38eb72efe3
Includes a PipeWire implementation that will send the relevant streams to the processes that need them.
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Aleix Pol Gonzalez <aleixpol@kde.org>
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*/
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#include "dmabuftexture.h"
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#include "kwineglimagetexture.h"
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#include "kwinglutils.h"
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using namespace KWin;
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DmaBufTexture::DmaBufTexture(KWin::GLTexture *texture)
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: m_texture(texture)
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, m_framebuffer(new KWin::GLRenderTarget(*m_texture))
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{
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}
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DmaBufTexture::~DmaBufTexture() = default;
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KWin::GLRenderTarget *DmaBufTexture::framebuffer() const
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{
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return m_framebuffer.data();
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}
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