38267e8ac6
svn path=/trunk/KDE/kdebase/workspace/; revision=672194
789 lines
28 KiB
C++
789 lines
28 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "presentwindows.h"
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#include <kactioncollection.h>
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#include <kaction.h>
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#include <klocale.h>
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#include <QMouseEvent>
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#include <qpainter.h>
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#include <math.h>
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#include <assert.h>
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#include <limits.h>
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namespace KWin
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{
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KWIN_EFFECT( presentwindows, PresentWindowsEffect )
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PresentWindowsEffect::PresentWindowsEffect()
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: mShowWindowsFromAllDesktops ( false )
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, mActivated( false )
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, mActiveness( 0.0 )
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, mRearranging( 1.0 )
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, hasKeyboardGrab( false )
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, mHoverWindow( NULL )
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#ifdef HAVE_OPENGL
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, filterTexture( NULL )
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#endif
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{
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KConfigGroup conf = effects->effectConfig("PresentWindows");
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KActionCollection* actionCollection = new KActionCollection( this );
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KAction* a = (KAction*)actionCollection->addAction( "Expose" );
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a->setText( i18n("Toggle Expose effect" ));
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a->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::Key_F10));
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connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleActive()));
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KAction* b = (KAction*)actionCollection->addAction( "ExposeAll" );
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b->setText( i18n("Toggle Expose effect (incl other desktops)" ));
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b->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::Key_F11));
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connect(b, SIGNAL(triggered(bool)), this, SLOT(toggleActiveAllDesktops()));
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borderActivate = (ElectricBorder)conf.readEntry("BorderActivate", (int)ElectricTopRight);
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borderActivateAll = (ElectricBorder)conf.readEntry("BorderActivateAll", (int)ElectricNone);
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effects->reserveElectricBorder( borderActivate );
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effects->reserveElectricBorder( borderActivateAll );
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}
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PresentWindowsEffect::~PresentWindowsEffect()
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{
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effects->unreserveElectricBorder( borderActivate );
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effects->unreserveElectricBorder( borderActivateAll );
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discardFilterTexture();
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}
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void PresentWindowsEffect::prePaintScreen( int* mask, QRegion* region, int time )
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{
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// How long does it take for the effect to get it's full strength (in ms)
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const float changeTime = 300;
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if(mActivated)
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{
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mActiveness = qMin(1.0f, mActiveness + time/changeTime);
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if( mRearranging < 1 )
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mRearranging = qMin(1.0f, mRearranging + time/changeTime);
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}
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else if(mActiveness > 0.0f)
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{
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mActiveness = qMax(0.0f, mActiveness - time/changeTime);
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if(mActiveness <= 0.0f)
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effectTerminated();
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}
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// We need to mark the screen windows as transformed. Otherwise the whole
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// screen won't be repainted, resulting in artefacts
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if( mActiveness > 0.0f )
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*mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen(mask, region, time);
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}
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void PresentWindowsEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time )
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{
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if( mActiveness > 0.0f )
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{
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if( mWindowData.contains(w) )
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{
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// This window will be transformed by the effect
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*mask |= Effect::PAINT_WINDOW_TRANSFORMED;
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE );
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
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// If it's minimized window or on another desktop and effect is not
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// fully active, then apply some transparency
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if( mActiveness < 1.0f && (w->isMinimized() || !w->isOnCurrentDesktop() ))
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*mask |= Effect::PAINT_WINDOW_TRANSLUCENT;
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// Change window's hover according to cursor pos
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WindowData& windata = mWindowData[w];
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const float hoverchangetime = 200;
