kwin/touch_input.cpp
Aleix Pol 3a9d7a6e9d Port KWin to KWaylandServer
Summary: Away from KWayland::Server and KF5WaylandServer.

Test Plan: Builds, ran nested session

Reviewers: #kwin, #plasma, #frameworks, davidedmundson, zzag

Reviewed By: #kwin, #plasma, davidedmundson, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D29278
2020-04-30 12:56:08 +02:00

233 lines
6.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
Copyright (C) 2018 Roman Gilg <subdiff@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "touch_input.h"
#include "abstract_client.h"
#include "input.h"
#include "pointer_input.h"
#include "input_event_spy.h"
#include "toplevel.h"
#include "wayland_server.h"
#include "workspace.h"
#include "decorations/decoratedclient.h"
// KDecoration
#include <KDecoration2/Decoration>
// KWayland
#include <KWaylandServer/seat_interface.h>
// screenlocker
#include <KScreenLocker/KsldApp>
// Qt
#include <QHoverEvent>
#include <QWindow>
namespace KWin
{
TouchInputRedirection::TouchInputRedirection(InputRedirection *parent)
: InputDeviceHandler(parent)
{
}
TouchInputRedirection::~TouchInputRedirection() = default;
void TouchInputRedirection::init()
{
Q_ASSERT(!inited());
setInited(true);
InputDeviceHandler::init();
if (waylandServer()->hasScreenLockerIntegration()) {
connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this,
[this] {
cancel();
// position doesn't matter
update();
}
);
}
connect(workspace(), &QObject::destroyed, this, [this] { setInited(false); });
connect(waylandServer(), &QObject::destroyed, this, [this] { setInited(false); });
}
bool TouchInputRedirection::focusUpdatesBlocked()
{
if (!inited()) {
return true;
}
if (m_windowUpdatedInCycle) {
return true;
}
m_windowUpdatedInCycle = true;
if (waylandServer()->seat()->isDragTouch()) {
return true;
}
if (m_touches > 1) {
// first touch defines focus
return true;
}
return false;
}
bool TouchInputRedirection::positionValid() const
{
Q_ASSERT(m_touches >= 0);
// we can only determine a position with at least one touch point
return m_touches == 0;
}
void TouchInputRedirection::focusUpdate(Toplevel *focusOld, Toplevel *focusNow)
{
// TODO: handle pointer grab aka popups
if (AbstractClient *ac = qobject_cast<AbstractClient*>(focusOld)) {
ac->leaveEvent();
}
disconnect(m_focusGeometryConnection);
m_focusGeometryConnection = QMetaObject::Connection();
if (AbstractClient *ac = qobject_cast<AbstractClient*>(focusNow)) {
ac->enterEvent(m_lastPosition.toPoint());
workspace()->updateFocusMousePosition(m_lastPosition.toPoint());
}
auto seat = waylandServer()->seat();
if (!focusNow || !focusNow->surface() || decoration()) {
// no new surface or internal window or on decoration -> cleanup
seat->setFocusedTouchSurface(nullptr);
return;
}
// TODO: invalidate pointer focus?
// FIXME: add input transformation API to KWaylandServer::SeatInterface for touch input
seat->setFocusedTouchSurface(focusNow->surface(), -1 * focusNow->inputTransformation().map(focusNow->pos()) + focusNow->pos());
m_focusGeometryConnection = connect(focusNow, &Toplevel::frameGeometryChanged, this,
[this] {
if (focus().isNull()) {
return;
}
auto seat = waylandServer()->seat();
if (focus().data()->surface() != seat->focusedTouchSurface()) {
return;
}
seat->setFocusedTouchSurfacePosition(-1 * focus()->inputTransformation().map(focus()->pos()) + focus()->pos());
}
);
}
void TouchInputRedirection::cleanupInternalWindow(QWindow *old, QWindow *now)
{
Q_UNUSED(old);
Q_UNUSED(now);
// nothing to do
}
void TouchInputRedirection::cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now)
{
Q_UNUSED(old);
Q_UNUSED(now);
// nothing to do
}
void TouchInputRedirection::insertId(qint32 internalId, qint32 kwaylandId)
{
m_idMapper.insert(internalId, kwaylandId);
}
qint32 TouchInputRedirection::mappedId(qint32 internalId)
{
auto it = m_idMapper.constFind(internalId);
if (it != m_idMapper.constEnd()) {
return it.value();
}
return -1;
}
void TouchInputRedirection::removeId(qint32 internalId)
{
m_idMapper.remove(internalId);
}
void TouchInputRedirection::processDown(qint32 id, const QPointF &pos, quint32 time, LibInput::Device *device)
{
Q_UNUSED(device)
if (!inited()) {
return;
}
m_lastPosition = pos;
m_windowUpdatedInCycle = false;
m_touches++;
if (m_touches == 1) {
update();
}
input()->processSpies(std::bind(&InputEventSpy::touchDown, std::placeholders::_1, id, pos, time));
input()->processFilters(std::bind(&InputEventFilter::touchDown, std::placeholders::_1, id, pos, time));
m_windowUpdatedInCycle = false;
}
void TouchInputRedirection::processUp(qint32 id, quint32 time, LibInput::Device *device)
{
Q_UNUSED(device)
if (!inited()) {
return;
}
m_windowUpdatedInCycle = false;
input()->processSpies(std::bind(&InputEventSpy::touchUp, std::placeholders::_1, id, time));
input()->processFilters(std::bind(&InputEventFilter::touchUp, std::placeholders::_1, id, time));
m_windowUpdatedInCycle = false;
m_touches--;
if (m_touches == 0) {
update();
}
}
void TouchInputRedirection::processMotion(qint32 id, const QPointF &pos, quint32 time, LibInput::Device *device)
{
Q_UNUSED(device)
if (!inited()) {
return;
}
m_lastPosition = pos;
m_windowUpdatedInCycle = false;
input()->processSpies(std::bind(&InputEventSpy::touchMotion, std::placeholders::_1, id, pos, time));
input()->processFilters(std::bind(&InputEventFilter::touchMotion, std::placeholders::_1, id, pos, time));
m_windowUpdatedInCycle = false;
}
void TouchInputRedirection::cancel()
{
if (!inited()) {
return;
}
waylandServer()->seat()->cancelTouchSequence();
m_idMapper.clear();
}
void TouchInputRedirection::frame()
{
if (!inited()) {
return;
}
waylandServer()->seat()->touchFrame();
}
}