44b293211c
Instead, EffectsHandler itself loads the list of enabled effects (saved by the effects selector widget), also making use of their EnabledByDefault property, so if you haven't touched the config, you'll automatically get default effects. svn path=/trunk/KDE/kdebase/workspace/; revision=669036
357 lines
12 KiB
C++
357 lines
12 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
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Copyright (C) 2003 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_OPTIONS_H
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#define KWIN_OPTIONS_H
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#include <QObject>
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#include <QFont>
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#include <QPalette>
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#include <QStringList>
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#include <kdecoration_p.h>
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#include "placement.h"
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namespace KWin
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{
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class Client;
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class Options : public KDecorationOptions
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{
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public:
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Options();
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~Options();
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virtual unsigned long updateSettings();
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/*!
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Different focus policies:
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<ul>
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<li>ClickToFocus - Clicking into a window activates it. This is
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also the default.
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<li>FocusFollowsMouse - Moving the mouse pointer actively onto a
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normal window activates it. For convenience, the desktop and
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windows on the dock are excluded. They require clicking.
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<li>FocusUnderMouse - The window that happens to be under the
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mouse pointer becomes active. The invariant is: no window can
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have focus that is not under the mouse. This also means that
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Alt-Tab won't work properly and popup dialogs are usually
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unsable with the keyboard. Note that the desktop and windows on
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the dock are excluded for convenience. They get focus only when
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clicking on it.
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<li>FocusStrictlyUnderMouse - this is even worse than
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FocusUnderMouse. Only the window under the mouse pointer is
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active. If the mouse points nowhere, nothing has the focus. If
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the mouse points onto the desktop, the desktop has focus. The
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same holds for windows on the dock.
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Note that FocusUnderMouse and FocusStrictlyUnderMouse are not
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particulary useful. They are only provided for old-fashined
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die-hard UNIX people ;-)
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</ul>
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*/
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enum FocusPolicy { ClickToFocus, FocusFollowsMouse, FocusUnderMouse, FocusStrictlyUnderMouse };
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FocusPolicy focusPolicy;
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/**
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Whether clicking on a window raises it in FocusFollowsMouse
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mode or not.
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*/
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bool clickRaise;
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/**
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whether autoraise is enabled FocusFollowsMouse mode or not.
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*/
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bool autoRaise;
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/**
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autoraise interval
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*/
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int autoRaiseInterval;
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/**
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whether delay focus is enabled or not.
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*/
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bool delayFocus;
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/**
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delayed focus interval
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*/
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int delayFocusInterval;
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/**
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Whether shade hover is enabled or not
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*/
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bool shadeHover;
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/**
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shade hover interval
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*/
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int shadeHoverInterval;
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/**
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Different Alt-Tab-Styles:
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<ul>
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<li> KDE - the recommended KDE style. Alt-Tab opens a nice icon
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box that makes it easy to select the window you want to tab
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to. The order automatically adjusts to the most recently used
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windows. Note that KDE style does not work with the
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FocusUnderMouse and FocusStrictlyUnderMouse focus
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policies. Choose ClickToFocus or FocusFollowsMouse instead.
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<li> CDE - the old-fashion CDE style. Alt-Tab cycles between
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the windows in static order. The current window gets raised,
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the previous window gets lowered.
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</ul>
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*/
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enum AltTabStyle { KDE, CDE };
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AltTabStyle altTabStyle;
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// whether to see Xinerama screens separately for focus (in Alt+Tab, when activating next client)
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bool separateScreenFocus;
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// whether active Xinerama screen is the one with mouse (or with the active window)
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bool activeMouseScreen;
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/**
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* Xinerama options
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*/
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bool xineramaEnabled;
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bool xineramaPlacementEnabled;
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bool xineramaMovementEnabled;
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bool xineramaMaximizeEnabled;
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bool xineramaFullscreenEnabled;
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// number, or -1 = active screen (Workspace::activeScreen())
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int xineramaPlacementScreen;
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/**
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MoveResizeMode, either Tranparent or Opaque.
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*/
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enum MoveResizeMode { Transparent, Opaque };
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MoveResizeMode resizeMode;
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MoveResizeMode moveMode;
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static MoveResizeMode stringToMoveResizeMode( const QString& s );
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static const char* moveResizeModeToString( MoveResizeMode mode );
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Placement::Policy placement;
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bool focusPolicyIsReasonable()
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{
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return focusPolicy == ClickToFocus || focusPolicy == FocusFollowsMouse;
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}
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/**
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* whether we animate the shading of windows to titlebar or not
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*/
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bool animateShade;
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/**
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* the size of the zone that triggers snapping on desktop borders
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*/
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int borderSnapZone;
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/**
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* the number of animation steps (would this be general?)