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if( windata.area.contains(cursorPos()) )
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windata.hover = qMin(1.0f, windata.hover + time / hoverchangetime);
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else
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windata.hover = qMax(0.0f, windata.hover - time / hoverchangetime);
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}
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else if( !w->isDesktop())
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w->disablePainting( EffectWindow::PAINT_DISABLED );
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}
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effects->prePaintWindow( w, mask, paint, clip, time );
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}
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void PresentWindowsEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data );
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#ifdef HAVE_OPENGL
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if( filterTexture && region.intersects( filterTextureRect ))
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{
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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filterTexture->bind();
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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filterTexture->render( mask, region, filterTextureRect );
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filterTexture->unbind();
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glPopAttrib();
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}
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#endif
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}
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void PresentWindowsEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if(mActiveness > 0.0f && mWindowData.contains(w))
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{
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// Change window's position and scale
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const WindowData& windata = mWindowData[w];
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if( mRearranging < 1 ) // rearranging
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{
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if( windata.old_area.isEmpty()) // no old position
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{
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data.xScale = windata.scale;
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data.yScale = windata.scale;
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data.xTranslate = windata.area.left() - w->x();
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data.yTranslate = windata.area.top() - w->y();
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data.opacity *= interpolate(0.0, 1.0, mRearranging);
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}
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else
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{
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data.xScale = interpolate(windata.old_scale, windata.scale, mRearranging);
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data.yScale = interpolate(windata.old_scale, windata.scale, mRearranging);
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data.xTranslate = (int)interpolate(windata.old_area.left() - w->x(),
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windata.area.left() - w->x(), mRearranging);
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data.yTranslate = (int)interpolate(windata.old_area.top() - w->y(),
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windata.area.top() - w->y(), mRearranging);
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}
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}
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else
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{
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data.xScale = interpolate(data.xScale, windata.scale, mActiveness);
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data.yScale = interpolate(data.xScale, windata.scale, mActiveness);
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data.xTranslate = (int)interpolate(data.xTranslate, windata.area.left() - w->x(), mActiveness);
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data.yTranslate = (int)interpolate(data.yTranslate, windata.area.top() - w->y(), mActiveness);
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}
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// Darken all windows except for the one under the cursor
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data.brightness *= interpolate(1.0, 0.7, mActiveness * (1.0f - windata.hover));
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// If it's minimized window or on another desktop and effect is not
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// fully active, then apply some transparency
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if( mActiveness < 1.0f && (w->isMinimized() || !w->isOnCurrentDesktop() ))
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data.opacity *= interpolate(0.0, 1.0, mActiveness);
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}
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// Call the next effect.
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effects->paintWindow( w, mask, region, data );
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}
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void PresentWindowsEffect::postPaintScreen()
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{
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if( mActivated && mActiveness < 1.0 ) // activating effect
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effects->addRepaintFull();
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if( mActivated && mRearranging < 1.0 ) // rearranging
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effects->addRepaintFull();
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if( !mActivated && mActiveness > 0.0 ) // deactivating effect
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effects->addRepaintFull();
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foreach( const WindowData& d, mWindowData )
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{
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if( d.hover > 0 && d.hover < 1 ) // changing highlight
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effects->addRepaintFull();
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}
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// Call the next effect.
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effects->postPaintScreen();
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}
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void PresentWindowsEffect::windowInputMouseEvent( Window w, QEvent* e )
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{
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assert( w == mInput );
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if( e->type() == QEvent::MouseMove )
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{ // Repaint if the hovered-over window changed.
