, data);
paintScreenSetup(mask, region, data);
foreach (const MouseEvent* click, m_clicks) {
for (int i = 0; i < m_ringCount; ++i) {
float alpha = computeAlpha(click, i);
float size = computeRadius(click, i);
if (size > 0 && alpha > 0) {
QColor color = m_colors[click->m_button];
color.setAlphaF(alpha);
drawCircle(color, click->m_pos.x(), click->m_pos.y(), size);
}
}
if (m_showText && click->m_frame) {
float frameAlpha = (click->m_time * 2.0f - m_ringLife) / m_ringLife;
frameAlpha = frameAlpha < 0 ? 1 : -(frameAlpha * frameAlpha) + 1;
click->m_frame->render(infiniteRegion(), frameAlpha, frameAlpha);
}
}
paintScreenFinish(mask, region, data);
}
void MouseClickEffect::postPaintScreen()
{
effects->postPaintScreen();
repaint();
}
float MouseClickEffect::computeRadius(const MouseEvent* click, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
if (click->m_press) {
return ((click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
return ((m_ringLife - click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
float MouseClickEffect::computeAlpha(const MouseEvent* click, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
return (m_ringLife - (float)click->m_time - ringDistance * (ring)) / m_ringLife;
}
void MouseClickEffect::slotMouseChanged(const QPoint& pos, const QPoint&,
Qt::MouseButtons buttons, Qt::MouseButtons oldButtons,
Qt::KeyboardModifiers, Qt::KeyboardModifiers)
{
MouseEvent* m = NULL;
for (int i = 0; i < BUTTON_COUNT; ++i) {
MouseButton* b = m_buttons[i];
if (isPressed(b->m_button, buttons, oldButtons)) {
m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelDown), true);
} else if (isReleased(b->m_button, buttons, oldButtons) && b->m_time > m_ringLife) {
m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelUp), false);
}
b->setPressed(b->m_button & buttons);
}
if (m) {
m_clicks.append(m);
}
repaint();
}
EffectFrame* MouseClickEffect::createEffectFrame(const QPoint& pos, const QString& text) {
if (!m_showText) {
return NULL;
}
QPoint point(pos.x() + m_ringMaxSize, pos.y());
EffectFrame* frame = effects->effectFrame(EffectFrameStyled, false, point, Qt::AlignLeft);
frame->setFont(m_font);
frame->setText(text);
return frame;
}
void MouseClickEffect::repaint()
{
if (m_clicks.size() > 0) {
int xmin = effects->workspaceWidth();
int ymin = effects->workspaceHeight();
int xmax = 0;
int ymax = 0;
int yfontMax = 0;
foreach (MouseEvent* click, m_clicks) {
QRect fontGeo = click->m_frame->geometry();
xmin = qMin<int>(xmin, click->m_pos.x());
ymin = qMin<int>(ymin, click->m_pos.y());
xmax = qMax<int>(xmax, click->m_pos.x() + (fontGeo.width() + 10));
ymax = qMax<int>(ymax, click->m_pos.y());
yfontMax = qMax<int>(yfontMax, fontGeo.height() + 10);
}
int radius = m_ringMaxSize + m_lineWidth;
int yradius = yfontMax / 2 > radius ? yfontMax / 2 : radius;
QRect repaint(xmin - radius, ymin - yradius, xmax - xmin + radius * 2 , ymax - ymin + yradius * 2);
effects->addRepaint(repaint);
}
}
bool MouseClickEffect::isReleased(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons)
{
return !(button & buttons) && (button & oldButtons);
}
bool MouseClickEffect::isPressed(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons)
{
return (button & buttons) && !(button & oldButtons);
}
void MouseClickEffect::toggleEnabled()
{
m_enabled = !m_enabled;
if (m_clicks.size() > 0) {
foreach (const MouseEvent* click, m_clicks) {
delete click;
}
}
m_clicks.clear();
for (int i = 0; i < BUTTON_COUNT; ++i) {
m_buttons[i]->m_time = 0;
m_buttons[i]->m_isPressed = false;
}
if (m_enabled) {
effects->startMousePolling();
} else {
effects->stopMousePolling();
}
}
bool MouseClickEffect::isActive() const
{
return m_enabled && (m_clicks.size() > 0);
}
void MouseClickEffect::drawCircle(const QColor& color, float cx, float cy, float r)
{
drawCircleGl(color, cx, cy, r);
}
void MouseClickEffect::paintScreenSetup(int mask, QRegion region, ScreenPaintData& data)
{
paintScreenSetupGl(mask, region, data);
}
void MouseClickEffect::paintScreenFinish(int mask, QRegion region, ScreenPaintData& data)
{
paintScreenFinishGl(mask, region, data);
}
void MouseClickEffect::drawCircleGl(const QColor& color, float cx, float cy, float r)
{
static int num_segments = 80;
static float theta = 2 * 3.1415926 / float(num_segments);
static float c = cosf(theta); //precalculate the sine and cosine
static float s = sinf(theta);
float t;
float x = r;//we start at angle = 0
float y = 0;
GLVertexBuffer* vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(num_segments * 2);
for (int ii = 0; ii < num_segments; ++ii) {
verts << x + cx << y + cy;//output vertex
//apply the rotation matrix
t = x;
x = c * x - s * y;
y = s * t + c * y;
}
vbo->setData(verts.size() / 2, 2, verts.data(), NULL);
vbo->render(GL_LINE_LOOP);
}
void MouseClickEffect::paintScreenSetupGl(int, QRegion, ScreenPaintData&)
{
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
}
glLineWidth(m_lineWidth);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void MouseClickEffect::paintScreenFinishGl(int, QRegion, ScreenPaintData&)
{
glDisable(GL_BLEND);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->popShader();
}
}
} // namespace
#include "mouseclick.moc"