kwin/src/composite.h
Vlad Zahorodnii 3725d67ee1 scene: Introduce cursor item and scene
The cursor scene contains the contents of the cursor. It contains a
CursorItem. The CursorItem either creates a SurfaceItem or an ImageItem
based on the currently attached CursorSource.

The cursor item is rendered by the cursor scene. For now, wherever the
cursor must be rendered, a dummy scene delegate is constructed. It's not
nice but it's a pretty cheap operation. There's a lot of potential for
clean up by moving cursor layer handling from output backends to
compositor. The main reason why there are no persistent scene views is
that it's just easier than tracking when they are actually used, e.g.
after switching between hw and sw cursor.

The software cursor fallback is a bit tricky case. It made to work by
constructing a scratch fbo. The cursor scene is rendered in the scratch
fbo, which is then rendered on the screen. Similar to the case above,
there's space for improvements, but I don't think it has to block the
effort for reusing Items to render the cursor.
2023-01-03 09:33:17 +00:00

317 lines
8.6 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include <kwinglobals.h>
#include <QObject>
#include <QRegion>
#include <QTimer>
#include <memory>
namespace KWin
{
class Output;
class CompositorSelectionOwner;
class CursorScene;
class CursorView;
class RenderBackend;
class RenderLayer;
class RenderLoop;
class RenderTarget;
class WorkspaceScene;
class Window;
class X11Window;
class X11SyncManager;
class KWIN_EXPORT Compositor : public QObject
{
Q_OBJECT
public:
enum class State {
On = 0,
Off,
Starting,
Stopping
};
~Compositor() override;
static Compositor *self();
/**
* Schedules a new repaint if no repaint is currently scheduled.
*/
void scheduleRepaint();
/**
* Toggles compositing, that is if the Compositor is suspended it will be resumed
* and if the Compositor is active it will be suspended.
* Invoked by keybinding (shortcut default: Shift + Alt + F12).
*/
virtual void toggleCompositing() = 0;
/**
* Re-initializes the Compositor completely.
* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
*/
virtual void reinitialize();
/**
* Whether the Compositor is active. That is a Scene is present and the Compositor is
* not shutting down itself.
*/
bool isActive();
WorkspaceScene *scene() const
{
return m_scene.get();
}
CursorScene *cursorScene() const
{
return m_cursorScene.get();
}
RenderBackend *backend() const
{
return m_backend.get();
}
/**
* @brief Static check to test whether the Compositor is available and active.
*
* @return bool @c true if there is a Compositor and it is active, @c false otherwise
*/
static bool compositing()
{
return s_compositor != nullptr && s_compositor->isActive();
}
// for delayed supportproperty management of effects
void keepSupportProperty(xcb_atom_t atom);
void removeSupportProperty(xcb_atom_t atom);
/**
* Whether Compositing is possible in the Platform.
* Returning @c false in this method makes only sense if requiresCompositing returns @c false.
*
* The default implementation returns @c true.
* @see requiresCompositing
*/
virtual bool compositingPossible() const;
/**
* Returns a user facing text explaining why compositing is not possible in case
* compositingPossible returns @c false.
*
* The default implementation returns an empty string.
* @see compositingPossible
*/
virtual QString compositingNotPossibleReason() const;
/**
* Whether OpenGL compositing is broken.
* The Platform can implement this method if it is able to detect whether OpenGL compositing
* broke (e.g. triggered a crash in a previous run).
*
* Default implementation returns @c false.
* @see createOpenGLSafePoint
*/
virtual bool openGLCompositingIsBroken() const;
enum class OpenGLSafePoint {
PreInit,
PostInit,
PreFrame,
PostFrame,
PostLastGuardedFrame
};
/**
* This method is invoked before and after creating the OpenGL rendering Scene.
* An implementing Platform can use it to detect crashes triggered by the OpenGL implementation.
* This can be used for openGLCompositingIsBroken.
*
* The default implementation does nothing.
* @see openGLCompositingIsBroken.
*/
virtual void createOpenGLSafePoint(OpenGLSafePoint safePoint);
Q_SIGNALS:
void compositingToggled(bool active);
void aboutToDestroy();
void aboutToToggleCompositing();
void sceneCreated();