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*/
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int windowSnapZone;
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/**
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* snap only when windows will overlap
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*/
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bool snapOnlyWhenOverlapping;
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/**
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* whether we animate the minimization of windows or not
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*/
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bool animateMinimize;
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/**
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* Animation speed (0 .. 10 )
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*/
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int animateMinimizeSpeed;
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bool showDesktopIsMinimizeAll;
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/**
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* whether or not we roll over to the other edge when switching desktops past the edge
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*/
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bool rollOverDesktops;
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// 0 - 4 , see Workspace::allowClientActivation()
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int focusStealingPreventionLevel;
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/**
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* List of window classes to ignore PPosition size hint
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*/
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QStringList ignorePositionClasses;
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bool checkIgnoreFocusStealing( const Client* c );
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WindowOperation operationTitlebarDblClick() { return OpTitlebarDblClick; }
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enum MouseCommand
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{
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MouseRaise, MouseLower, MouseOperationsMenu, MouseToggleRaiseAndLower,
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MouseActivateAndRaise, MouseActivateAndLower, MouseActivate,
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MouseActivateRaiseAndPassClick, MouseActivateAndPassClick,
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MouseMove, MouseUnrestrictedMove,
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MouseActivateRaiseAndMove, MouseActivateRaiseAndUnrestrictedMove,
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MouseResize, MouseUnrestrictedResize,
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MouseShade, MouseSetShade, MouseUnsetShade,
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MouseMaximize, MouseRestore, MouseMinimize,
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MouseNextDesktop, MousePreviousDesktop,
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MouseAbove, MouseBelow,
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MouseOpacityMore, MouseOpacityLess,
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MouseNothing
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};
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enum MouseWheelCommand
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{
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MouseWheelRaiseLower, MouseWheelShadeUnshade, MouseWheelMaximizeRestore,
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MouseWheelAboveBelow, MouseWheelPreviousNextDesktop,
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MouseWheelChangeOpacity,
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MouseWheelNothing
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};
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MouseCommand operationTitlebarMouseWheel( int delta )
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{
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return wheelToMouseCommand( CmdTitlebarWheel, delta );
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}
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MouseCommand operationWindowMouseWheel( int delta )
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{
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return wheelToMouseCommand( CmdAllWheel, delta );
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}
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MouseCommand commandActiveTitlebar1() { return CmdActiveTitlebar1; }
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MouseCommand commandActiveTitlebar2() { return CmdActiveTitlebar2; }
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MouseCommand commandActiveTitlebar3() { return CmdActiveTitlebar3; }
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MouseCommand commandInactiveTitlebar1() { return CmdInactiveTitlebar1; }
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MouseCommand commandInactiveTitlebar2() { return CmdInactiveTitlebar2; }
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MouseCommand commandInactiveTitlebar3() { return CmdInactiveTitlebar3; }
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MouseCommand commandWindow1() { return CmdWindow1; }
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MouseCommand commandWindow2() { return CmdWindow2; }
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MouseCommand commandWindow3() { return CmdWindow3; }
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MouseCommand commandAll1() { return CmdAll1; }
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MouseCommand commandAll2() { return CmdAll2; }
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MouseCommand commandAll3() { return CmdAll3; }
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uint keyCmdAllModKey() { return CmdAllModKey; }
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static WindowOperation windowOperation(const QString &name, bool restricted );
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static MouseCommand mouseCommand(const QString &name, bool restricted );
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static MouseWheelCommand mouseWheelCommand(const QString &name);
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/**
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* @returns true if the Geometry Tip should be shown during a window move/resize.
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*/
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bool showGeometryTip();
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enum { ElectricDisabled = 0, ElectricMoveOnly = 1, ElectricAlways = 2 };
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/**
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* @returns true if electric borders are enabled. With electric borders
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* you can change desktop by moving the mouse pointer towards the edge
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* of the screen
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*/
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int electricBorders();
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/**
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* @returns the activation delay for electric borders in milliseconds.
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*/
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int electricBorderDelay();
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bool topMenuEnabled() const { return topmenus; }
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bool desktopTopMenu() const { return desktop_topmenu; }
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// timeout before non-responding application will be killed after attempt to close
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int killPingTimeout;
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// Whether to hide utility windows for inactive applications.
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bool hideUtilityWindowsForInactive;
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//translucency settings
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bool useTranslucency;
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bool translucentActiveWindows;
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uint activeWindowOpacity;
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bool translucentInactiveWindows;
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uint inactiveWindowOpacity;
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bool translucentMovingWindows;
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uint movingWindowOpacity;
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bool removeShadowsOnResize;
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bool removeShadowsOnMove;
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bool translucentDocks;
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uint dockOpacity;
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bool keepAboveAsActive;
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bool useTitleMenuSlider;
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uint activeWindowShadowSize;
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uint inactiveWindowShadowSize;
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uint dockShadowSize;
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bool onlyDecoTranslucent;
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uint refreshRate;
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int smoothScale; // 0 = no, 1 = yes when transformed,
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// 2 = try trilinear when transformed; else 1,
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// -1 = auto
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enum GLMode { GLTFP, GLSHM, GLFallback };
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GLMode glMode;
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bool glAlwaysRebind;
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bool glDirect;
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bool glVSync;
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private:
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WindowOperation OpTitlebarDblClick;
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// mouse bindings
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MouseCommand CmdActiveTitlebar1;
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MouseCommand CmdActiveTitlebar2;
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MouseCommand CmdActiveTitlebar3;
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MouseCommand CmdInactiveTitlebar1;
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MouseCommand CmdInactiveTitlebar2;
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MouseCommand CmdInactiveTitlebar3;
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MouseWheelCommand CmdTitlebarWheel;
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MouseCommand CmdWindow1;
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MouseCommand CmdWindow2;
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MouseCommand CmdWindow3;
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MouseCommand CmdAll1;
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MouseCommand CmdAll2;
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MouseCommand CmdAll3;
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MouseWheelCommand CmdAllWheel;
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uint CmdAllModKey;
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int electric_borders;
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int electric_border_delay;
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bool show_geometry_tip;
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bool topmenus;
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bool desktop_topmenu;
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// List of window classes for which not to use focus stealing prevention
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QStringList ignoreFocusStealingClasses;
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MouseCommand wheelToMouseCommand( MouseWheelCommand com, int delta );
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};
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extern Options* options;
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} // namespace
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#endif
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