* a copy of the blur shader to become a copy of the background contrast effect * contrastshader actually doing the light modification * don't expand/shrink the area
15 lines
546 B
XML
15 lines
546 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
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http://www.kde.org/standards/kcfg/1.0/kcfg.xsd" >
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<kcfgfile name="kwinrc"/>
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<group name="Effect-Contrast">
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<entry name="Strength" type="Int">
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<default>12</default>
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</entry>
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<entry name="CacheTexture" type="Bool">
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<default>true</default>
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</entry>
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</group>
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</kcfg>
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