b5a1eba277
The last presentation timestamp might be in the future by a couple of hundred microseconds. This may break timestamp aligning code because it assumes that the last presentation timestamp is less or equal to the current time. In order to properly handle this case, we have to first compute the next expected presentation timestamp by advancing the last presentation timestamp by the amount of vblank interval. If that fails, we can safely resort to aligning timestamps. BUG: 431509 BUG: 431449
234 lines
5.9 KiB
C++
234 lines
5.9 KiB
C++
/*
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SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "renderloop.h"
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#include "options.h"
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#include "renderloop_p.h"
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#include "utils.h"
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namespace KWin
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{
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template <typename T>
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T alignTimestamp(const T ×tamp, const T &alignment)
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{
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return timestamp + ((alignment - (timestamp % alignment)) % alignment);
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}
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RenderLoopPrivate *RenderLoopPrivate::get(RenderLoop *loop)
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{
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return loop->d.data();
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}
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RenderLoopPrivate::RenderLoopPrivate(RenderLoop *q)
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: q(q)
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{
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compositeTimer.setSingleShot(true);
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QObject::connect(&compositeTimer, &QTimer::timeout, q, [this]() { dispatch(); });
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}
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void RenderLoopPrivate::scheduleRepaint()
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{
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if (compositeTimer.isActive()) {
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return;
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}
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const std::chrono::nanoseconds currentTime(std::chrono::steady_clock::now().time_since_epoch());
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const std::chrono::nanoseconds vblankInterval(1'000'000'000'000ull / refreshRate);
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// Estimate when the next presentation will occur. Note that this is a prediction.
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nextPresentationTimestamp = lastPresentationTimestamp + vblankInterval;
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if (nextPresentationTimestamp < currentTime) {
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nextPresentationTimestamp = lastPresentationTimestamp
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+ alignTimestamp(currentTime - lastPresentationTimestamp, vblankInterval);
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}
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// Estimate when it's a good time to perform the next compositing cycle.
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const std::chrono::nanoseconds safetyMargin = std::chrono::milliseconds(3);
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std::chrono::nanoseconds renderTime;
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switch (options->latencyPolicy()) {
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case LatencyExteremelyLow:
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renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.1));
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break;
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case LatencyLow:
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renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.25));
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break;
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case LatencyMedium:
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renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.5));
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break;
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case LatencyHigh:
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renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.75));
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break;
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case LatencyExtremelyHigh:
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renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.9));
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break;
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}
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switch (options->renderTimeEstimator()) {
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case RenderTimeEstimatorMinimum:
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renderTime = std::max(renderTime, renderJournal.minimum());
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break;
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case RenderTimeEstimatorMaximum:
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renderTime = std::max(renderTime, renderJournal.maximum());
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break;
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case RenderTimeEstimatorAverage:
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renderTime = std::max(renderTime, renderJournal.average());
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break;
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}
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std::chrono::nanoseconds nextRenderTimestamp = nextPresentationTimestamp - renderTime - safetyMargin;
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// If we can't render the frame before the deadline, start compositing immediately.
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if (nextRenderTimestamp < currentTime) {
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nextRenderTimestamp = currentTime;
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}
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const std::chrono::nanoseconds waitInterval = nextRenderTimestamp - currentTime;
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compositeTimer.start(std::chrono::duration_cast<std::chrono::milliseconds>(waitInterval));
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}
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void RenderLoopPrivate::delayScheduleRepaint()
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{
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pendingReschedule = true;
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}
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void RenderLoopPrivate::maybeScheduleRepaint()
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{
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if (pendingReschedule) {
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scheduleRepaint();
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pendingReschedule = false;
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}
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}
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void RenderLoopPrivate::notifyFrameFailed()
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{
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Q_ASSERT(pendingFrameCount > 0);
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pendingFrameCount--;
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if (!inhibitCount) {
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maybeScheduleRepaint();
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}
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}
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void RenderLoopPrivate::notifyFrameCompleted(std::chrono::nanoseconds timestamp)
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{
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Q_ASSERT(pendingFrameCount > 0);
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pendingFrameCount--;
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if (lastPresentationTimestamp <= timestamp) {
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lastPresentationTimestamp = timestamp;
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} else {
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qCWarning(KWIN_CORE, "Got invalid presentation timestamp: %ld (current %ld)",
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timestamp.count(), lastPresentationTimestamp.count());
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lastPresentationTimestamp = std::chrono::steady_clock::now().time_since_epoch();
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}
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if (!inhibitCount) {
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maybeScheduleRepaint();
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}
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emit q->framePresented(q, timestamp);
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}
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void RenderLoopPrivate::dispatch()
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{
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// On X11, we want to ignore repaints that are scheduled by windows right before
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// the Compositor starts repainting.
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pendingRepaint = true;
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emit q->frameRequested(q);
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// The Compositor may decide to not repaint when the frameRequested() signal is
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// emitted, in which case the pending repaint flag has to be reset manually.
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pendingRepaint = false;
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}
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void RenderLoopPrivate::invalidate()
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{
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pendingReschedule = false;
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pendingFrameCount = 0;
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compositeTimer.stop();
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}
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RenderLoop::RenderLoop(QObject *parent)
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: QObject(parent)
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, d(new RenderLoopPrivate(this))
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{
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}
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RenderLoop::~RenderLoop()
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{
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}
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void RenderLoop::inhibit()
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{
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d->inhibitCount++;
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if (d->inhibitCount == 1) {
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d->compositeTimer.stop();
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}
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}
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void RenderLoop::uninhibit()
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{
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Q_ASSERT(d->inhibitCount > 0);
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d->inhibitCount--;
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if (d->inhibitCount == 0) {
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d->maybeScheduleRepaint();
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}
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}
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void RenderLoop::beginFrame()
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{
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d->pendingRepaint = false;
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d->pendingFrameCount++;
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d->renderJournal.beginFrame();
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}
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void RenderLoop::endFrame()
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{
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d->renderJournal.endFrame();
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}
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int RenderLoop::refreshRate() const
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{
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return d->refreshRate;
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}
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void RenderLoop::setRefreshRate(int refreshRate)
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{
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if (d->refreshRate == refreshRate) {
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return;
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}
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d->refreshRate = refreshRate;
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emit refreshRateChanged();
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}
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void RenderLoop::scheduleRepaint()
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{
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if (d->pendingRepaint) {
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return;
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}
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if (!d->pendingFrameCount && !d->inhibitCount) {
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d->scheduleRepaint();
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} else {
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d->delayScheduleRepaint();
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}
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}
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std::chrono::nanoseconds RenderLoop::lastPresentationTimestamp() const
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{
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return d->lastPresentationTimestamp;
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}
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std::chrono::nanoseconds RenderLoop::nextPresentationTimestamp() const
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{
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return d->nextPresentationTimestamp;
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}
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} // namespace KWin
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