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// (No need to use cursorMoved(), this takes care of it as well)
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for( DataHash::ConstIterator it = mWindowData.begin();
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it != mWindowData.end();
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++it )
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{
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if( (*it).area.contains( cursorPos()))
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{
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if( mHoverWindow != it.key())
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{
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mHoverWindow = it.key();
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effects->addRepaintFull(); // screen is transformed, so paint all
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}
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return;
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}
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}
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return;
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}
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if( e->type() != QEvent::MouseButtonPress )
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return;
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if( static_cast< QMouseEvent* >( e )->button() != Qt::LeftButton )
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{
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setActive( false );
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return;
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}
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// Find out which window (if any) was clicked and activate it
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QPoint pos = static_cast< QMouseEvent* >( e )->pos();
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for( DataHash::iterator it = mWindowData.begin();
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it != mWindowData.end(); ++it )
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{
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if( it.value().area.contains(pos) )
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{
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effects->activateWindow( it.key() );
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// mWindowData gets cleared and rebuilt when a window is
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// activated, so it's dangerous (and unnecessary) to continue
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break;
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}
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}
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// Deactivate effect, no matter if any window was actually activated
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setActive(false);
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}
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void PresentWindowsEffect::windowClosed( EffectWindow* w )
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{
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if( mHoverWindow == w )
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mHoverWindow = NULL;
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mWindowsToPresent.remove( w );
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rearrangeWindows();
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}
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void PresentWindowsEffect::setActive(bool active)
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{
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if( mActivated == active )
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return;
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mActivated = active;
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mHoverWindow = NULL;
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if( mActivated )
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{
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mWindowData.clear();
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effectActivated();
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mActiveness = 0;
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windowFilter.clear();
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mWindowsToPresent.clear();
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const EffectWindowList& originalwindowlist = effects->stackingOrder();
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// Filter out special windows such as panels and taskbars
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foreach( EffectWindow* window, originalwindowlist )
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{
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if( window->isSpecialWindow() )
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continue;
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if( window->isDeleted())
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continue;
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if( !mShowWindowsFromAllDesktops && !window->isOnCurrentDesktop() )
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continue;
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mWindowsToPresent.append(window);
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}
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rearrangeWindows();
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}
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else
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{
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mWindowsToPresent.clear();
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mRearranging = 1; // turn off
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mActiveness = 1; // go back from arranged position
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discardFilterTexture();
