131 lines
3.5 KiB
C++
131 lines
3.5 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_ABSTRACT_EGL_BACKEND_H
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#define KWIN_ABSTRACT_EGL_BACKEND_H
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#include "openglbackend.h"
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#include "texture.h"
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#include <QObject>
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#include <epoxy/egl.h>
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class QOpenGLFramebufferObject;
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namespace KWaylandServer
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{
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class BufferInterface;
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}
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namespace KWin
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{
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class EglDmabuf;
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class AbstractOutput;
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class KWIN_EXPORT AbstractEglBackend : public QObject, public OpenGLBackend
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{
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Q_OBJECT
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public:
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~AbstractEglBackend() override;
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bool makeCurrent() override;
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void doneCurrent() override;
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EGLDisplay eglDisplay() const {
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return m_display;
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}
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EGLContext context() const {
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return m_context;
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}
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EGLSurface surface() const {
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return m_surface;
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}
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EGLConfig config() const {
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return m_config;
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}
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QSharedPointer<GLTexture> textureForOutput(AbstractOutput *output) const override;
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static void setPrimaryBackend(AbstractEglBackend *primaryBackend) {
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s_primaryBackend = primaryBackend;
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}
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static AbstractEglBackend *primaryBackend() {
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return s_primaryBackend;
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}
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bool isPrimary() const {
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return this == s_primaryBackend;
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}
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protected:
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AbstractEglBackend();
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void setEglDisplay(const EGLDisplay &display);
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void setSurface(const EGLSurface &surface);
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void setConfig(const EGLConfig &config);
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void cleanup();
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virtual void cleanupSurfaces();
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bool initEglAPI();
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void initKWinGL();
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void initBufferAge();
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void initClientExtensions();
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void initWayland();
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bool hasClientExtension(const QByteArray &ext) const;
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bool isOpenGLES() const;
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bool createContext();
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private:
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void teardown();
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EGLDisplay m_display = EGL_NO_DISPLAY;
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EGLSurface m_surface = EGL_NO_SURFACE;
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EGLContext m_context = EGL_NO_CONTEXT;
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EGLConfig m_config = nullptr;
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// note: m_dmaBuf is nullptr if this is not the primary backend
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EglDmabuf *m_dmaBuf = nullptr;
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QList<QByteArray> m_clientExtensions;
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static AbstractEglBackend * s_primaryBackend;
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};
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class KWIN_EXPORT AbstractEglTexture : public SceneOpenGLTexturePrivate
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{
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public:
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~AbstractEglTexture() override;
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bool loadTexture(WindowPixmap *pixmap) override;
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void updateTexture(WindowPixmap *pixmap) override;
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OpenGLBackend *backend() override;
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protected:
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AbstractEglTexture(SceneOpenGLTexture *texture, AbstractEglBackend *backend);
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EGLImageKHR image() const {
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return m_image;
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}
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void setImage(const EGLImageKHR &img) {
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m_image = img;
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}
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SceneOpenGLTexture *texture() const {
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return q;
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}
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private:
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void createTextureSubImage(const QImage &image, const QRegion &damage);
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bool createTextureImage(const QImage &image);
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bool loadShmTexture(const QPointer<KWaylandServer::BufferInterface> &buffer);
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bool loadEglTexture(const QPointer<KWaylandServer::BufferInterface> &buffer);
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bool loadDmabufTexture(const QPointer< KWaylandServer::BufferInterface > &buffer);
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bool loadInternalImageObject(WindowPixmap *pixmap);
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EGLImageKHR attach(const QPointer<KWaylandServer::BufferInterface> &buffer);
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bool updateFromFBO(const QSharedPointer<QOpenGLFramebufferObject> &fbo);
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bool updateFromInternalImageObject(WindowPixmap *pixmap);
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SceneOpenGLTexture *q;
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AbstractEglBackend *m_backend;
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EGLImageKHR m_image;
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};
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}
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#endif
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