3e1df92066
where the it's transient therefore it's a dialog assumption is not true often enough for this to be annoying. svn path=/trunk/kdebase/kwin/; revision=255614
663 lines
20 KiB
C++
663 lines
20 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
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Copyright (C) 1997 to 2002 Cristian Tibirna <tibirna@kde.org>
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Copyright (C) 2003 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "workspace.h"
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#include "client.h"
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#include "options.h"
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#include "placement.h"
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#include <qrect.h>
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namespace KWinInternal
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{
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Placement::Placement(Workspace* w)
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{
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m_WorkspacePtr = w;
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//CT initialize the cascading info
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for( int i = 0; i < m_WorkspacePtr->numberOfDesktops(); i++)
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{
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DesktopCascadingInfo inf;
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inf.pos = QPoint(0,0);
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inf.col = 0;
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inf.row = 0;
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cci.append(inf);
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}
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}
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/*!
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Places the client \a c according to the workspace's layout policy
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*/
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void Placement::place(Client* c)
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{
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if( c->isUtility())
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placeUtility(c);
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else if( c->isDialog())
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placeDialog(c);
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else if( c->isSplash())
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placeOnMainWindow( c ); // on mainwindow, if any, otherwise centered
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else
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placeInternal(c);
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}
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void Placement::placeInternal(Client* c)
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{
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if (options->placement == Options::Random) placeAtRandom(c);
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else if (options->placement == Options::Cascade) placeCascaded(c);
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else if (options->placement == Options::Centered) placeCentered(c);
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else if (options->placement == Options::ZeroCornered) placeZeroCornered(c);
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else placeSmart(c);
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}
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/*!
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Place the client \a c according to a simply "random" placement algorithm.
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*/
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void Placement::placeAtRandom(Client* c)
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{
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const int step = 24;
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static int px = step;
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static int py = 2 * step;
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int tx,ty;
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const QRect maxRect = m_WorkspacePtr->clientArea(Workspace::PlacementArea); // TODO use desktop number
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if (px < maxRect.x())
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px = maxRect.x();
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if (py < maxRect.y())
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py = maxRect.y();
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px += step;
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py += 2*step;
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if (px > maxRect.width()/2)
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px = maxRect.x() + step;
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if (py > maxRect.height()/2)
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py = maxRect.y() + step;
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tx = px;
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ty = py;
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if (tx + c->width() > maxRect.right())
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{
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tx = maxRect.right() - c->width();
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if (tx < 0)
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tx = 0;
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px = maxRect.x();
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}
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if (ty + c->height() > maxRect.bottom())
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{
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ty = maxRect.bottom() - c->height();
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if (ty < 0)
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ty = 0;
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py = maxRect.y();
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}
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c->move(tx, ty);
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}
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/*!
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Place the client \a c according to a really smart placement algorithm :-)
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*/
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void Placement::placeSmart(Client* c)
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{
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/*
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* SmartPlacement by Cristian Tibirna (tibirna@kde.org)
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* adapted for kwm (16-19jan98) and for kwin (16Nov1999) using (with
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* permission) ideas from fvwm, authored by
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* Anthony Martin (amartin@engr.csulb.edu).
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* Xinerama supported added by Balaji Ramani (balaji@yablibli.com)
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* with ideas from xfce.
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*/
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const int none = 0, h_wrong = -1, w_wrong = -2; // overlap types
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long int overlap, min_overlap = 0;
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int x_optimal, y_optimal;
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int possible;
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int desktop = c->desktop() == 0 || c->isOnAllDesktops() ? m_WorkspacePtr->currentDesktop() : c->desktop();
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int cxl, cxr, cyt, cyb; //temp coords
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int xl, xr, yt, yb; //temp coords
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int basket; //temp holder
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// get the maximum allowed windows space
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const QRect maxRect = m_WorkspacePtr->clientArea(Workspace::PlacementArea);
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int x = maxRect.left(), y = maxRect.top();
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x_optimal = x; y_optimal = y;
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//client gabarit
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int ch = c->height() - 1;
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int cw = c->width() - 1;
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bool first_pass = true; //CT lame flag. Don't like it. What else would do?