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}
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effects->addRepaintFull(); // trigger next animation repaint
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}
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void PresentWindowsEffect::effectActivated()
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{
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// Create temporary input window to catch mouse events
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mInput = effects->createFullScreenInputWindow( this, Qt::PointingHandCursor );
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hasKeyboardGrab = effects->grabKeyboard( this );
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}
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void PresentWindowsEffect::effectTerminated()
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{
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// Destroy the temporary input window
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effects->destroyInputWindow( mInput );
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if( hasKeyboardGrab )
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effects->ungrabKeyboard();
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hasKeyboardGrab = false;
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}
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void PresentWindowsEffect::rearrangeWindows()
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{
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if( !mActivated )
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return;
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EffectWindowList windowlist;
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if( windowFilter.isEmpty())
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windowlist = mWindowsToPresent;
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else
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{
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foreach( EffectWindow* w, mWindowsToPresent )
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{
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if( w->caption().contains( windowFilter, Qt::CaseInsensitive )
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|| w->windowClass().contains( windowFilter, Qt::CaseInsensitive ))
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windowlist.append( w );
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}
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}
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if( windowlist.isEmpty())
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{
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mWindowData.clear();
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effects->addRepaintFull();
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return;
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}
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if( !mWindowData.isEmpty()) // this is not the first arranging
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{
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bool rearrange = canRearrangeClosest( windowlist ); // called before manipulating mWindowData
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DataHash newdata;
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EffectWindowList newlist = windowlist;
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EffectWindowList oldlist = mWindowData.keys();
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qSort( newlist );
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qSort( oldlist );
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for( DataHash::ConstIterator it = mWindowData.begin();
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it != mWindowData.end();
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++it )
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if( windowlist.contains( it.key())) // remove windows that are not in the window list
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newdata[ it.key() ] = *it;
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mWindowData = newdata;
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if( !rearrange && newlist == oldlist )
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return;
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for( DataHash::Iterator it = mWindowData.begin();
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it != mWindowData.end();
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++it )
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{
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(*it).old_area = (*it).area;
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(*it).old_scale = (*it).scale;
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}
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// Initialize new entries
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foreach( EffectWindow* w, windowlist )
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if( !mWindowData.contains( w ))
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{
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mWindowData[ w ].hover = 0;
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}
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mRearranging = 0; // start animation again
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}
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// Calculate new positions and scales for windows
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// calculateWindowTransformationsDumb( windowlist );
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// calculateWindowTransformationsKompose( windowlist );
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calculateWindowTransformationsClosest( windowlist );
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// Schedule entire desktop to be repainted
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effects->addRepaintFull();
