kwin/plugins/platforms/drm/scene_qpainter_drm_backend.h
Vlad Zahorodnii 017528956b Move Scene::isPerScreenRenderingEnabled() to Platform
This way the Compositor can know if per screen rendering is enabled
before creating the Scene.
2020-12-02 15:32:30 +00:00

48 lines
1.1 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_SCENE_QPAINTER_DRM_BACKEND_H
#define KWIN_SCENE_QPAINTER_DRM_BACKEND_H
#include <platformsupport/scenes/qpainter/backend.h>
#include <QObject>
#include <QVector>
namespace KWin
{
class DrmBackend;
class DrmDumbBuffer;
class DrmOutput;
class DrmGpu;
class DrmQPainterBackend : public QObject, public QPainterBackend
{
Q_OBJECT
public:
DrmQPainterBackend(DrmBackend *backend, DrmGpu *gpu);
~DrmQPainterBackend() override;
QImage *bufferForScreen(int screenId) override;
bool needsFullRepaint(int screenId) const override;
void beginFrame(int screenId) override;
void endFrame(int screenId, int mask, const QRegion &damage) override;
private:
void initOutput(DrmOutput *output);
struct Output {
DrmDumbBuffer *buffer[2];
DrmOutput *output;
int index = 0;
};
QVector<Output> m_outputs;
DrmBackend *m_backend;
DrmGpu *m_gpu;
};
}
#endif