6655d0207d
/*! Different focus policies: <ul> <li>ClickToFocus - Clicking into a window activates it. This is also the default. <li>FocusFollowsMouse - Moving the mouse pointer actively onto a normal window activates it. For convenience, the desktop and windows on the dock are excluded. They require clicking. <li>FocusUnderMouse - The window that happens to be under the mouse pointer becomes active. The invariant is: no window can have focus that is not under the mouse. This also means that Alt-Tab won't work properly and popup dialogs are usually unsable with the keyboard. Note that the desktop and windows on the dock are excluded for convenience. They get focus only when clicking on it. <li>FocusStrictlyUnderMouse - this is even worse than FocusUnderMouse. Only the window under the mouse pointer is active. If the mouse points nowhere, nothing has the focus. If the mouse points onto the desktop, the desktop has focus. The same holds for windows on the dock. Note that FocusUnderMouse and FocusStrictlyUnderMouse are not particulary useful. They are only provided for old-fashined die-hard UNIX people ;-) </ul> */ FocusPolicy=ClickToFocus | FocusFollowsMouse | FocusUnderMouse | FocusStrictlyUnderMouse /** Different Alt-Tab-Styles: <ul> <li> KDE - the recommended KDE style. Alt-Tab opens a nice icon box that makes it easy to select the window you want to tab to. The order automatically adjusts to the most recently used windows. Note that KDE style does not work with the FocusUnderMouse and FocusStrictlyUnderMouse focus policies. Choose ClickToFocus or FocusFollowsMouse instead. <li> CDE - the old-fashion CDE style. Alt-Tab cycles between the windows in static order. The current window gets raised, the previous window gets lowered. </ul> */ AltTabStyle=KDE | CDE svn path=/trunk/kdebase/kwin/; revision=54010
218 lines
6.7 KiB
C++
218 lines
6.7 KiB
C++
/*****************************************************************
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kwin - the KDE window manager
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Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
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******************************************************************/
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#ifndef OPTIONS_H
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#define OPTIONS_H
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#include <qobject.h>
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#include <qfont.h>
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#include <qpalette.h>
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// increment this when you add a color type (mosfet)
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#define KWINCOLORS 6
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class Options : public QObject {
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Q_OBJECT
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public:
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Options();
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~Options();
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/*!
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Different focus policies:
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<ul>
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<li>ClickToFocus - Clicking into a window activates it. This is
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also the default.
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<li>FocusFollowsMouse - Moving the mouse pointer actively onto a
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normal window activates it. For convenience, the desktop and
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windows on the dock are excluded. They require clicking.
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<li>FocusUnderMouse - The window that happens to be under the
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mouse pointer becomes active. The invariant is: no window can
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have focus that is not under the mouse. This also means that
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Alt-Tab won't work properly and popup dialogs are usually
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unsable with the keyboard. Note that the desktop and windows on
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the dock are excluded for convenience. They get focus only when
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clicking on it.
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<li>FocusStrictlyUnderMouse - this is even worse than
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FocusUnderMouse. Only the window under the mouse pointer is
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active. If the mouse points nowhere, nothing has the focus. If
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the mouse points onto the desktop, the desktop has focus. The
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same holds for windows on the dock.
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Note that FocusUnderMouse and FocusStrictlyUnderMouse are not
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particulary useful. They are only provided for old-fashined
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die-hard UNIX people ;-)
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</ul>
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*/
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enum FocusPolicy { ClickToFocus, FocusFollowsMouse, FocusUnderMouse, FocusStrictlyUnderMouse };
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FocusPolicy focusPolicy;
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/**
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Different Alt-Tab-Styles:
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<ul>
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<li> KDE - the recommended KDE style. Alt-Tab opens a nice icon
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box that makes it easy to select the window you want to tab
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to. The order automatically adjusts to the most recently used
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windows. Note that KDE style does not work with the
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FocusUnderMouse and FocusStrictlyUnderMouse focus
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policies. Choose ClickToFocus or FocusFollowsMouse instead.
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<li> CDE - the old-fashion CDE style. Alt-Tab cycles between
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the windows in static order. The current window gets raised,
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the previous window gets lowered.
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</ul>
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*/
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enum AltTabStyle { KDE, CDE };
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AltTabStyle altTabStyle;
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/**
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MoveResizeMode, either Tranparent or Opaque.