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}
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void PresentWindowsEffect::calculateWindowTransformationsDumb(EffectWindowList windowlist)
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{
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// Calculate number of rows/cols
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int rows = windowlist.count() / 4 + 1;
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int cols = windowlist.count() / rows + windowlist.count() % rows;
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// Get rect which we can use on current desktop. This excludes e.g. panels
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QRect placementRect = effects->clientArea( PlacementArea, QPoint( 0, 0 ), 0 );
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// Size of one cell
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int cellwidth = placementRect.width() / cols;
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int cellheight = placementRect.height() / rows;
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kDebug() << k_funcinfo << "Got " << windowlist.count() << " clients, using " << rows << "x" << cols << " grid" << endl;
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// Calculate position and scale factor for each window
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int i = 0;
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foreach( EffectWindow* window, windowlist )
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{
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// Row/Col of this window
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int r = i / cols;
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int c = i % cols;
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mWindowData[window].hover = 0.0f;
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mWindowData[window].scale = qMin(cellwidth / (float)window->width(), cellheight / (float)window->height());
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mWindowData[window].area.setLeft(placementRect.left() + cellwidth * c);
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mWindowData[window].area.setTop(placementRect.top() + cellheight * r);
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mWindowData[window].area.setWidth((int)(window->width() * mWindowData[window].scale));
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mWindowData[window].area.setHeight((int)(window->height() * mWindowData[window].scale));
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kDebug() << k_funcinfo << "Window '" << window->caption() << "' gets moved to (" <<
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mWindowData[window].area.left() << "; " << mWindowData[window].area.right() <<
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"), scale: " << mWindowData[window].scale << endl;
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i++;
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}
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}
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float PresentWindowsEffect::windowAspectRatio(EffectWindow* c)
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{
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return c->width() / (float)c->height();
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}
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int PresentWindowsEffect::windowWidthForHeight(EffectWindow* c, int h)
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{
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return (int)((h / (float)c->height()) * c->width());
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}
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int PresentWindowsEffect::windowHeightForWidth(EffectWindow* c, int w)
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{
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return (int)((w / (float)c->width()) * c->height());
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}
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void PresentWindowsEffect::calculateWindowTransformationsKompose(EffectWindowList windowlist)
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{
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// Get rect which we can use on current desktop. This excludes e.g. panels
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QRect availRect = effects->clientArea( PlacementArea, QPoint( 0, 0 ), effects->currentDesktop());
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// Following code is taken from Kompose 0.5.4, src/komposelayout.cpp
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int spacing = 10;
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int rows, columns;
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float parentRatio = availRect.width() / (float)availRect.height();
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// Use more columns than rows when parent's width > parent's height
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if ( parentRatio > 1 )
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{
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columns = (int)ceil( sqrt(windowlist.count()) );
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rows = (int)ceil( (double)windowlist.count() / (double)columns );
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}
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else
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{
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rows = (int)ceil( sqrt(windowlist.count()) );
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columns = (int)ceil( (double)windowlist.count() / (double)rows );
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}
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kDebug() << k_funcinfo << "Using " << rows << " rows & " << columns << " columns for " << windowlist.count() << " clients" << endl;
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// Calculate width & height
