kwin/clients/oxygen/oxygentitleanimationdata.h
2010-08-28 02:52:26 +00:00

258 lines
6.7 KiB
C++

#ifndef oxygentitleanimationdata_h
#define oxygentitleanimationdata_h
//////////////////////////////////////////////////////////////////////////////
// oxygentitleanimationdata.h
// handles transition when window title is changed
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "oxygenanimation.h"
#include <cassert>
#include <QtCore/QObject>
#include <QtCore/QWeakPointer>
#include <QtCore/QBasicTimer>
#include <QtCore/QTimerEvent>
#include <QtGui/QPixmap>
namespace Oxygen
{
class TitleAnimationData: public QObject
{
Q_OBJECT
//! declare title opacity
Q_PROPERTY( qreal opacity READ opacity WRITE setOpacity )
public:
typedef QWeakPointer<TitleAnimationData> Pointer;
//! constructor
TitleAnimationData( QObject* );
//! reset
void reset( void )
{
setOpacity(0);
contrastPixmap_.reset();
pixmap_.reset();
}
//! initialize
void initialize( void );
// reset
void reset( QRect rect, QPixmap pixmap, QPixmap contrast )
{
setOpacity(0);
contrastPixmap_.reset( rect, contrast );
pixmap_.reset( rect, pixmap );
}
//! set pixmaps
void setPixmaps( QRect, QPixmap pixmap, QPixmap contrast );
//! duration
void setDuration( int duration )
{
assert( animation() );
animation().data()->setDuration( duration );
}
//! retrieve contrast pixmap
QPixmap contrastPixmap( void ) const
{ return contrastPixmap_.currentPixmap(); }
//! pixmap
QPixmap pixmap( void ) const
{ return pixmap_.currentPixmap(); }
//!@name animation
//@{
//! returns true if animations are locked
bool isLocked( void ) const
{ return animationLockTimer_.isActive(); }
//! returns true if title transition animation is currently running
bool isAnimated( void ) const
{ return animation().data()->isRunning(); }
//! start lock animation timer
void lockAnimations( void )
{ animationLockTimer_.start( lockTime_, this ); }
//! start lock animation timer
void unlockAnimations( void )
{ animationLockTimer_.stop(); }
//! start title transition animation
void startAnimation( void )
{
assert( !isAnimated() );
animation().data()->start();
}
//! finish title transition animation
void finishAnimation( void )
{
assert( isAnimated() );
animation().data()->stop();
}
//@}
//!@name opacity
//@{
qreal opacity( void ) const
{ return opacity_; }
void setOpacity( qreal value )
{
if( opacity_ == value ) return;
opacity_ = value;
updatePixmaps();
}
//@}
//! validity
bool isValid( void ) const
{ return pixmap_.isValid(); }
//! dirty flag
void setDirty( bool value )
{ dirty_ = value; }
//! dirty flag
bool isDirty( void ) const
{ return dirty_; }
signals:
void pixmapsChanged( void );
protected:
//! update pixmaps
virtual void updatePixmaps( void );
//! timer event
void timerEvent( QTimerEvent* );
//! animation object
const Animation::Pointer& animation( void ) const
{ return animation_; }
private:
//! used to blend pixmap
class BlendedPixmap
{
public:
// reset everything
void reset( void )
{
startRect_ = endRect_ = QRect();
startPixmap_ = endPixmap_ = currentPixmap_ = QPixmap();
}
//! reset
void reset( const QRect& rect, QPixmap pixmap )
{
startRect_ = endRect_ = rect;
startPixmap_ = endPixmap_ = currentPixmap_ = pixmap;
}
// update pixmaps
void initialize( const QRect& rect, QPixmap pixmap )
{
startRect_ = endRect_;
endRect_ = rect;
startPixmap_ = currentPixmap_;
endPixmap_ = pixmap;
}
//! update currentPixmap by blending start and end pixmap
void blend( qreal opacity );
//! current pixmap
QPixmap currentPixmap( void ) const
{ return currentPixmap_; }
//! validity
bool isValid( void ) const
{ return !(endRect_.isNull() || endPixmap_.isNull() ); }
protected:
// fade pixmap by some amount
QPixmap fade( QPixmap, qreal ) const;
private:
//! animation starting pixmap
QPixmap startPixmap_;
//! animation ending pixmap
QPixmap endPixmap_;
//! animation current pixmap
QPixmap currentPixmap_;
QRect startRect_;
QRect endRect_;
};
bool dirty_;
BlendedPixmap contrastPixmap_;
BlendedPixmap pixmap_;
//! lock time (milliseconds
static const int lockTime_;
//! timer used to disable animations when triggered too early
QBasicTimer animationLockTimer_;
//! title animation
Animation::Pointer animation_;
//! title opacity
qreal opacity_;
};
}
#endif