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//loop over possible positions
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do
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{
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//test if enough room in x and y directions
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if (y + ch > maxRect.bottom() && ch < maxRect.height())
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overlap = h_wrong; // this throws the algorithm to an exit
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else if(x + cw > maxRect.right())
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overlap = w_wrong;
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else
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{
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overlap = none; //initialize
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cxl = x; cxr = x + cw;
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cyt = y; cyb = y + ch;
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ClientList::ConstIterator l;
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for(l = m_WorkspacePtr->stackingOrder().begin(); l != m_WorkspacePtr->stackingOrder().end() ; ++l)
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{
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if((*l)->isOnDesktop(desktop) &&
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(*l)->isShown() && (*l) != c)
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{
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xl = (*l)->x(); yt = (*l)->y();
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xr = xl + (*l)->width(); yb = yt + (*l)->height();
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//if windows overlap, calc the overall overlapping
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if((cxl < xr) && (cxr > xl) &&
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(cyt < yb) && (cyb > yt))
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{
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xl = QMAX(cxl, xl); xr = QMIN(cxr, xr);
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yt = QMAX(cyt, yt); yb = QMIN(cyb, yb);
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if((*l)->keepAbove())
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overlap += 16 * (xr - xl) * (yb - yt);
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else if((*l)->keepBelow())
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overlap += ((xr - xl) * (yb - yt))/4;
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else
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overlap += (xr - xl) * (yb - yt);
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}
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}
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}
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}
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//CT first time we get no overlap we stop.
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if (overlap == none)
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{
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x_optimal = x;
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y_optimal = y;
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break;
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}
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if (first_pass)
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{
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first_pass = false;
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min_overlap = overlap;
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}
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//CT save the best position and the minimum overlap up to now
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else if (overlap >= none && overlap < min_overlap)
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{
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min_overlap = overlap;
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x_optimal = x;
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y_optimal = y;
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}
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// really need to loop? test if there's any overlap
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if (overlap > none)
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{
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possible = maxRect.right();
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if (possible - cw > x) possible -= cw;
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// compare to the position of each client on the same desk
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ClientList::ConstIterator l;
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for(l = m_WorkspacePtr->stackingOrder().begin(); l != m_WorkspacePtr->stackingOrder().end() ; ++l)
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{
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if ((*l)->isOnDesktop(desktop) &&
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(*l)->isShown() && (*l) != c)
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{
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xl = (*l)->x(); yt = (*l)->y();
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xr = xl + (*l)->width(); yb = yt + (*l)->height();
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// if not enough room above or under the current tested client
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// determine the first non-overlapped x position
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if((y < yb) && (yt < ch + y))
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{
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if((xr > x) && (possible > xr)) possible = xr;
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basket = xl - cw;
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if((basket > x) && (possible > basket)) possible = basket;
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}
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}
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}
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x = possible;
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}
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// ... else ==> not enough x dimension (overlap was wrong on horizontal)
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else if (overlap == w_wrong)
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{
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x = maxRect.left();
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possible = maxRect.bottom();
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if (possible - ch > y) possible -= ch;
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//test the position of each window on the desk
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ClientList::ConstIterator l;
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for(l = m_WorkspacePtr->stackingOrder().begin(); l != m_WorkspacePtr->stackingOrder().end() ; ++l)
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{
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if((*l)->isOnDesktop(desktop) &&
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(*l) != c && c->isShown())
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{
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xl = (*l)->x(); yt = (*l)->y();
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xr = xl + (*l)->width(); yb = yt + (*l)->height();
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// if not enough room to the left or right of the current tested client
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// determine the first non-overlapped y position
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if((yb > y) && (possible > yb)) possible = yb;
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basket = yt - ch;
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if((basket > y) && (possible > basket)) possible = basket;
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}
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}
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y = possible;
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}
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}
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while((overlap != none) && (overlap != h_wrong) && (y < maxRect.bottom()));
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if(ch>= maxRect.height())
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y_optimal=maxRect.top();
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// place the window
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c->move(x_optimal, y_optimal);
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}
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/*!
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Place windows in a cascading order, remembering positions for each desktop
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*/
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void Placement::placeCascaded (Client* c, bool re_init)
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{
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/* cascadePlacement by Cristian Tibirna (tibirna@kde.org) (30Jan98)
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*/
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// work coords
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int xp, yp;
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//CT how do I get from the 'Client' class the size that NW squarish "handle"
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const int delta_x = 24;
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const int delta_y = 24;
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const int dn = c->desktop() == 0 || c->isOnAllDesktops() ? (m_WorkspacePtr->currentDesktop() - 1) : (c->desktop() - 1);
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// get the maximum allowed windows space and desk's origin
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// (CT 20Nov1999 - is this common to all desktops?)
