0d2e2cdfcc
them get to their destination without getting misplaced or a crash. In short, keeping iterators to a changing QList is a Bad Idea(tm), so I did the simple thing can used indices. svn path=/trunk/KDE/kdebase/workspace/; revision=715952
236 lines
5.6 KiB
C++
236 lines
5.6 KiB
C++
/*
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This is the new kwindecoration kcontrol module
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Copyright (c) 2004, Sandro Giessl <sandro@giessl.com>
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Copyright (c) 2001
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Karol Szwed <gallium@kde.org>
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http://gallium.n3.net/
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Supports new kwin configuration plugins, and titlebar button position
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modification via dnd interface.
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Based on original "kwintheme" (Window Borders)
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Copyright (C) 2001 Rik Hemsley (rikkus) <rik@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BUTTONS_H_
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#define __BUTTONS_H_
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#include <QBitmap>
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#include <QEvent>
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#include <q3dragobject.h>
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#include <q3listbox.h>
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//Added by qt3to4:
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#include <QDragLeaveEvent>
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#include <QDragMoveEvent>
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#include <QFrame>
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#include <QDropEvent>
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#include <QList>
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#include <QResizeEvent>
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#include <QDragEnterEvent>
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#include <QMouseEvent>
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#include <k3listview.h>
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class KDecorationFactory;
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/**
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* This class holds the button data.
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*/
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class Button
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{
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public:
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Button();
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Button(const QString& name, const QBitmap& icon, QChar type, bool duplicate, bool supported);
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virtual ~Button();
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QString name;
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QBitmap icon;
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QChar type;
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bool duplicate;
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bool supported;
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};
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class ButtonDrag : public Q3StoredDrag
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{
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public:
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ButtonDrag( Button btn, QWidget* parent, const char* name=0 );
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~ButtonDrag() {}
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static bool canDecode( QDropEvent* e );
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static bool decode( QDropEvent* e, Button& btn );
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};
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/**
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* This is plugged into ButtonDropSite
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*/
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class ButtonDropSiteItem
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{
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public:
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ButtonDropSiteItem(const Button& btn);
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~ButtonDropSiteItem();
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Button button();
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QRect rect;
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int width();
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int height();
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void draw(QPainter *p, const QPalette& cg, const QRect &rect);
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private:
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Button m_button;
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};
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/**
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* This is plugged into ButtonSource
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*/
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class ButtonSourceItem : public Q3ListViewItem
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{
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public:
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ButtonSourceItem(Q3ListView * parent, const Button& btn);
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virtual ~ButtonSourceItem();
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void paintCell(QPainter *p, const QPalette &cg, int column, int width, int align);
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void setButton(const Button& btn);
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Button button() const;
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private:
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Button m_button;
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bool m_dirty;
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};
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/**
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* Implements the button drag source list view
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*/
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class ButtonSource : public K3ListView
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{
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Q_OBJECT
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public:
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ButtonSource(QWidget *parent = 0);
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virtual ~ButtonSource();
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QSize sizeHint() const;
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void hideAllButtons();
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void showAllButtons();
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public slots:
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void hideButton(QChar btn);
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void showButton(QChar btn);
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protected:
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bool acceptDrag(QDropEvent* e) const;
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virtual Q3DragObject *dragObject();
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};
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typedef QList<ButtonDropSiteItem*> ButtonList;
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/**
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* This class renders and handles the demo titlebar dropsite
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*/
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class ButtonDropSite: public QFrame
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{
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Q_OBJECT
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public:
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explicit ButtonDropSite( QWidget* parent=0, const char* name=0 );
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~ButtonDropSite();
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// Allow external classes access our buttons - ensure buttons are
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// not duplicated however.
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ButtonList buttonsLeft;
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ButtonList buttonsRight;
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void clearLeft();
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void clearRight();
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signals:
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void buttonAdded(QChar btn);
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void buttonRemoved(QChar btn);
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void changed();
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public slots:
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bool removeSelectedButton(); ///< This slot is called after we drop on the item listbox...
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void recalcItemGeometry(); ///< Call this whenever the item list changes... updates the items' rect property
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protected:
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void resizeEvent(QResizeEvent*);
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void dragEnterEvent( QDragEnterEvent* e );
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void dragMoveEvent( QDragMoveEvent* e );
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void dragLeaveEvent( QDragLeaveEvent* e );
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void dropEvent( QDropEvent* e );
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void mousePressEvent( QMouseEvent* e ); ///< Starts dragging a button...
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void paintEvent( QPaintEvent* p );
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ButtonDropSiteItem *buttonAt(QPoint p);
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bool removeButton(ButtonDropSiteItem *item);
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int calcButtonListWidth(const ButtonList& buttons); ///< Computes the total space the buttons will take in the titlebar
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void drawButtonList(QPainter *p, const ButtonList& buttons, int offset);
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QRect leftDropArea();
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QRect rightDropArea();
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private:
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/**
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* Try to find the item. If found, set its list and index and return true, else return false
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*/
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bool getItemPos(ButtonDropSiteItem *item, ButtonList* &list, int &pos);
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void cleanDropVisualizer();
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QRect m_oldDropVisualizer;
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ButtonDropSiteItem *m_selected;
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};
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class ButtonPositionWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit ButtonPositionWidget(QWidget *parent = 0, const char* name = 0);
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~ButtonPositionWidget();
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/**
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* set the factory, so the class e.g. knows which buttons are supported by the client
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*/
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void setDecorationFactory(KDecorationFactory *factory);
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QString buttonsLeft() const;
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QString buttonsRight() const;
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void setButtonsLeft(const QString &buttons);
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void setButtonsRight(const QString &buttons);
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signals:
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void changed();
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private:
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void clearButtonList(const ButtonList& btns);
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Button getButton(QChar type, bool& success);
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ButtonDropSite* m_dropSite;
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ButtonSource *m_buttonSource;
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KDecorationFactory *m_factory;
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QString m_supportedButtons;
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};
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#endif
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// vim: ts=4
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// kate: space-indent off; tab-width 4;
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