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int w = (availRect.width() - (columns+1) * spacing ) / columns;
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int h = (availRect.height() - (rows+1) * spacing ) / rows;
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EffectWindowList::iterator it( windowlist.begin() );
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QList<QRect> geometryRects;
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QList<int> maxRowHeights;
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// Process rows
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for ( int i=0; i<rows; ++i )
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{
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int xOffsetFromLastCol = 0;
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int maxHeightInRow = 0;
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// Process columns
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for ( int j=0; j<columns; ++j )
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{
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EffectWindow* window;
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// Check for end of List
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if ( it == windowlist.end() )
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break;
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window = *it;
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// Calculate width and height of widget
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float ratio = windowAspectRatio(window);
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int widgetw = 100;
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int widgeth = 100;
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int usableW = w;
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int usableH = h;
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// use width of two boxes if there is no right neighbour
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if (window == windowlist.last() && j != columns-1)
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{
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usableW = 2*w;
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}
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++it; // We need access to the neighbour in the following
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// expand if right neighbour has ratio < 1
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if (j != columns-1 && it != windowlist.end() && windowAspectRatio(*it) < 1)
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{
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int addW = w - windowWidthForHeight(*it, h);
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if ( addW > 0 )
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{
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usableW = w + addW;
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}
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}
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if ( ratio == -1 )
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{
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widgetw = w;
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widgeth = h;
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}
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else
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{
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double widthForHeight = windowWidthForHeight(window, usableH);
|
|
double heightForWidth = windowHeightForWidth(window, usableW);
|
|
if ( (ratio >= 1.0 && heightForWidth <= usableH) ||
|
|
(ratio < 1.0 && widthForHeight > usableW) )
|
|
{
|
|
widgetw = usableW;
|
|
widgeth = (int)heightForWidth;
|
|
}
|
|
else if ( (ratio < 1.0 && widthForHeight <= usableW) ||
|
|
(ratio >= 1.0 && heightForWidth > usableH) )
|
|
{
|
|
widgeth = usableH;
|
|
widgetw = (int)widthForHeight;
|
|
}
|
|
}
|
|
|
|
// Set the Widget's size
|
|
|
|
int alignmentXoffset = 0;
|
|
int alignmentYoffset = 0;
|
|
if ( i==0 && h > widgeth )
|
|
alignmentYoffset = h - widgeth;
|
|
if ( j==0 && w > widgetw )
|
|
alignmentXoffset = w - widgetw;
|
|
QRect geom( availRect.x() + j * (w + spacing) + spacing + alignmentXoffset + xOffsetFromLastCol,
|
|
availRect.y() + i * (h + spacing) + spacing + alignmentYoffset,
|
|
widgetw, widgeth );
|
|
geometryRects.append(geom);
|
|
|
|
// Set the x offset for the next column
|
|
if (alignmentXoffset==0)
|
|
xOffsetFromLastCol += widgetw-w;
|
|
if (maxHeightInRow < widgeth)
|
|
maxHeightInRow = widgeth;
|
|
}
|
|
maxRowHeights.append(maxHeightInRow);
|
|
}
|
|
|
|
int topOffset = 0;
|
|
for( int i = 0; i < rows; i++ )
|
|
{
|
|
for( int j = 0; j < columns; j++ )
|
|
{
|
|
int pos = i*columns + j;
|
|
if(pos >= windowlist.count())
|
|
break;
|
|
|
|
EffectWindow* window = windowlist[pos];
|
|
QRect geom = geometryRects[pos];
|
|
geom.setY( geom.y() + topOffset );
|
|
mWindowData[window].area = geom;
|
|
mWindowData[window].scale = geom.width() / (float)window->width();
|
|
mWindowData[window].hover = 0.0f;
|
|
|
|
kDebug() << k_funcinfo << "Window '" << window->caption() << "' gets moved to (" <<
|
|
mWindowData[window].area.left() << "; " << mWindowData[window].area.right() <<
|
|
"), scale: " << mWindowData[window].scale << endl;
|
|
}
|
|
if ( maxRowHeights[i]-h > 0 )
|
|
topOffset += maxRowHeights[i]-h;
|
|
}
|
|
}
|
|
|
|
void PresentWindowsEffect::calculateWindowTransformationsClosest(EffectWindowList windowlist)
|
|
{
|
|
QRect area = effects->clientArea( PlacementArea, QPoint( 0, 0 ), effects->currentDesktop());
|
|
int columns = int( ceil( sqrt( windowlist.count())));
|
|
int rows = int( ceil( windowlist.count() / double( columns )));
|
|
foreach( EffectWindow* w, windowlist )
|
|
mWindowData[ w ].slot = -1;
|
|
for(;;)
|
|
{
|
|
// Assign each window to the closest available slot
|
|
assignSlots( area, columns, rows );
|
|
// Leave only the closest window in each slot, remove further conflicts
|
|
getBestAssignments();
|
|