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QRect maxRect = m_WorkspacePtr->clientArea(Workspace::PlacementArea);
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// initialize often used vars: width and height of c; we gain speed
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const int ch = c->height();
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const int cw = c->width();
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const int X = maxRect.left();
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const int Y = maxRect.top();
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const int H = maxRect.height();
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const int W = maxRect.width();
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//initialize if needed
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if (re_init || cci[dn].pos.x() < X || cci[dn].pos.y() < Y )
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{
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cci[dn].pos = QPoint(X, Y);
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cci[dn].col = cci[dn].row = 0;
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}
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xp = cci[dn].pos.x();
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yp = cci[dn].pos.y();
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//here to touch in case people vote for resize on placement
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if ((yp + ch) > H) yp = Y;
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if ((xp + cw) > W)
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if (!yp)
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{
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placeSmart(c);
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return;
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}
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else xp = X;
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//if this isn't the first window
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if (cci[dn].pos.x() != X && cci[dn].pos.y() != Y)
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{
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/* The following statements cause an internal compiler error with
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* egcs-2.91.66 on SuSE Linux 6.3. The equivalent forms compile fine.
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* 22-Dec-1999 CS
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*
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* if (xp != X && yp == Y) xp = delta_x * (++(cci[dn].col));
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* if (yp != Y && xp == X) yp = delta_y * (++(cci[dn].row));
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*/
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if (xp != X && yp == Y)
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{
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++(cci[dn].col);
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xp = delta_x * cci[dn].col;
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}
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if (yp != Y && xp == X)
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{
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++(cci[dn].row);
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yp = delta_y * cci[dn].row;
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}
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// last resort: if still doesn't fit, smart place it
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if (((xp + cw) > W - X) || ((yp + ch) > H - Y))
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{
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placeSmart(c);
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return;
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}
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}
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// place the window
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c->move(QPoint(xp, yp));
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// new position
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cci[dn].pos = QPoint(xp + delta_x, yp + delta_y);
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}
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/*!
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Place windows centered, on top of all others
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*/
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void Placement::placeCentered (Client* c)
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{
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// get the maximum allowed windows space and desk's origin
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// (CT 20Nov1999 - is this common to all desktops?)
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const QRect maxRect = m_WorkspacePtr->clientArea(Workspace::PlacementArea);
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const int xp = maxRect.left() + (maxRect.width() - c->width()) / 2;
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const int yp = maxRect.top() + (maxRect.height() - c->height()) / 2;
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// place the window
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c->move(QPoint(xp, yp));
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}
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/*!
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Place windows in the (0,0) corner, on top of all others
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*/
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void Placement::placeZeroCornered(Client* c)
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{
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// get the maximum allowed windows space and desk's origin
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// (CT 20Nov1999 - is this common to all desktops?)
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const QRect maxRect = m_WorkspacePtr->clientArea(Workspace::PlacementArea);
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// place the window
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c->move(QPoint(maxRect.left(), maxRect.top()));
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}
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void Placement::placeUtility(Client* c)
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{
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// TODO kwin should try to place utility windows next to their mainwindow,
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// preferably at the right edge, and going down if there are more of them
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// if there's not enough place outside the mainwindow, it should prefer
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// top-right corner
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// use the default placement for now
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placeInternal( c );
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}
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void Placement::placeDialog(Client* c)
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{
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// if the dialog is actually non-NETWM transient window, don't apply placement to it,
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// it breaks with too many things (xmms, display)
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if( !c->hasNETSupport())
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return;
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placeOnMainWindow( c );
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}
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void Placement::placeUnderMouse(Client* c)
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{
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QRect geom = c->geometry();
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geom.moveCenter( QCursor::pos());
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c->move( geom.topLeft());
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}
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void Placement::placeOnMainWindow(Client* c)
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{
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ClientList mainwindows = c->mainClients();
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Client* place_on = NULL;
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for( ClientList::ConstIterator it = mainwindows.begin();
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it != mainwindows.end();
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++it )
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{
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if( (*it)->isSpecialWindow() && !(*it)->isOverride())
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continue; // don't consider toolbars etc when placing
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if( (*it)->isOnCurrentDesktop())
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{
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if( place_on == NULL )
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place_on = *it;
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else
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{ // two or more on current desktop -> center
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placeCentered( c );
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return;
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}
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}
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}
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if( place_on == NULL )
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{
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if( mainwindows.count() != 2 )
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{
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placeCentered( c );
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return;
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}
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place_on = mainwindows.first();
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}
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QRect geom = c->geometry();
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geom.moveCenter( place_on->geometry().center());
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c->move( geom.topLeft());
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}
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// ********************
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// Workspace
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// ********************
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/*!
