2a1de10460
svn path=/trunk/KDE/kdebase/workspace/; revision=1187632
186 lines
5.1 KiB
C++
186 lines
5.1 KiB
C++
#ifndef Button_h
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#define Button_h
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//////////////////////////////////////////////////////////////////////////////
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// Button.h
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// -------------------
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//
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// Copyright (c) 2006, 2007 Riccardo Iaconelli <riccardo@kde.org>
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// Copyright (c) 2006, 2007 Casper Boemann <cbr@boemann.dk>
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#include <kcommondecoration.h>
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#include "oxygenfactory.h"
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#include "oxygenanimation.h"
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namespace Oxygen
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{
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class Client;
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enum ButtonStatus {
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Normal,
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Hovered,
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Pressed
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};
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Q_DECLARE_FLAGS(ButtonState, ButtonStatus)
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class Button : public KCommonDecorationButton
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{
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Q_OBJECT
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//! declare animation progress property
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Q_PROPERTY( qreal glowIntensity READ glowIntensity WRITE setGlowIntensity )
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public:
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//! constructor
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explicit Button(Client &parent,
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const QString &tip=QString(),
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ButtonType type=ButtonHelp );
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//! destructor
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~Button();
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//! destructor
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QSize sizeHint() const;
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//! button type
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ButtonType type( void ) const
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{ return type_; }
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//! set force inactive
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/*! returns true if value was actually changed */
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void setForceInactive( const bool& value )
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{ forceInactive_ = value; }
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//! configuration reset
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virtual void reset( unsigned long );
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//!@name glow animation
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//@{
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void setGlowIntensity( qreal value )
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{
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if( glowIntensity_ == value ) return;
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glowIntensity_ = value;
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update();
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}
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qreal glowIntensity( void ) const
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{ return glowIntensity_; }
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//@}
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protected:
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//! press event
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void mousePressEvent(QMouseEvent* );
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//! release event
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void mouseReleaseEvent(QMouseEvent* );
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//! enter event
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void enterEvent( QEvent* );
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//! leave event
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void leaveEvent(QEvent* );
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//! paint
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void paintEvent(QPaintEvent* );
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//! draw icon
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void drawIcon(QPainter*);
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//! color
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QColor buttonDetailColor(const QPalette& ) const;
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//! color
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QColor buttonDetailColor(const QPalette& palette, bool active ) const
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{
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return active ?
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palette.color(QPalette::Active, QPalette::WindowText):
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helper_.inactiveTitleBarTextColor( palette );
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}
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//! true if animation is in progress
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bool isAnimated( void ) const
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{ return glowAnimation_->isRunning(); }
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//! true if button is active
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bool isActive( void ) const;
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//! true if buttons hover are animated
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bool animateButtonHover( void ) const;
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//!@name button properties
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//@{
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//! true if button if of menu type
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bool isMenuButton( void ) const
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{ return type_ == ButtonMenu || type_ == ButtonItemMenu; }
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//! true if button is of toggle type
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bool isToggleButton( void ) const
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{ return type_ == ButtonSticky || type_ == ButtonAbove || type_ == ButtonBelow; }
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//! true if button if of close type
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bool isCloseButton( void ) const
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{ return type_ == ButtonClose || type_ == ButtonItemClose; }
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//! true if button has decoration
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bool hasDecoration( void ) const
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{ return !isMenuButton() && type_ != ButtonItemClose; }
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//@}
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private:
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//! parent client
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const Client &client_;
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//! helper
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DecoHelper &helper_;
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//! button type
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ButtonType type_;
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//! button status
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ButtonState status_;
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//! true if button should be forced inactive
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bool forceInactive_;
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//! glow animation
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//Animation::Pointer glowAnimation_;
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Animation* glowAnimation_;
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//! glow intensity
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qreal glowIntensity_;
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};
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} //namespace Oxygen
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#endif
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