kwin/src/inputpanelv1client.h
Vlad Zahorodnii 93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00

57 lines
1.7 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "waylandclient.h"
#include <QPointer>
#include <KWaylandServer/inputmethod_v1_interface.h>
namespace KWin
{
class AbstractWaylandOutput;
class InputPanelV1Client : public WaylandClient
{
Q_OBJECT
public:
InputPanelV1Client(KWaylandServer::InputPanelSurfaceV1Interface *panelSurface);
enum Mode {
Toplevel,
Overlay,
};
Q_ENUM(Mode)
void destroyClient() override;
bool isPlaceable() const override { return false; }
bool isCloseable() const override { return false; }
bool isResizable() const override { return false; }
bool isMovable() const override { return false; }
bool isMovableAcrossScreens() const override { return false; }
bool acceptsFocus() const override { return false; }
void closeWindow() override {}
bool takeFocus() override { return false; }
bool wantsInput() const override { return false; }
bool isInputMethod() const override { return true; }
NET::WindowType windowType(bool /*direct*/, int /*supported_types*/) const override;
QRect inputGeometry() const override;
private:
void showTopLevel(KWaylandServer::OutputInterface *output, KWaylandServer::InputPanelSurfaceV1Interface::Position position);
void showOverlayPanel();
void reposition();
void setOutput(KWaylandServer::OutputInterface* output);
QPointer<AbstractWaylandOutput> m_output;
Mode m_mode = Toplevel;
const QPointer<KWaylandServer::InputPanelSurfaceV1Interface> m_panelSurface;
};
}