bool all_assigned = true;
|
|
foreach( EffectWindow* w, windowlist )
|
|
if( mWindowData[ w ].slot == -1 )
|
|
{
|
|
all_assigned = false;
|
|
break;
|
|
}
|
|
if( all_assigned )
|
|
break; // ok
|
|
}
|
|
int slotwidth = area.width() / columns;
|
|
int slotheight = area.height() / rows;
|
|
for( DataHash::Iterator it = mWindowData.begin();
|
|
it != mWindowData.end();
|
|
++it )
|
|
{
|
|
QRect geom( area.x() + ((*it).slot % columns ) * slotwidth,
|
|
area.y() + ((*it).slot / columns ) * slotheight,
|
|
slotwidth, slotheight );
|
|
geom.adjust( 10, 10, -10, -10 ); // borders
|
|
float scale;
|
|
EffectWindow* w = it.key();
|
|
if( geom.width() / float( w->width()) < geom.height() / float( w->height()))
|
|
{ // center vertically
|
|
scale = geom.width() / float( w->width());
|
|
geom.moveTop( geom.top() + ( geom.height() - int( w->height() * scale )) / 2 );
|
|
geom.setHeight( int( w->height() * scale ));
|
|
}
|
|
else
|
|
{ // center horizontally
|
|
scale = geom.height() / float( w->height());
|
|
geom.moveLeft( geom.left() + ( geom.width() - int( w->width() * scale )) / 2 );
|
|
geom.setWidth( int( w->width() * scale ));
|
|
}
|
|
(*it).area = geom;
|
|
(*it).scale = scale;
|
|
}
|
|
}
|
|
|
|
void PresentWindowsEffect::assignSlots( const QRect& area, int columns, int rows )
|
|
{
|
|
QVector< bool > taken;
|
|
taken.fill( false, columns * rows );
|
|
foreach( const WindowData& d, mWindowData )
|
|
{
|
|
if( d.slot != -1 )
|
|
taken[ d.slot ] = true;
|
|
}
|
|
int slotwidth = area.width() / columns;
|
|
int slotheight = area.height() / rows;
|
|
for( DataHash::Iterator it = mWindowData.begin();
|
|
it != mWindowData.end();
|
|
++it )
|
|
{
|
|
if( (*it).slot != -1 )
|
|
continue; // it already has a slot
|
|
QPoint pos = it.key()->geometry().center();
|
|
if( pos.x() < area.left())
|
|
pos.setX( area.left());
|
|
if( pos.x() > area.right())
|
|
pos.setX( area.right());
|
|
if( pos.y() < area.top())
|
|
pos.setY( area.top());
|
|
if( pos.y() > area.bottom())
|
|
pos.setY( area.bottom());
|
|
int distance = INT_MAX;
|
|
for( int x = 0;
|
|
x < columns;
|
|
++x )
|
|
for( int y = 0;
|
|
y < rows;
|
|
++y )
|
|
{
|
|
int slot = x + y * columns;
|
|
if( taken[ slot ] )
|
|
continue;
|
|
int xdiff = pos.x() - ( area.x() + slotwidth * x + slotwidth / 2 ); // slotwidth/2 for center
|
|
int ydiff = pos.y() - ( area.y() + slotheight * y + slotheight / 2 );
|
|
int dist = int( sqrt( xdiff * xdiff + ydiff * ydiff ));
|
|
if( dist < distance )
|
|
{
|
|
distance = dist;
|
|
(*it).slot = slot;
|
|
(*it).slot_distance = distance;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PresentWindowsEffect::getBestAssignments()
|
|
{
|
|
for( DataHash::Iterator it1 = mWindowData.begin();
|
|
it1 != mWindowData.end();
|
|
++it1 )
|
|
{
|
|
for( DataHash::ConstIterator it2 = mWindowData.begin();
|
|
it2 != mWindowData.end();
|
|
++it2 )
|
|
{
|
|
if( it1.key() != it2.key() && (*it1).slot == (*it2).slot
|
|
&& (*it1).slot_distance >= (*it2).slot_distance )
|
|
{
|
|
(*it1).slot = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PresentWindowsEffect::canRearrangeClosest(EffectWindowList windowlist)
|
|
{
|
|
QRect area = effects->clientArea( PlacementArea, QPoint( 0, 0 ), effects->currentDesktop());
|
|
int columns = int( ceil( sqrt( windowlist.count())));
|
|
int rows = int( ceil( windowlist.count() / double( columns )));
|
|
int old_columns = int( ceil( sqrt( mWindowData.count())));
|
|
int old_rows = int( ceil( mWindowData.count() / double( columns )));
|
|
return old_columns != columns || old_rows != rows;
|
|
}
|
|
|
|
bool PresentWindowsEffect::borderActivated( ElectricBorder border )
|
|
{
|
|
if( border == borderActivate && !mActivated )
|
|
{
|
|
toggleActive();
|
|
return true;
|
|
}
|
|
if( border == borderActivateAll && !mActivated )
|
|
{
|
|
toggleActiveAllDesktops();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void PresentWindowsEffect::grabbedKeyboardEvent( QKeyEvent* e )
|
|
{
|
|
if( e->type() != QEvent::KeyPress )
|
|
return;
|
|
if( e->key() == Qt::Key_Escape )
|
|
{
|
|
setActive( false );
|
|
return;
|
|
}
|
|
if( e->key() == Qt::Key_Backspace )
|
|
{
|
|
if( !windowFilter.isEmpty())
|
|
{
|
|
windowFilter.remove( windowFilter.length() - 1, 1 );
|
|
updateFilterTexture();
|
|
rearrangeWindows();
|
|
}
|
|
return;
|
|
}
|
|
if( e->key() == Qt::Key_Return || e->key() == Qt::Key_Enter )
|
|
{
|
|
if( mHoverWindow != NULL )
|
|
{
|
|
effects->activateWindow( mHoverWindow );
|
|
setActive( false );
|
|
return;
|
|
}
|
|
if( mWindowData.count() == 1 ) // only one window shown
|
|
{
|
|
effects->activateWindow( mWindowData.begin().key());
|
|
setActive( false );
|
|
}
|
|
return;
|
|
}
|
|
if( !e->text().isEmpty())
|
|
{
|
|
windowFilter.append( e->text());
|
|
updateFilterTexture();
|
|
rearrangeWindows();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void PresentWindowsEffect::discardFilterTexture()
|
|
{
|
|
#ifdef HAVE_OPENGL
|
|
delete filterTexture;
|
|
filterTexture = NULL;
|
|
#endif
|
|
}
|
|
|
|
void PresentWindowsEffect::updateFilterTexture()
|
|
{
|
|
#ifdef HAVE_OPENGL
|
|
discardFilterTexture();
|
|
if( windowFilter.isEmpty())
|
|
return;
|
|
QFont font;
|
|
font.setPointSize( font.pointSize() * 2 );
|
|
font.setBold( true );
|
|
QRect rect = QFontMetrics( font ).boundingRect( windowFilter );
|
|
const int border = 10;
|
|
rect.adjust( -border, -border, border, border );
|
|
QRect area = effects->clientArea( PlacementArea, QPoint( 0, 0 ), effects->currentDesktop());
|
|
QImage im( rect.width(), rect.height(), QImage::Format_ARGB32 );
|
|
QColor col = QPalette().color( QPalette::Highlight );
|
|
col.setAlpha( 128 ); // 0.5
|
|
im.fill( col.rgba());
|
|
QPainter p( &im );
|
|
p.setFont( font );
|
|
p.setPen( QPalette().color( QPalette::HighlightedText ) );
|
|
p.drawText( -rect.topLeft(), windowFilter );
|
|
p.end();
|
|
filterTexture = new GLTexture( im );
|
|
filterTextureRect = QRect( area.x() + ( area.width() - rect.width()) / 2,
|
|
area.y() + ( area.height() - rect.height()) / 2, rect.width(), rect.height());
|
|
effects->addRepaint( filterTextureRect );
|
|
#endif
|
|
}
|
|
|
|
} // namespace
|
|
#include "presentwindows.moc"
|