kwin/scripting
Kai Uwe Broulik 16f74986fb Expose effect ID to scripting via effect.pluginId
This can be used to avoid code duplication by installing an effect multiple
times and tweaking behavior slightly based on the returned ID.

Internally it is called `scriptName` but for consistency with other similar
APIs the name `pluginId` is chosen, and returns e.g. `kwin4_effect_maximize`
2020-08-11 18:50:24 +02:00
..
CMakeLists.txt
dbuscall.cpp
dbuscall.h
documentation-effect-global.xml
documentation-global.xml
genericscriptedconfig.cpp
genericscriptedconfig.h
genericscriptedconfig.json
kwinscript.desktop
Messages.sh
meta.cpp
meta.h
screenedgeitem.cpp
screenedgeitem.h
scriptedeffect.cpp Expose effect ID to scripting via effect.pluginId 2020-08-11 18:50:24 +02:00
scriptedeffect.h Expose effect ID to scripting via effect.pluginId 2020-08-11 18:50:24 +02:00
scripting.cpp
scripting.h
scripting_logging.cpp
scripting_logging.h
scripting_model.cpp
scripting_model.h
scriptingutils.cpp
scriptingutils.h
timer.cpp
workspace_wrapper.cpp
workspace_wrapper.h