ac1dbac8b1
For the functions from GL_FOO_robustness we want to resolve it by ourselves in order to add a custom implementation if it's not available. Unfortunately once epoxy.h is included this breaks as epoxy defines the names and so through the preprocessor epoxy always wins. So we need different names: all functions from robustness get a "kwin" prefix and the usage is changed everywhere in kwin source code. REVIEW: 125883
264 lines
7.7 KiB
C++
264 lines
7.7 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "egl_gbm_backend.h"
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// kwin
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#include "composite.h"
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#include "virtual_backend.h"
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#include "options.h"
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#include "screens.h"
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// kwin libs
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#include <kwinglplatform.h>
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// Qt
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#include <QOpenGLContext>
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namespace KWin
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{
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EglGbmBackend::EglGbmBackend(VirtualBackend *b)
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: QObject(nullptr)
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, AbstractEglBackend()
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, m_backend(b)
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{
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initializeEgl();
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init();
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// Egl is always direct rendering
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setIsDirectRendering(true);
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}
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EglGbmBackend::~EglGbmBackend()
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{
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while (GLRenderTarget::isRenderTargetBound()) {
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GLRenderTarget::popRenderTarget();
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}
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delete m_fbo;
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delete m_backBuffer;
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cleanup();
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}
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bool EglGbmBackend::initializeEgl()
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{
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initClientExtensions();
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EGLDisplay display = EGL_NO_DISPLAY;
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// Use eglGetPlatformDisplayEXT() to get the display pointer
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// if the implementation supports it.
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if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) ||
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!hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"))) {
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setFailed("EGL_EXT_platform_base and/or EGL_MESA_platform_gbm missing");
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return false;
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}
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display = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA, EGL_DEFAULT_DISPLAY, nullptr);
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if (display == EGL_NO_DISPLAY)
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return false;
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setEglDisplay(display);
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return initEglAPI();
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}
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void EglGbmBackend::init()
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{
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initKWinGL();
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m_backBuffer = new GLTexture(GL_RGB8, screens()->size().width(), screens()->size().height());
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m_fbo = new GLRenderTarget(*m_backBuffer);
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if (!m_fbo->valid()) {
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setFailed("Could not create framebuffer object");
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return;
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}
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GLRenderTarget::pushRenderTarget(m_fbo);
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if (!m_fbo->isRenderTargetBound()) {
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setFailed("Failed to bind framebuffer object");
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return;
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}
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if (checkGLError("Init")) {
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setFailed("Error during init of EglGbmBackend");
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return;
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}
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setSupportsBufferAge(false);
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initWayland();
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}
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bool EglGbmBackend::initRenderingContext()
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{
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initBufferConfigs();
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const char* eglExtensionsCString = eglQueryString(eglDisplay(), EGL_EXTENSIONS);
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const QList<QByteArray> extensions = QByteArray::fromRawData(eglExtensionsCString, qstrlen(eglExtensionsCString)).split(' ');
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if (!extensions.contains(QByteArrayLiteral("EGL_KHR_surfaceless_context"))) {
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return false;
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}
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EGLContext context = EGL_NO_CONTEXT;
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if (isOpenGLES()) {
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const EGLint context_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs);
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} else {
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const EGLint context_attribs_31_core[] = {
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EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
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EGL_CONTEXT_MINOR_VERSION_KHR, 1,
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EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
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EGL_NONE
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};
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const EGLint context_attribs_legacy[] = {
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EGL_NONE
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};
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// Try to create a 3.1 core context
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if (options->glCoreProfile() && extensions.contains(QByteArrayLiteral("EGL_KHR_create_context")))
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context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs_31_core);
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if (context == EGL_NO_CONTEXT)
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context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs_legacy);
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}
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if (context == EGL_NO_CONTEXT) {
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// qCCritical(KWIN_DRM) << "Create Context failed";
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return false;
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}
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setContext(context);
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setSurfaceLessContext(true);
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return makeCurrent();
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}
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bool EglGbmBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, 0,
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EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
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return false;
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}
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if (count != 1) {
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return false;
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}
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setConfig(configs[0]);
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return true;
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}
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void EglGbmBackend::present()
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{
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}
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void EglGbmBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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// TODO, create new buffer?
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}
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SceneOpenGL::TexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGL::Texture *texture)
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{
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return new EglGbmTexture(texture, this);
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}
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QRegion EglGbmBackend::prepareRenderingFrame()
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{
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startRenderTimer();
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if (!GLRenderTarget::isRenderTargetBound()) {
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GLRenderTarget::pushRenderTarget(m_fbo);
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}
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return QRegion(0, 0, screens()->size().width(), screens()->size().height());
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}
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static void convertFromGLImage(QImage &img, int w, int h)
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{
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// from QtOpenGL/qgl.cpp
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// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
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// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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// OpenGL gives RGBA; Qt wants ARGB
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uint *p = (uint*)img.bits();
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uint *end = p + w * h;
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while (p < end) {
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uint a = *p << 24;
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*p = (*p >> 8) | a;
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p++;
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}
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} else {
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// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
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for (int y = 0; y < h; y++) {
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uint *q = (uint*)img.scanLine(y);
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for (int x = 0; x < w; ++x) {
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const uint pixel = *q;
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*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
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| (pixel & 0xff00ff00);
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q++;
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}
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}
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}
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img = img.mirrored();
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}
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void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(renderedRegion)
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Q_UNUSED(damagedRegion)
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glFlush();
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if (m_backend->saveFrames()) {
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QImage img = QImage(QSize(m_backBuffer->width(), m_backBuffer->height()), QImage::Format_ARGB32);
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kwinGlReadnPixels(0, 0, m_backBuffer->width(), m_backBuffer->height(), GL_RGBA, GL_UNSIGNED_BYTE, img.byteCount(), (GLvoid*)img.bits());
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convertFromGLImage(img, m_backBuffer->width(), m_backBuffer->height());
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img.save(QStringLiteral("%1/%2.png").arg(m_backend->saveFrames()).arg(QString::number(m_frameCounter++)));
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}
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GLRenderTarget::popRenderTarget();
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}
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bool EglGbmBackend::usesOverlayWindow() const
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{
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return false;
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}
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/************************************************
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* EglTexture
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************************************************/
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EglGbmTexture::EglGbmTexture(KWin::SceneOpenGL::Texture *texture, EglGbmBackend *backend)
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: AbstractEglTexture(texture, backend)
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{
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}
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EglGbmTexture::~EglGbmTexture() = default;
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} // namespace
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