protected:
explicit Compositor(QObject *parent = nullptr);
virtual void start() = 0;
virtual void stop();
/**
* @brief Prepares start.
* @return bool @c true if start should be continued and @c if not.
*/
bool setupStart();
/**
* Continues the startup after Scene And Workspace are created
*/
void startupWithWorkspace();
virtual void configChanged();
void destroyCompositorSelection();
static Compositor *s_compositor;
protected Q_SLOTS:
virtual void composite(RenderLoop *renderLoop);
private Q_SLOTS:
void handleFrameRequested(RenderLoop *renderLoop);
private:
void initializeX11();
void cleanupX11();
void releaseCompositorSelection();
void deleteUnusedSupportProperties();
bool attemptOpenGLCompositing();
bool attemptQPainterCompositing();
Output *findOutput(RenderLoop *loop) const;
void addOutput(Output *output);
void removeOutput(Output *output);
void addSuperLayer(RenderLayer *layer);
void removeSuperLayer(RenderLayer *layer);
void prePaintPass(RenderLayer *layer);
void postPaintPass(RenderLayer *layer);
void preparePaintPass(RenderLayer *layer, QRegion *repaint);
void paintPass(RenderLayer *layer, RenderTarget *target, const QRegion &region);
State m_state = State::Off;
std::unique_ptr<CompositorSelectionOwner> m_selectionOwner;
QTimer m_releaseSelectionTimer;
QList<xcb_atom_t> m_unusedSupportProperties;
QTimer m_unusedSupportPropertyTimer;
std::unique_ptr<WorkspaceScene> m_scene;
std::unique_ptr<CursorScene> m_cursorScene;
std::unique_ptr<RenderBackend> m_backend;
QHash<RenderLoop *, RenderLayer *> m_superlayers;
CompositingType m_selectedCompositor = NoCompositing;
};
class KWIN_EXPORT WaylandCompositor final : public Compositor
{
Q_OBJECT
public:
static WaylandCompositor *create(QObject *parent = nullptr);
~WaylandCompositor() override;
void toggleCompositing() override;
protected:
void start() override;
private:
explicit WaylandCompositor(QObject *parent);
};
class KWIN_EXPORT X11Compositor final : public Compositor
{
Q_OBJECT
public:
enum SuspendReason {
NoReasonSuspend = 0,
UserSuspend = 1 << 0,
BlockRuleSuspend = 1 << 1,
ScriptSuspend = 1 << 2,
AllReasonSuspend = 0xff
};
Q_DECLARE_FLAGS(SuspendReasons, SuspendReason)
Q_ENUM(SuspendReason)
Q_FLAG(SuspendReasons)
static X11Compositor *create(QObject *parent = nullptr);
~X11Compositor() override;
X11SyncManager *syncManager() const;
/**
* @brief Suspends the Compositor if it is currently active.
*
* Note: it is possible that the Compositor is not able to suspend. Use isActive to check
* whether the Compositor has been suspended.
*
* @return void
* @see resume
* @see isActive
*/
void suspend(SuspendReason reason);
/**
* @brief Resumes the Compositor if it is currently suspended.
*
* Note: it is possible that the Compositor cannot be resumed, that is there might be Clients
* blocking the usage of Compositing or the Scene might be broken. Use isActive to check
* whether the Compositor has been resumed. Also check isCompositingPossible and
* isOpenGLBroken.
*
* Note: The starting of the Compositor can require some time and is partially done threaded.
* After this method returns the setup may not have been completed.
*
* @return void
* @see suspend
* @see isActive
* @see isCompositingPossible
* @see isOpenGLBroken
*/
void resume(SuspendReason reason);
void toggleCompositing() override;
void reinitialize() override;
void configChanged() override;
bool compositingPossible() const override;
QString compositingNotPossibleReason() const override;
bool openGLCompositingIsBroken() const override;
void createOpenGLSafePoint(OpenGLSafePoint safePoint) override;
/**
* Checks whether @p w is the Scene's overlay window.
*/
bool checkForOverlayWindow(WId w) const;
/**
* @returns Whether the Scene's Overlay X Window is visible.
*/
bool isOverlayWindowVisible() const;
void updateClientCompositeBlocking(X11Window *client = nullptr);
static X11Compositor *self();
protected:
void start() override;
void stop() override;
void composite(RenderLoop *renderLoop) override;
private:
explicit X11Compositor(QObject *parent);
std::unique_ptr<QThread> m_openGLFreezeProtectionThread;
std::unique_ptr<QTimer> m_openGLFreezeProtection;
std::unique_ptr<X11SyncManager> m_syncManager;
/**
* Whether the Compositor is currently suspended, 8 bits encoding the reason
*/
SuspendReasons m_suspended;
int m_framesToTestForSafety = 3;
};
}