kwin/scene-fragment.glsl
Fredrik Höglund 73be6657ea kwin: Replace brightness and opacity with a modulation constant
This makes it possible to adjust both brightness and opacity
at the same time with one multiplication in the fragment shader.
2011-02-12 01:45:38 +01:00

31 lines
653 B
GLSL

uniform sampler2D sample;
uniform vec4 modulation;
uniform float saturation;
uniform int debug;
uniform int u_forceAlpha;
varying vec2 varyingTexCoords;
//varying vec4 color;
void main() {
vec4 tex = texture2D(sample, varyingTexCoords);
if (u_forceAlpha > 0) {
tex.a = 1.0;
}
if( saturation != 1.0 ) {
vec3 desaturated = tex.rgb * vec3( 0.30, 0.59, 0.11 );
desaturated = vec3( dot( desaturated, tex.rgb ));
tex.rgb = tex.rgb * vec3( saturation ) + desaturated * vec3( 1.0 - saturation );
}
tex *= modulation;
/*if (debug != 0) {
tex.g += 0.5;
}*/
gl_FragColor = tex;
}