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*/
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enum MoveResizeMode { Transparent, Opaque };
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MoveResizeMode resizeMode;
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MoveResizeMode moveMode;
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/**
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* Placement policies. How workspace decides the way windows get positioned
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* on the screen. The better the policy, the heavier the resource use.
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* Normally you don't have to worry. What the WM adds to the startup time
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* is nil compared to the creation of the window itself in the memory
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*/
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enum PlacementPolicy { Random, Smart, Cascade };
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PlacementPolicy placement;
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bool focusPolicyIsReasonable() {
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return focusPolicy == ClickToFocus || focusPolicy == FocusFollowsMouse;
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}
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/**
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* Basic color types that should be recognized by all decoration styles.
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* Not all styles have to implement all the colors, but for the ones that
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* are implemented you should retrieve them here.
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*/
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// increment KWINCOLORS if you add something (mosfet)
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enum ColorType{TitleBar=0, TitleBlend, Font, ButtonBg, Frame, Handle};
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/**
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* Return the color for the given decoration.
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*/
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const QColor& color(ColorType type, bool active=true);
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/**
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* Return a colorgroup using the given decoration color as the background
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*/
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const QColorGroup& colorGroup(ColorType type, bool active=true);
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/**
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* Return the active or inactive decoration font.
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*/
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const QFont& font(bool active=true);
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/**
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* Return whether we animate the shading of windows to titlebar or not
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*/
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const bool animateShade() { return animate_shade; };
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/**
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* Return the number of animation steps (would this be general?)
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*/
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const int animSteps() { return anim_steps; };
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/**
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* Return the size of the zone that triggers snapping on desktop borders
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*/
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const int borderSnapZone() { return border_snap_zone; };
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/**
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* Return the number of animation steps (would this be general?)
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*/
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const int windowSnapZone() { return window_snap_zone; };
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// mouse bindings
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enum WindowOperation{
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MaximizeOp = 5000,
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RestoreOp,
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IconifyOp,
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MoveOp,
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ResizeOp,
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CloseOp,
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StickyOp,
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ShadeOp,
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OperationsOp,
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NoOp
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};
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WindowOperation operationTitlebarDblClick() { return OpTitlebarDblClick; }
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enum MouseCommand {
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MouseRaise, MouseLower, MouseOperationsMenu, MouseToggleRaiseAndLower,
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MouseActivateAndRaise, MouseActivateAndLower, MouseActivate,
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MouseActivateRaiseAndPassClick, MouseActivateAndPassClick,
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MouseMove, MouseResize, MouseNothing
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};
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MouseCommand commandActiveTitlebar1() { return CmdActiveTitlebar1; }
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MouseCommand commandActiveTitlebar2() { return CmdActiveTitlebar2; }
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MouseCommand commandActiveTitlebar3() { return CmdActiveTitlebar3; }
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MouseCommand commandInactiveTitlebar1() { return CmdInactiveTitlebar1; }
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MouseCommand commandInactiveTitlebar2() { return CmdInactiveTitlebar2; }
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MouseCommand commandInactiveTitlebar3() { return CmdInactiveTitlebar3; }
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MouseCommand commandWindow1() { return CmdWindow1; }
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MouseCommand commandWindow2() { return CmdWindow2; }
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MouseCommand commandWindow3() { return CmdWindow3; }
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MouseCommand commandAll1() { return CmdAll1; }
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MouseCommand commandAll2() { return CmdAll2; }
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MouseCommand commandAll3() { return CmdAll3; }
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static WindowOperation windowOperation(const QString &name );
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static MouseCommand mouseCommand(const QString &name);
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public slots:
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void reload();
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signals:
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void resetClients();
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protected:
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QFont activeFont, inactiveFont;
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QColor colors[KWINCOLORS*2];
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QColorGroup *cg[KWINCOLORS*2];
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private:
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bool animate_shade;
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int anim_steps;
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int border_snap_zone, window_snap_zone;
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WindowOperation OpTitlebarDblClick;
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// mouse bindings
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MouseCommand CmdActiveTitlebar1;
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MouseCommand CmdActiveTitlebar2;
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MouseCommand CmdActiveTitlebar3;
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MouseCommand CmdInactiveTitlebar1;
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MouseCommand CmdInactiveTitlebar2;
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MouseCommand CmdInactiveTitlebar3;
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MouseCommand CmdWindow1;
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MouseCommand CmdWindow2;
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MouseCommand CmdWindow3;
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MouseCommand CmdAll1;
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MouseCommand CmdAll2;
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MouseCommand CmdAll3;
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};
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extern Options* options;
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#endif
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