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Moves active window left until in bumps into another window or workarea edge.
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*/
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void Workspace::slotWindowPackLeft()
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{
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if( active_client )
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active_client->move( packPositionLeft( active_client, active_client->geometry().left(), true ),
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active_client->y());
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}
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void Workspace::slotWindowPackRight()
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{
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if( active_client )
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active_client->move(
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packPositionRight( active_client, active_client->geometry().right(), true )
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- active_client->width() + 1, active_client->y());
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}
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void Workspace::slotWindowPackUp()
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{
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if( active_client )
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active_client->move( active_client->x(),
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packPositionUp( active_client, active_client->geometry().top(), true ));
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}
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void Workspace::slotWindowPackDown()
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{
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if( active_client )
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active_client->move( active_client->x(),
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packPositionDown( active_client, active_client->geometry().bottom(), true ) - active_client->height() + 1 );
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}
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void Workspace::slotWindowGrowHorizontal()
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{
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if( active_client )
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active_client->growHorizontal();
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}
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void Client::growHorizontal()
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{
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QRect geom = geometry();
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geom.setRight( workspace()->packPositionRight( this, geom.right(), true ));
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QSize adjsize = adjustedSize( geom.size());
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if( geometry().size() == adjsize && geom.size() != adjsize && xSizeHint.width_inc > 1 ) // take care of size increments
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{
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int newright = workspace()->packPositionRight( this, geom.right() + xSizeHint.width_inc - 1, true );
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if( workspace()->clientArea( Workspace::MovementArea, geometry().center(), desktop()).right() >= newright )
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geom.setRight( newright );
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}
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geom.setSize( adjustedSize( geom.size()));
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setGeometry( geom );
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}
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void Workspace::slotWindowShrinkHorizontal()
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{
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if( active_client )
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active_client->shrinkHorizontal();
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}
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void Client::shrinkHorizontal()
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{
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QRect geom = geometry();
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geom.setRight( workspace()->packPositionLeft( this, geom.right(), false ));
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if( geom.width() <= 1 )
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return;
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geom.setSize( adjustedSize( geom.size()));
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if( geom.width() > 20 )
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setGeometry( geom );
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}
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void Workspace::slotWindowGrowVertical()
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{
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if( active_client )
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active_client->growVertical();
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}
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void Client::growVertical()
|
|
{
|
|
QRect geom = geometry();
|
|
geom.setBottom( workspace()->packPositionDown( this, geom.bottom(), true ));
|
|
QSize adjsize = adjustedSize( geom.size());
|
|
if( geometry().size() == adjsize && geom.size() != adjsize && xSizeHint.height_inc > 1 ) // take care of size increments
|
|
{
|
|
int newbottom = workspace()->packPositionDown( this, geom.bottom() + xSizeHint.height_inc - 1, true );
|
|
if( workspace()->clientArea( Workspace::MovementArea, geometry().center(), desktop()).bottom() >= newbottom )
|
|
geom.setBottom( newbottom );
|
|
}
|
|
geom.setSize( adjustedSize( geom.size()));
|
|
setGeometry( geom );
|
|
}
|
|
|
|
|
|
void Workspace::slotWindowShrinkVertical()
|
|
{
|
|
if( active_client )
|
|
active_client->shrinkVertical();
|
|
}
|
|
|
|
void Client::shrinkVertical()
|
|
{
|
|
QRect geom = geometry();
|
|
geom.setBottom( workspace()->packPositionUp( this, geom.bottom(), false ));
|
|
if( geom.height() <= 1 )
|
|
return;
|
|
geom.setSize( adjustedSize( geom.size()));
|
|
if( geom.height() > 20 )
|
|
setGeometry( geom );
|
|
}
|
|
|
|
int Workspace::packPositionLeft( const Client* cl, int oldx, bool left_edge ) const
|
|
{
|
|
int newx = clientArea( MovementArea, cl->geometry().center(), cl->desktop()).left();
|
|
if( oldx < newx )
|
|
return oldx;
|
|
for( ClientList::ConstIterator it = clients.begin();
|
|
it != clients.end();
|
|
++it)
|
|
{
|
|
if( !(*it)->isShown() || !(*it)->isOnDesktop( active_client->desktop()))
|
|
continue;
|
|
int x = left_edge ? (*it)->geometry().right() + 1 : (*it)->geometry().left() - 1;
|
|
if( x > newx && x < oldx
|
|
&& !( cl->geometry().top() > (*it)->geometry().bottom() // they overlap in Y direction
|
|
|| cl->geometry().bottom() < (*it)->geometry().top()))
|
|
newx = x;
|
|
}
|
|
return newx;
|
|
}
|
|
|
|
int Workspace::packPositionRight( const Client* cl, int oldx, bool right_edge ) const
|
|
{
|
|
int newx = clientArea( MovementArea, cl->geometry().center(), cl->desktop()).right();
|
|
if( oldx > newx )
|
|
return oldx;
|
|
for( ClientList::ConstIterator it = clients.begin();
|
|
it != clients.end();
|
|
++it)
|
|
{
|
|
if( !(*it)->isShown() || !(*it)->isOnDesktop( cl->desktop()))
|
|
continue;
|
|
int x = right_edge ? (*it)->geometry().left() - 1 : (*it)->geometry().right() + 1;
|
|
if( x < newx && x > oldx
|
|
&& !( cl->geometry().top() > (*it)->geometry().bottom()
|
|
|| cl->geometry().bottom() < (*it)->geometry().top()))
|
|
newx = x;
|
|
}
|
|
return newx;
|
|
}
|
|
|
|
int Workspace::packPositionUp( const Client* cl, int oldy, bool top_edge ) const
|
|
{
|
|
int newy = clientArea( MovementArea, cl->geometry().center(), cl->desktop()).top();
|
|
if( oldy < newy )
|
|
return oldy;
|
|
for( ClientList::ConstIterator it = clients.begin();
|
|
it != clients.end();
|
|
++it)
|
|
{
|
|
if( !(*it)->isShown() || !(*it)->isOnDesktop( cl->desktop()))
|
|
continue;
|
|
int y = top_edge ? (*it)->geometry().bottom() + 1 : (*it)->geometry().top() - 1;
|
|
if( y > newy && y < oldy
|
|
&& !( cl->geometry().left() > (*it)->geometry().right() // they overlap in X direction
|
|
|| cl->geometry().right() < (*it)->geometry().left()))
|
|
newy = y;
|
|
}
|
|
return newy;
|
|
}
|
|
|
|
int Workspace::packPositionDown( const Client* cl, int oldy, bool bottom_edge ) const
|
|
{
|
|
int newy = clientArea( MovementArea, cl->geometry().center(), cl->desktop()).bottom();
|
|
if( oldy > newy )
|
|
return oldy;
|
|
for( ClientList::ConstIterator it = clients.begin();
|
|
it != clients.end();
|
|
++it)
|
|
{
|
|
if( !(*it)->isShown() || !(*it)->isOnDesktop( cl->desktop()))
|
|
continue;
|
|
int y = bottom_edge ? (*it)->geometry().top() - 1 : (*it)->geometry().bottom() + 1;
|
|
if( y < newy && y > oldy
|
|
&& !( cl->geometry().left() > (*it)->geometry().right()
|
|
|| cl->geometry().right() < (*it)->geometry().left()))
|
|
newy = y;
|
|
}
|
|
return newy;
|
|
}
|
|
|
|
/*!
|
|
Asks the internal positioning object to place a client
|
|
*/
|
|
void Workspace::place(Client* c)
|
|
{
|
|
initPositioning->place(c);
|
|
}
|
|
|
|
void Workspace::placeSmart(Client* c)
|
|
{
|
|
initPositioning->placeSmart(c);
|
|
}
|
|
|
|
|
|
} // namespace
|